<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Red Sun Over China (RSOC) - Official Thread]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1535420799135-0ef7afaa-0272-4517-9dce-fd58159e08b5-image-resized.png" alt="0_1535420794717_0ef7afaa-0272-4517-9dce-fd58159e08b5-image.png" class="img-markdown  img-fluid" /></p>
<hr />
<p dir="auto"><strong>Download</strong><br />
Downloadable via TripleA. Requires at least engine version: <a href="https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.11638" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.11638</a></p>
<hr />
<p dir="auto"><strong>Overview</strong><br />
<em>Original map by Pulicat and updated by redrum</em></p>
<p dir="auto">Based during the Second Sino-Japanese War primarily between the Republic of China and the Empire of Japan during WWII. After the Japanese attack on Pearl Harbor, the war merged with other conflicts of WWII and China received additional support from the Soviet Union, the British, and the US.</p>
<p dir="auto">The map has a very unbalanced start with the Axis (Japanese, Thailand, Manchukwo) having a much larger and advanced military forces but the Allies having much higher starting income. Once the British enter the war, the Allies get additional income to represent support from the US. The conflict boils down to whether the Allies will slow the Japanese advance and eventually use their superior income to push them back or will the Axis drive deep into China and overcome their ever lengthening supply lines.</p>
<hr />
<p dir="auto"><strong>Features</strong></p>
<ul>
<li>Beautiful map showing China and surrounding areas during WWII</li>
<li>Unique train-station system where trains can transport land units across owned stations/rails</li>
<li>Each nation has a different unit set with many unique units</li>
<li>Unique city movement where if a city is controlled units can move through it for free</li>
<li>Many National Objectives to represent strategic areas</li>
<li>Unique production rules for different nations</li>
</ul>
<hr />
<p dir="auto">Official map repo: <a href="https://github.com/triplea-maps/red_sun_over_china" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-maps/red_sun_over_china</a></p>
<hr />
<p dir="auto">Background Links<br />
<a href="http://tripleadev.1671093.n2.nabble.com/Red-Sun-Over-China-td4466393.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://tripleadev.1671093.n2.nabble.com/Red-Sun-Over-China-td4466393.html</a><br />
<a href="https://forums.triplea-game.org/topic/947/red-sun-over-china-possible-bugs">https://forums.triplea-game.org/topic/947/red-sun-over-china-possible-bugs</a></p>
<hr />
<p dir="auto"><strong>Change Log</strong></p>
<p dir="auto"><em>v3.1.0</em></p>
<ul>
<li>Overhaul many unit images (credit to <a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a>)</li>
<li>Fixed Calcutta to Chittagong connection</li>
<li>Added several starting British infantry (make it more difficult for Japan to take the UK out early)</li>
<li>Removed a few bombers/fighters from Japan (decrease Japanese air power as Axis seem a bit OP)</li>
<li>Added political clarifications to notes</li>
</ul>
<p dir="auto"><em>v3.0.1</em></p>
<ul>
<li>Communist production should now allow them to properly place in conquered territories</li>
<li>Restricted territories for Thailand, Communist, and Nationalist should now be enforced</li>
</ul>
]]></description><link>https://forums.triplea-game.org/topic/986/red-sun-over-china-rsoc-official-thread</link><generator>RSS for Node</generator><lastBuildDate>Fri, 09 Oct 2026 10:37:47 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/986.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 28 Aug 2018 02:23:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sun, 20 Feb 2022 12:41:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> I got the map working by commenting out all the train stuff. I didn't bother trying to merge the code in RSOC with Warlords.</p>
<p dir="auto">Maybe, as a quick fix, I will give all train stations, a bonus of 1 for land movement.</p>
]]></description><link>https://forums.triplea-game.org/post/54062</link><guid isPermaLink="true">https://forums.triplea-game.org/post/54062</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Sun, 20 Feb 2022 12:41:09 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sat, 19 Feb 2022 21:29:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rogercooper" aria-label="Profile: rogercooper">@<bdi>rogercooper</bdi></a> This may be a good question for <a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> as I remember he updated the map away from the old "train" system. Maybe he didn't update all games of the map.</p>
