Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)


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    TripleA Turn Summary: Nationalist round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 3
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
            7 conscripts and 1 infantry moved from Te-king to Swatow
            5 conscripts and 4 infantry moved from Shiuchow to Swatow
            1 conscript moved from Kan to Swatow
            2 fighters moved from Siangtan to Swatow
            1 fighter moved from Tungting to Swatow
            1 conscript moved from Lungchow to Nanning
            3 conscripts moved from Szecheng to Nanning
            6 conscripts moved from Kweilin to Nanning
            1 conscript moved from Woochow to Nanning
            1 infantry moved from Weihaiwei to Weihsien
                  Nationalist take Weihsien from Japanese
            3 conscripts moved from Anyang to Liaocheng
            1 conscript moved from Anyang to Liaocheng
            3 conscripts and 1 elite moved from Changchih to Fen-chow
            3 conscripts moved from Poyang to Ningpo
            1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
            2 conscripts moved from Hwanggang to Anking
            1 conscript moved from Hwanggang to Anking
            3 conscripts moved from Hwanggang to Luan
            2 conscripts moved from Juning to Luan
            1 infantry moved from Kweilin to Nanning
    
        Purchase Units - Nationalist
            Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
            Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Swatow
                Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                    Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                    Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                    3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                    Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                    Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                    4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                    Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                    Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                    3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                    Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                    Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                    1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                    Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                    3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                    Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
            Battle in Nanning
                Nationalist attack with 11 conscripts and 1 infantry
                Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                    Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                    Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                    1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                    Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Nanning
                Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Nationalist: 4 conscripts
                Casualties for Japanese: 2 armour, 2 elites and 1 infantry
            Battle in Luan
                Nationalist attack with 5 conscripts
                Japanese defend with 2 elites and 1 ruralproduction
                    Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Luan
                    Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Nationalist lost in Luan
                    Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Nationalist lost in Luan
                    Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 elites
                Casualties for Nationalist: 3 conscripts
            Battle in Ningpo
                Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                    Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                    Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Ningpo
                    Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Ningpo
                Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 2 elites and 1 infantry
            Battle in Liaocheng
                Nationalist attack with 4 conscripts
                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                    Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Japanese lost in Liaocheng
                Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 heavy_artillery
            Battle in Fen-chow
                Nationalist attack with 3 conscripts and 1 elite
                Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                    Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                    1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                    Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Nationalist lost in Fen-chow
                    Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                    1 conscript owned by the Nationalist lost in Fen-chow
                    Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Japanese lost in Fen-chow
                Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                Casualties for Nationalist: 3 conscripts
                Casualties for Japanese: 1 elite and 1 light_artillery
            Battle in Anking
                Nationalist attack with 3 conscripts
                Japanese defend with 1 elite and 1 ruralproduction
                    Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                    1 elite owned by the Japanese lost in Anking
                Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
    
        Non Combat Move - Nationalist
            3 fighters moved from Swatow to Canton
            1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
            1 conscript moved from Puel to Kunming
            2 conscripts moved from Poseh to Szecheng
            4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
            3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
            3 armour and 3 conscripts moved from Changsha to Hwangshi
            1 conscript moved from Changsha to Tungting
            1 train moved from Changsha to Kunming
            1 train moved from Canton to Changsha
            1 conscript moved from Juning to Fancheng
            3 conscripts moved from Luoyang to Nanyang
    
        Place Units - Nationalist
            3 armour and 3 heavy_artillerys placed in Canton
            2 armour and 2 heavy_artillerys placed in Changsha
            3 armour and 3 heavy_artillerys placed in Wuhan
            1 conscript placed in Weihaiwei
            3 conscripts placed in Changchih
            1 conscript placed in Anyang
            1 conscript placed in Luoyang
            1 conscript placed in Juning
            1 conscript placed in Hwanggang
            1 conscript placed in Poyang
            3 conscripts placed in Kan
            Nationalist undo move 11.
            1 conscript and 2 infantry placed in Fancheng
            3 conscripts placed in Nanyang
            3 conscripts placed in Ichang
            3 conscripts placed in Changteh
            3 conscripts placed in Tungting
            3 conscripts placed in Hwangshi
            3 conscripts placed in Pinghsiang
            3 conscripts placed in Kan
            3 conscripts placed in Shiuchow
            3 conscripts placed in Te-king
            3 conscripts placed in Woochow
            3 conscripts placed in Kweilin
            3 conscripts placed in Szecheng
            3 conscripts placed in Lungchow
            3 cavalrys placed in Chien-ning
    
        Turn Complete - Nationalist
            Nationalist collect 117 PUs; end with 117 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
    

    Combat Hit Differential Summary :

