<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Air Battle Dice]]></title><description><![CDATA[<p dir="auto">Probably on here somewhere already but would be nice to tweak air battle dice the way you can AA.</p>
]]></description><link>https://forums.triplea-game.org/topic/911/air-battle-dice</link><generator>RSS for Node</generator><lastBuildDate>Thu, 21 May 2026 16:30:16 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/911.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 23 Jun 2018 07:25:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Air Battle Dice on Sat, 07 Jul 2018 20:33:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> NO Features for U! <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/14069</link><guid isPermaLink="true">https://forums.triplea-game.org/post/14069</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Sat, 07 Jul 2018 20:33:14 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Sat, 07 Jul 2018 10:19:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/alkexr" aria-label="Profile: alkexr">@<bdi>alkexr</bdi></a> heh heh : )</p>
]]></description><link>https://forums.triplea-game.org/post/14007</link><guid isPermaLink="true">https://forums.triplea-game.org/post/14007</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 07 Jul 2018 10:19:46 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Sat, 07 Jul 2018 09:23:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Well, then, try requesting a feature <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/14004</link><guid isPermaLink="true">https://forums.triplea-game.org/post/14004</guid><dc:creator><![CDATA[alkexr]]></dc:creator><pubDate>Sat, 07 Jul 2018 09:23:24 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Sat, 07 Jul 2018 09:21:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> well still no luck. This is what I currently have:</p>
<p dir="auto">&lt;option name="movement" value="6"/&gt;<br />
&lt;option name="isAir" value="true"/&gt;<br />
&lt;option name="attack" value="0"/&gt;<br />
&lt;option name="defense" value="0"/&gt;<br />
&lt;option name="isStrategicBomber" value="true"/&gt;<br />
&lt;option name="isInfrastructure" value="true"/&gt;<br />
&lt;option name="bombingMaxDieSides" value="6"/&gt;<br />
&lt;option name="canBeGivenByTerritoryTo" value="British"/&gt;<br />
&lt;option name="canAirBattle" value="false"/&gt;<br />
&lt;option name="isAAforCombatOnly" value="false"/&gt;<br />
&lt;option name="mayOverStackAA" value="true"/&gt;<br />
&lt;option name="offensiveAttackAA" value="1"/&gt;<br />
&lt;option name="attackAA" value="1"/&gt;<br />
&lt;<br />
option name="offensiveAttackAAmaxDieSides" value="24"/&gt;<br />
&lt;option name="targetsAA" value="fighter"/&gt;<br />
&lt;option name="isAAforBombingThisUnitOnly" value="true"/&gt;<br />
&lt;option name="typeAA" value="Bomber Air Battle Defense"/&gt;<br />
&lt;option name="maxAAattacks" value="1"/&gt;<br />
&lt;option name="maxRoundsAA" value="1"/&gt;<br />
&lt;option name="destroyedWhenCapturedBy" value="Germans:Russians:Americans:British:Canada:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/&gt;</p>
<p dir="auto">I'm thinking it's not possible unless I'm missing something. Just reread POS2 and it seems that it would only work in a defensive role.</p>
]]></description><link>https://forums.triplea-game.org/post/14003</link><guid isPermaLink="true">https://forums.triplea-game.org/post/14003</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 07 Jul 2018 09:21:06 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Fri, 06 Jul 2018 19:15:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/alkexr" aria-label="Profile: alkexr">@<bdi>alkexr</bdi></a> Hey cool ! I'll give it a shot Thanks : )</p>
]]></description><link>https://forums.triplea-game.org/post/13984</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13984</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Fri, 06 Jul 2018 19:15:23 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Fri, 06 Jul 2018 17:42:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> The code I provided will only work in battle. According to POS2 xml:</p>
<blockquote>
<p dir="auto">isAAforCombatOnly					values: allows this unit to be an AA gun for normal combat only.  it will not defend against strategic bombing raids.<br />
isAAforBombingThisUnitOnly			values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit).  it will not defend against a normal attack.<br />
isAAforFlyOverOnly					values: allows this unit to be an AA gun only when being flown over. if the air unit moves into this territory and stays, then this will not fire.</p>
</blockquote>
<p dir="auto">So I suppose if you set the confusingly named <code>&lt;option name="isAAforBombingThisUnitOnly" value="true"/&gt;</code> and <code>&lt;option name="isAAforCombatOnly" value="false"/&gt;</code>, then it will only work for SBR. If you set both to <code>true</code>, then it will fire both in regular combat and bombing.</p>
]]></description><link>https://forums.triplea-game.org/post/13975</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13975</guid><dc:creator><![CDATA[alkexr]]></dc:creator><pubDate>Fri, 06 Jul 2018 17:42:20 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Fri, 06 Jul 2018 16:32:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/alkexr" aria-label="Profile: alkexr">@<bdi>alkexr</bdi></a> unfortunately this isn't quit what I want to do. I have a bmbr that is attack 0 for combat. It's for SBR only. 1 in 6 air battle is too strong which is why it would be cool to have a larger dice option.</p>
<p dir="auto">When I use the AA thingy to make it weaker, it seems that will only work in reg combat.</p>
<p dir="auto">Thinking it's probably not possible or am I misunderstanding ?</p>
]]></description><link>https://forums.triplea-game.org/post/13973</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13973</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Fri, 06 Jul 2018 16:32:27 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Sat, 23 Jun 2018 09:04:22 GMT]]></title><description><![CDATA[<p dir="auto">Thanks  alkexr</p>
<p dir="auto">The AA thing really allows one to do a lot.  Remember thinking of this before, only in a air to ground role.  Should totally work though. : ) I'm gonna go ahead and type some more : )</p>
<p dir="auto">Was hoping for the '"plug number in" program : )</p>
<p dir="auto">&lt;option name="attackAAmaxDieSides" value="10"/&gt;</p>
<p dir="auto">heh heh <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/13519</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13519</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 23 Jun 2018 09:04:22 GMT</pubDate></item><item><title><![CDATA[Reply to Air Battle Dice on Sat, 23 Jun 2018 08:11:28 GMT]]></title><description><![CDATA[<p dir="auto">Well, you can use something like</p>
<pre><code>&lt;option name="targetsAA" value="fighter:advanced_fighter"/&gt;
&lt;option name="typeAA" value="air_battle"/&gt;
&lt;option name="attackAA" value="2"/&gt;
&lt;option name="offensiveAttackAA" value="2"/&gt;
&lt;option name="isAAforCombatOnly" value="true"/&gt;
&lt;option name="mayOverStackAA" value="true"/&gt;
&lt;option name="damageableAA" value="true"/&gt;
&lt;option name="maxAAattacks" value="1"/&gt;
&lt;option name="maxRoundsAA" value="1"/&gt;
</code></pre>
<p dir="auto">instead of air attack and defense. Only works if air battles last 1 round only.</p>
]]></description><link>https://forums.triplea-game.org/post/13518</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13518</guid><dc:creator><![CDATA[alkexr]]></dc:creator><pubDate>Sat, 23 Jun 2018 08:11:28 GMT</pubDate></item></channel></rss>