]]></description><link>https://forums.triplea-game.org/post/54051</link><guid isPermaLink="true">https://forums.triplea-game.org/post/54051</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sat, 19 Feb 2022 21:29:32 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sat, 19 Feb 2022 13:43:35 GMT]]></title><description><![CDATA[<p dir="auto">I am investigating a bug report for Warlords_FFA. The xml for Warlords contains a lot of code for train stations that is not in Red Sun Over China that is causing errors because it references non-existent territories. Can I just drop that code and the train stations?</p>
]]></description><link>https://forums.triplea-game.org/post/54049</link><guid isPermaLink="true">https://forums.triplea-game.org/post/54049</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Sat, 19 Feb 2022 13:43:35 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Wed, 31 Mar 2021 06:06:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Ah, okay.</p>
]]></description><link>https://forums.triplea-game.org/post/49359</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49359</guid><dc:creator><![CDATA[Ben Grorich]]></dc:creator><pubDate>Wed, 31 Mar 2021 06:06:15 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Wed, 31 Mar 2021 04:57:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ben-grorich" aria-label="Profile: ben-grorich">@<bdi>ben-grorich</bdi></a>  there is an existing bug report for this <a href="https://github.com/triplea-game/triplea/issues/8166" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/issues/8166</a></p>
<p dir="auto">Not sure what "centers" is all about.  Maybe something needs updated in the xml.</p>
]]></description><link>https://forums.triplea-game.org/post/49358</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49358</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 31 Mar 2021 04:57:36 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Wed, 31 Mar 2021 04:14:28 GMT]]></title><description><![CDATA[<p dir="auto">So, I wanted to play Warlords FFA and have a little fun but it would not load for me. I then thought that RSOC was not working and tried opening that, only for it to load up perfectly. So is there something wrong with Warlords FFA? I uninstalled and reinstalled it multiple times and even went the manual route. I am right now stumped.</p>
]]></description><link>https://forums.triplea-game.org/post/49357</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49357</guid><dc:creator><![CDATA[Ben Grorich]]></dc:creator><pubDate>Wed, 31 Mar 2021 04:14:28 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Wed, 20 Jan 2021 07:33:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: Schulz">@<bdi>Schulz</bdi></a> said in <a href="/post/47034">Red Sun Over China (RSOC) - Official Thread</a>:</p>
<blockquote>
<p dir="auto">It looks way better, some unit images are missing btw.</p>
</blockquote>
<p dir="auto">The units folder is just the same as the original map, so no images should be missing if they are not missing in the original.</p>
]]></description><link>https://forums.triplea-game.org/post/47079</link><guid isPermaLink="true">https://forums.triplea-game.org/post/47079</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Wed, 20 Jan 2021 07:33:19 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Tue, 19 Jan 2021 10:30:47 GMT]]></title><description><![CDATA[<p dir="auto">It looks way better, some unit images are missing btw.</p>
]]></description><link>https://forums.triplea-game.org/post/47034</link><guid isPermaLink="true">https://forums.triplea-game.org/post/47034</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 19 Jan 2021 10:30:47 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Mon, 18 Jan 2021 23:26:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> said in <a href="/post/18815">Red Sun Over China (RSOC) - Official Thread</a>:</p>
<blockquote>
<p dir="auto">Just pushed the latest version live and here are the changes:</p>
<p dir="auto"><strong>v3.1.0</strong></p>
<ul>
<li>Overhaul many unit images (credit to <a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a>)</li>
<li>Fixed Calcutta to Chittagong connection</li>
<li>Added several starting British infantry (make it more difficult for Japan to take the UK out early)</li>
<li>Removed a few bombers/fighters from Japan (decrease Japanese air power as Axis seem a bit OP)</li>
<li>Added political clarifications to notes</li>
</ul>
</blockquote>
<p dir="auto">I've just updated my "Big Skin" map-skin of this, also to take advantage of the new units by <a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a>.</p>
<p dir="auto">Everyone can download it from here:<br />
<a href="https://github.com/Cernelius/red_sun_over_china-big_skin" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/Cernelius/red_sun_over_china-big_skin</a></p>