    Nationalist : -3.17
    Japanese : 0.00
    

    Savegame


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    TripleA Turn Summary: Manchukwo round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 3
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 light_artillery moved from So-ping to Fen-chow
            1 heavy_cavalry moved from Chahar to Fen-chow
            1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
            2 infantry moved from Paoting to So-ping
            3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
    
        Purchase Units - Manchukwo
            Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Fen-chow
                Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                Nationalist defend with 1 elite and 1 ruralproduction
                    Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                    Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                    1 elite owned by the Nationalist lost in Fen-chow
                Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                Casualties for Nationalist: 1 elite
    
        Non Combat Move - Manchukwo
    
        Place Units - Manchukwo
            2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Manchukwo : 0,17
    Nationalist : -0,33
    

    Savegame


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    @wirkey @redrum reminder


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    TripleA Turn Summary: Communist round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 3
    
        Combat Move - Communist
            1 propaganda moved from Ankang to Swatow
                  Communist take Swatow from Japanese
            1 propaganda moved from Swatow to Foochow
                  Communist take Foochow from Japanese
            1 propaganda moved from Foochow to Yang-chow
                  Communist take Shanghai from Japanese
                  Communist take Chin-kiang from Japanese
                  Communist take Huainan from Japanese
                  Communist take Yang-chow from Japanese
            1 propaganda moved from Yang-chow to Shanghai
            1 propaganda moved from Shanghai to Wuhu
                  Communist take Soochow from Japanese
                  Communist take Wuhu from Japanese
            1 propaganda moved from Ankang to Tsinan
                  Communist take Techow from Japanese
                  Nationalist take Tsinan from Japanese
            2 conscripts, 6 guerillas and 7 infantry moved from Changchih to Taiyuan
            10 guerillas moved from Anyang to Taiyuan
            2 cavalrys moved from Puchow to Taiyuan
            3 propagandas moved from Hanchung to Taiyuan
            1 propaganda moved from Ankang to Taiyuan
            2 propagandas moved from Tsingyang to Puchow
            2 propagandas moved from Puchow to Taiyuan
            1 guerilla moved from Kuyuan to Ordos Plateau
            3 conscripts moved from Yenan to Ordos Plateau
            3 guerillas moved from Weinan to Fen-chow
            1 infantry moved from Yenan to Ordos Plateau
            1 infantry moved from Yenan to Fen-chow
            2 infantry moved from Yenan to Fen-chow
            1 propaganda moved from Tsinan to Taiyuan
            1 heavy_artillery, 1 infantry and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
            6 infantry moved from Yenan to Fen-chow
    
        Purchase Units - Communist
            Communist buy 19 conscripts and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Ordos Plateau
                Communist attack with 3 conscripts, 1 guerilla and 1 infantry
                Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys
                Communist win, taking Ordos Plateau from Manchukwo with 2 conscripts, 1 guerilla and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Communist: 1 conscript
                Casualties for Japanese: 2 light_artillerys
            Battle in Fen-chow
                Communist attack with 3 guerillas and 9 infantry
                Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                Communist win, taking Fen-chow from Japanese with 3 guerillas and 9 infantry remaining. Battle score for attacker is 9
                Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
            Battle in Taiyuan
                Communist attack with 2 cavalrys, 2 conscripts, 16 guerillas, 7 infantry and 7 propagandas
                Japanese defend with 4 armour, 1 factory, 5 heavy_artillerys, 4 light_armours, 3 light_artillerys, 1 station and 1 train
                Communist win, taking Taiyuan from Japanese with 16 guerillas and 3 infantry remaining. Battle score for attacker is 44
                Casualties for Communist: 2 cavalrys, 2 conscripts, 4 infantry and 7 propagandas
                Casualties for Japanese: 4 armour, 5 heavy_artillerys, 4 light_armours and 3 light_artillerys
    
        Non Combat Move - Communist
            16 guerillas moved from Taiyuan to Changchih
            1 conscript and 2 infantry moved from Anyang to Changchih
            3 conscripts moved from Puchow to Changchih
            3 guerillas moved from Fen-chow to Changchih
            1 guerilla moved from Ordos Plateau to Puchow
    
