<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Non-Combat Movement]]></title><description><![CDATA[<p dir="auto">Hello,</p>
<p dir="auto">Is there any way to make the amount of non-combat movement a unit has different than the combat movement?</p>
<p dir="auto">Like for example, infantry has 1 combat movement. Non-combat, the infantry would be able to move 2.</p>
<p dir="auto">Thanks!</p>
]]></description><link>https://forums.triplea-game.org/topic/819/non-combat-movement</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Apr 2026 11:56:26 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/819.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 04 May 2018 00:46:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Non-Combat Movement on Sat, 05 May 2018 21:36:47 GMT]]></title><description><![CDATA[<p dir="auto">Excellent, I'll try that out. Thank you!</p>
]]></description><link>https://forums.triplea-game.org/post/12184</link><guid isPermaLink="true">https://forums.triplea-game.org/post/12184</guid><dc:creator><![CDATA[nitrofish383 d]]></dc:creator><pubDate>Sat, 05 May 2018 21:36:47 GMT</pubDate></item><item><title><![CDATA[Reply to Non-Combat Movement on Fri, 04 May 2018 02:19:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/734">@nitrofish383-d</a><br />
This sort of movement can be done using triggers.<br />
In Invasion USA I have the bombers and helicopters set at a movement of 4 and 3 for combat and then 6 and 8 for non-combat.</p>
<p dir="auto">So before the Western players combat move:</p>
<pre><code>&lt;!-- Western Helicopter/Bomber Combat Move settings --&gt;
&lt;attachment name="triggerAttachmentWesternHumanHelicopter3CM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
   &lt;option name="conditions" value="conditionAttachmentWesternHumanPlayer"/&gt;
   &lt;option name="unitType" value="helicopter"/&gt;
   &lt;option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/&gt;
   &lt;option name="unitProperty" value="movement" count="3"/&gt;
   &lt;option name="when" value="before:westernCombatMove"/&gt;
&lt;/attachment&gt;

&lt;attachment name="triggerAttachmentWesternHumanBomber4CM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
   &lt;option name="conditions" value="conditionAttachmentWesternHumanPlayer"/&gt;
   &lt;option name="unitType" value="bomber"/&gt;
   &lt;option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/&gt;
   &lt;option name="unitProperty" value="movement" count="4"/&gt;
   &lt;option name="when" value="before:westernCombatMove"/&gt;
&lt;/attachment&gt;
</code></pre>
<p dir="auto">And before the Non-Combat Move:</p>
<pre><code>&lt;!-- Western Helicopter/Bomber NCM settings --&gt;
&lt;attachment name="triggerAttachmentWesternHelicopter6NCM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
   &lt;option name="conditions" value="conditionAttachmentAlwaysTrue"/&gt;
   &lt;option name="unitType" value="helicopter"/&gt;
   &lt;option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/&gt;
   &lt;option name="unitProperty" value="movement" count="6"/&gt;
   &lt;option name="when" value="before:westernNonCombatMove"/&gt;
&lt;/attachment&gt;

&lt;attachment name="triggerAttachmentWesternBomber8NCM" attachTo="Western" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
   &lt;option name="conditions" value="conditionAttachmentAlwaysTrue"/&gt;
   &lt;option name="unitType" value="bomber"/&gt;
   &lt;option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/&gt;
   &lt;option name="unitProperty" value="movement" count="8"/&gt;
   &lt;option name="when" value="before:westernNonCombatMove"/&gt;
&lt;/attachment&gt;
</code></pre>
<p dir="auto">I hope this gives you some ideas on how to do this type of movement.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/12135</link><guid isPermaLink="true">https://forums.triplea-game.org/post/12135</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Fri, 04 May 2018 02:19:25 GMT</pubDate></item></channel></rss>