<p dir="auto">The map skin is just a 200% zoomed game-board version of the original, mostly to leave more space for the units and also to have the units about 48% bigger (the units themselves are zoomed at 0.8333, instead of 0.5625 for the original).</p>
<p dir="auto">Anyone let me know what you think. Might this be something worth adding to download list?</p>
]]></description><link>https://forums.triplea-game.org/post/47004</link><guid isPermaLink="true">https://forums.triplea-game.org/post/47004</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Mon, 18 Jan 2021 23:26:20 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Wed, 18 Sep 2019 07:26:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: Cernel">@<bdi>Cernel</bdi></a> In any case, this would change the current rules in that, then, you could move for free through a city that you captured on the same turn.</p>
]]></description><link>https://forums.triplea-game.org/post/27264</link><guid isPermaLink="true">https://forums.triplea-game.org/post/27264</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Wed, 18 Sep 2019 07:26:12 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Wed, 18 Sep 2019 07:16:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: Cernel">@<bdi>Cernel</bdi></a> said in <a href="/post/15546">Red Sun Over China (RSOC) - Official Thread</a>:</p>
<blockquote>
<p dir="auto">The movement through cities is a bit strange in the moment you consider retreating.<br />
If all your units are moving through, you can retreat to the starting territory but not to the city, that really makes no sense.<br />
If all your units are from the city, you can retreat to the city but not to any bordering territories, which doesn't make sense as well, since units moving through the city from more far away would be able to retreat back more, and there is no reason why the ones only coming from the city can't.<br />
Maybe this game would be better with 1 combat round only, not only for solving the above. Practically, the scenario is almost a late WWI army (Japanese) against poor WWI army (Chinese), and it was indeed grindy.<br />
Moreover, if it is true that Japs are OP, 1 combat round may be what's needed to rebalance.</p>
</blockquote>
<p dir="auto">Now that territory effects support movement cost, <strong>cities can be reworked as having a "urban" territory effect giving -1 movement cost</strong>, so that entering cities is a free move, since using canals is substantially a workaround (and it makes no sense that a unit moving through a city to attack doesn't retreat to the city, while a unit attacking from the city does). However, since movement costs are charged upon entering, this would imply that enemies can attack cities with a free movement if you can move into a movement cost 0 territory when you have remaining movement 0, or friendly units could reach it if exhausting movement in a nearby territory, that would be a major departure from the current rules. So this may be feasible only either if units with remaining movement 0 cannot enter territories requiring 0 remaining movement or by making urban giving -0.5 additional cost and having a property that allows moving into the movement cost 1 territories (that are all territories not having the "urban" effect) when you have 0.5 movement capacity left.</p>
]]></description><link>https://forums.triplea-game.org/post/27262</link><guid isPermaLink="true">https://forums.triplea-game.org/post/27262</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Wed, 18 Sep 2019 07:16:38 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Fri, 14 Dec 2018 01:43:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mattbarnes" aria-label="Profile: mattbarnes">@<bdi>mattbarnes</bdi></a> Correct on both of those. I just added the missing connection for East Assam to Manipur in the latest map version.</p>
<p dir="auto">The fighter placement on carrier issue was actually an engine bug as since the map uses advanced placement rules with "requiresUnits" attribute, that attribute didn't work properly with placing new fighters on carriers. This will be fixed in the latest pre-release: <a href="https://github.com/triplea-game/triplea/pull/4433" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/pull/4433</a></p>
]]></description><link>https://forums.triplea-game.org/post/18895</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18895</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 14 Dec 2018 01:43:59 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Thu, 13 Dec 2018 22:08:59 GMT]]></title><description><![CDATA[<p dir="auto"><a href="/assets/uploads/files/1544738738386-m-amp-m2.tsvg">0_1544738870400_M&amp;M2.tsvg</a></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> Thanks again for supporting this fun map and dealing with all enquiries.</p>