        Place Units - Communist
            3 conscripts placed in Puchow
            3 conscripts placed in Chiu-Chuan
            3 conscripts placed in Hehsi Corridor
            3 propagandas placed in Ankang
            3 propagandas placed in Hanchung
            Communist undo move 5.
            Communist undo move 4.
            3 propagandas placed in Hanchung
            3 propagandas placed in Kungchangfu
            2 propagandas placed in Tsingyang
            3 conscripts placed in Yenan
            3 conscripts placed in Kuyuan
            3 conscripts placed in Weinan
            1 conscript placed in Ankang
            Turning on Edit Mode
            EDIT: Removing units owned by Communist from Ankang: 1 conscript
            EDIT: Adding units owned by Communist to Swatow: 1 conscript
            EDIT: Removing units owned by Communist from Chiu-Chuan: 3 conscripts
            EDIT: Adding units owned by Communist to Foochow: 1 conscript
            EDIT: Adding units owned by Communist to Soochow: 1 conscript
            EDIT: Adding units owned by Communist to Shanghai: 1 conscript
            EDIT: Removing units owned by Communist from Hehsi Corridor: 3 conscripts
            EDIT: Adding units owned by Communist to Yang-chow: 1 conscript
            EDIT: Adding units owned by Communist to Huainan: 1 conscript
            EDIT: Adding units owned by Communist to Techow: 1 conscript
            EDIT: Removing units owned by Communist from Kuyuan: 3 conscripts
            EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
            EDIT: Removing units owned by Communist from Weinan: 3 conscripts
            EDIT: Adding units owned by Communist to Kuyuan: 3 conscripts
            EDIT: Turning off Edit Mode
    
        Turn Complete - Communist
            Communist collect 49 PUs; end with 49 PUs
            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 54 PUs
            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 59 PUs
    

    Savegame


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    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 3
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            5 infantry placed in Hanoi
            2 elites and 6 infantry placed in Formosa
            4 infantry placed in Shanghai
            4 infantry placed in Nanking
            4 infantry placed in Tsinan
            4 infantry placed in Tsingtao
            4 infantry placed in Peking
            Japanese undo move 7.
            4 infantry placed in Peking
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Savegame


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    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 3
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
    
        Purchase Units - British
            British buy 3 heavy_artillerys and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - British
            5 infantry moved from Pathein to Rangoon
            1 light_artillery moved from Taungoo to Rangoon
            1 infantry moved from Lashio to Kentung
            1 infantry moved from Rangoon to Taungoo
            1 infantry moved from Canton to Hong Kong
    
        Place Units - British
            3 heavy_artillerys placed in Rangoon
            3 infantry placed in Malaya-Singapore
    
        Turn Complete - British
            British collect 48 PUs; end with 49 PUs
            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 24 PUs
    

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    TripleA Turn Summary: Nationalist round 4

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 4
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
            Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
            Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
            Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
            1 conscript moved from Changchih to Chengang
                  Nationalist take Chengang from Japanese
            2 conscripts moved from Changchih to Tsingtai
            1 fighter moved from Canton to SZ 9 Taiwan Strait
            1 fighter moved from Canton to SZ 10 South China Sea
            1 conscript moved from Kan to Amoy
                  Nationalist take Amoy from Japanese
            3 conscripts moved from Lungchow to Nanning
            5 conscripts moved from Szecheng to Nanning
            1 conscript moved from Woochow to West Kwangtung
                  Nationalist take West Kwangtung from Japanese
            1 conscript moved from Woochow to Nanning
            6 conscripts moved from Hwangshi to Hwanggang
    
        Purchase Units - Nationalist
            Nationalist buy 8 armour, 1 cavalry, 53 conscripts and 8 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in SZ 9 Taiwan Strait
                Nationalist attack with 1 fighter
                Japanese defend with 8 transports
                Nationalist win with 1 fighter remaining. Battle score for attacker is 64
                Casualties for Japanese: 8 transports
            Battle in SZ 10 South China Sea
                Nationalist attack with 1 fighter
                Japanese defend with 6 transports
                Nationalist win with 1 fighter remaining. Battle score for attacker is 48
                Casualties for Japanese: 6 transports
            Battle in Nanning
                Nationalist attack with 9 conscripts
                Japanese defend with 1 elite, 1 factory, 3 infantry, 1 station and 2 trains
                Nationalist win, taking Nanning from Japanese with 6 conscripts remaining. Battle score for attacker is 7
                Casualties for Nationalist: 3 conscripts
                Casualties for Japanese: 1 elite and 3 infantry
            Battle in Tsingtai
                Nationalist attack with 2 conscripts
                Japanese defend with 1 elite and 1 ruralproduction
                Nationalist win, taking Tsingtai from Japanese with 1 conscript remaining. Battle score for attacker is 2
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 elite
            Battle in Hwanggang
                Nationalist attack with 6 conscripts
                Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                Nationalist win, taking Hwanggang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                Casualties for Nationalist: 2 conscripts
                Casualties for Japanese: 1 elite and 1 light_armour
    