<p dir="auto">See the attached saved game.  I'm afraid you need to wind back to see the Turn 6 history for UK where I couldn't place the fighter and had to Edit it in.  Thinking about it, I wonder if the issue could be a broken link from Chittagong to the sea??</p>
<p dir="auto">By the way, I think there's another broken link: from East Assam to Manipur.  Do you agree?</p>
<p dir="auto">I'm keen to look at the new images and game balance but I can't load the new map till I've finished my current game on the old map.  Hopefully by the weekend.</p>
]]></description><link>https://forums.triplea-game.org/post/18894</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18894</guid><dc:creator><![CDATA[mattbarnes]]></dc:creator><pubDate>Thu, 13 Dec 2018 22:08:59 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Thu, 13 Dec 2018 18:52:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mattbarnes" aria-label="Profile: mattbarnes">@<bdi>mattbarnes</bdi></a> If you have the save game then I can take a look at the fighter/carrier placement. If not then I'll start up a game and see if I can place new fighters on old carriers.</p>
<p dir="auto">I'll be interested in your thoughts on the updated images and the balance changes.</p>
]]></description><link>https://forums.triplea-game.org/post/18891</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18891</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Thu, 13 Dec 2018 18:52:53 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Thu, 13 Dec 2018 18:03:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mattbarnes" aria-label="Profile: mattbarnes">@<bdi>mattbarnes</bdi></a> sorry to jump in but Red rum just needs recognition : )</p>
]]></description><link>https://forums.triplea-game.org/post/18890</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18890</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Thu, 13 Dec 2018 18:03:02 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Thu, 13 Dec 2018 17:53:58 GMT]]></title><description><![CDATA[<p dir="auto">Red rum, thanks for your efforts on this and consideration of the feedback.  My carrier/fighter fail related to a new fighter on an old carrier, so according to your code ought to have been true, but wasn’t.</p>
]]></description><link>https://forums.triplea-game.org/post/18889</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18889</guid><dc:creator><![CDATA[mattbarnes]]></dc:creator><pubDate>Thu, 13 Dec 2018 17:53:58 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Tue, 11 Dec 2018 19:07:18 GMT]]></title><description><![CDATA[<p dir="auto">Just pushed the latest version live and here are the changes:</p>
<p dir="auto"><strong>v3.1.0</strong></p>
<ul>
<li>Overhaul many unit images (credit to <a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a>)</li>
<li>Fixed Calcutta to Chittagong connection</li>
<li>Added several starting British infantry (make it more difficult for Japan to take the UK out early)</li>
<li>Removed a few bombers/fighters from Japan (decrease Japanese air power as Axis seem a bit OP)</li>
<li>Added political clarifications to notes</li>
</ul>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mattbarnes" aria-label="Profile: mattbarnes">@<bdi>mattbarnes</bdi></a> Here are the current fighter/carrier placement rules:</p>
<pre><code>    &lt;property name="Produce fighters on carriers" value="true" editable="false"&gt;
      &lt;boolean/&gt;
    &lt;/property&gt;
    &lt;property name="Produce new fighters on old carriers" value="true" editable="false"&gt;
      &lt;boolean/&gt;
    &lt;/property&gt;
    &lt;property name="Move existing fighters to new carriers" value="false" editable="false"&gt;
      &lt;boolean/&gt;
    &lt;/property&gt;
    &lt;property name="Land existing fighters on new carriers" value="true" editable="false"&gt;
      &lt;boolean/&gt;
    &lt;/property&gt;
</code></pre>
<p dir="auto">I agree that v3.0.1 seems to favor the Axis powers. I made a few balance adjustments to give the UK a few more starting infantry and remove a few fighters/bombers from Japan. I think that should help ensure the UK stays alive a bit longer and reduce the insane starting air force for Japan which should force them to decide whether to invest in more air units vs land units.</p>
]]></description><link>https://forums.triplea-game.org/post/18815</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18815</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Tue, 11 Dec 2018 19:07:18 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sun, 02 Dec 2018 09:47:25 GMT]]></title><description><![CDATA[<p dir="auto">Observation from current games: I think the balance favours Japan at the moment.  I crushed my opponent when I was Japan whereas he’s giving me a good game with him in Japan (and I’m the more experienced player).  In particular, Japan has a strong chance of knocking UK completely out of the war and still its PUs.  The Nationalists are having to send supporting troops to help India which seems a bit counter-historical.  Should UK be slightly stronger?</p>
]]></description><link>https://forums.triplea-game.org/post/18605</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18605</guid><dc:creator><![CDATA[mattbarnes]]></dc:creator><pubDate>Sun, 02 Dec 2018 09:47:25 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sun, 02 Dec 2018 09:43:24 GMT]]></title><description><![CDATA[<p dir="auto">Hey, I don’t seem to be able to place Fighters on Carriers when building new Fighters. Is that deliberate?</p>
]]></description><link>https://forums.triplea-game.org/post/18604</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18604</guid><dc:creator><![CDATA[mattbarnes]]></dc:creator><pubDate>Sun, 02 Dec 2018 09:43:24 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sat, 01 Dec 2018 23:42:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a> I think they look good.</p>
]]></description><link>https://forums.triplea-game.org/post/18590</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18590</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sat, 01 Dec 2018 23:42:17 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sat, 01 Dec 2018 23:35:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a>  What do you think on these for the 2 different cavalries for Manchuria?</p>
<p dir="auto"><img src="/assets/uploads/files/1543707261091-proposed-cavalry.png" alt="0_1543707260521_Proposed cavalry.png" class="img-markdown  img-fluid" /></p>
<p dir="auto">I had designed the other cavalry for a WWI game designed loosely on... but it might work well for this scenario as well.</p>
]]></description><link>https://forums.triplea-game.org/post/18589</link><guid isPermaLink="true">https://forums.triplea-game.org/post/18589</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Sat, 01 Dec 2018 23:35:17 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Thu, 15 Nov 2018 03:19:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mattbarnes" aria-label="Profile: mattbarnes">@<bdi>mattbarnes</bdi></a> For trading, fighters are definitely better. I guess I found I needed to build up attack power in order to counter the main Japanese stacks. I mostly just use conscripts to trade back and forth along with the few starting fighters. Guess it depends somewhat on how the Japanese are playing and if they are trying to have a doom stack march through the main cities or if they are trying to win on a wide front.</p>
]]></description><link>https://forums.triplea-game.org/post/17968</link><guid isPermaLink="true">https://forums.triplea-game.org/post/17968</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Thu, 15 Nov 2018 03:19:30 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Wed, 14 Nov 2018 23:22:15 GMT]]></title><description><![CDATA[<p dir="auto">How do you use tanks&amp;arty as nationalists exactly?  I see two problems: (a) you can’t produce them fast enough unless you waste funds repairing all the factories and (b) they die in counter attack which is an expensive loss.  In contrast, the fighters kill Japanese troops while the conscripts are fodder and one or two survive to take the ground.  The fighters live to fight again every turn.  Note I’m describing how to preserve a no mans land across the whole front to stop the Japanese advance.  I agree that tanks/arty late in the game would be necessary to attack any main Japanese army.</p>
]]></description><link>https://forums.triplea-game.org/post/17965</link><guid isPermaLink="true">https://forums.triplea-game.org/post/17965</guid><dc:creator><![CDATA[mattbarnes]]></dc:creator><pubDate>Wed, 14 Nov 2018 23:22:15 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China (RSOC) - Official Thread on Sat, 10 Nov 2018 21:08:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mattbarnes" aria-label="Profile: mattbarnes">@<bdi>mattbarnes</bdi></a> Conscripts are definitely strong and essential to Nationalists defense. I actually used tanks+heavy artillery as the attack power rather than fighters as they are a lot cheaper. But fighters do have more flexibility.</p>
<p dir="auto">I think if Japan focuses on UK then they can probably take them out around 7-8. But they probably sacrifice a lot of pressure  on the Nationalists if they do.</p>
]]></description><link>https://forums.triplea-game.org/post/17864</link><guid isPermaLink="true">https://forums.triplea-game.org/post/17864</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sat, 10 Nov 2018 21:08:15 GMT</pubDate></item></channel></rss>