        Non Combat Move - Nationalist
            6 conscripts moved from Nanyang to Fancheng
            1 conscript moved from Luoyang to Nanyang
            1 conscript moved from Juning to Fancheng
            4 conscripts moved from Tungting to Fancheng
            3 conscripts moved from Ichang to Fancheng
            3 conscripts moved from Changteh to Fancheng
            3 armour and 3 heavy_artillerys moved from Wuhan to Tungting
            2 armour and 2 heavy_artillerys moved from Changsha to Tungting
            5 armour and 5 heavy_artillerys moved from Hwangshi to Tungting
            4 cavalrys moved from Hwangshi to Tungting
            3 cavalrys moved from Chien-ning to Tungting
            6 light_artillerys moved from Hwangshi to Tungting
            5 armour and 5 elites moved from Hwangshi to Tungting
            25 elites and 11 infantry moved from Hwangshi to Fancheng
            3 conscripts moved from Pinghsiang to Tungting
            1 fighter moved from Canton to Tungting
            1 fighter moved from SZ 9 Taiwan Strait to Swatow
            1 fighter moved from SZ 10 South China Sea to Chien-ning
            3 armour, 4 heavy_artillerys, 1 infantry, 2 light_artillerys and 4 trains moved from Canton to Wuhan
            1 conscript and 1 train moved from Kunming to Changsha
            1 conscript moved from Woochow to Kweilin
            3 conscripts moved from Te-king to Shiuchow
            3 trains moved from Changsha to Canton
            1 train moved from Changsha to Kweiyang
            1 conscript moved from Kan to Nanchang
            1 conscript moved from Kan to Pinghsiang
    
        Place Units - Nationalist
            1 conscript placed in Kan
            1 conscript placed in Hwangshi
            1 conscript placed in Juning
            1 conscript placed in Luoyang
            3 armour and 3 heavy_artillerys placed in Canton
            2 armour and 2 heavy_artillerys placed in Changsha
            3 armour and 3 heavy_artillerys placed in Wuhan
            3 conscripts placed in Lungchow
            3 conscripts placed in Szecheng
            3 conscripts placed in Kweilin
            3 conscripts placed in Woochow
            3 conscripts placed in Te-king
            3 conscripts placed in Shiuchow
            3 conscripts placed in Chenchow
            3 conscripts placed in Chien-ning
            3 conscripts placed in Pinghsiang
            3 conscripts placed in Tungting
            3 conscripts placed in Fancheng
            3 conscripts placed in Nanyang
            3 conscripts placed in Changchih
            3 conscripts placed in Ichang
            3 conscripts placed in Changteh
            3 conscripts placed in Siangtan
            1 cavalry and 1 conscript placed in Chih-Chiang
    
        Turn Complete - Nationalist
            Nationalist collect 111 PUs; end with 111 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 151 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 171 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 181 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 191 PUs
            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 231 PUs
    

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    TripleA Turn Summary: Manchukwo round 4

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 4
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 cavalry, 2 heavy_cavalrys and 6 infantry moved from So-ping to Fen-chow
            3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Paoting to Fen-chow
    
        Purchase Units - Manchukwo
            Manchukwo buy 3 heavy_cavalrys, 1 infantry and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Fen-chow
                Manchukwo attack with 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry
                Communist defend with 3 conscripts, 9 infantry and 1 ruralproduction
                    Manchukwo roll dice for 1 cavalry, 5 heavy_cavalrys, 6 infantry, 1 light_artillery and 1 light_infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                    Communist roll dice for 3 conscripts and 9 infantry in Fen-chow, round 2 : 4/1 hits, 3,50 expected hits
                    1 light_infantry owned by the Manchukwo, 3 conscripts owned by the Communist, 1 infantry owned by the Communist, 2 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 5 heavy_cavalrys, 4 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 2,83 expected hits
                    Communist roll dice for 8 infantry in Fen-chow, round 3 : 3/1 hits, 2,67 expected hits
                    2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 5 heavy_cavalrys, 1 infantry and 1 light_artillery in Fen-chow, round 4 : 2/1 hits, 2,33 expected hits
                    Communist roll dice for 6 infantry in Fen-chow, round 4 : 2/0 hits, 2,00 expected hits
                    1 heavy_cavalry owned by the Manchukwo, 2 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 4 heavy_cavalrys and 1 light_artillery in Fen-chow, round 5 : 2/1 hits, 1,83 expected hits
                    Communist roll dice for 4 infantry in Fen-chow, round 5 : 2/1 hits, 1,33 expected hits
                    2 heavy_cavalrys owned by the Manchukwo and 2 infantry owned by the Communist lost in Fen-chow
                    Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                    Communist roll dice for 2 infantry in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                    1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Fen-chow
                1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo retreated to So-ping
                Communist win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Manchukwo: 1 cavalry, 4 heavy_cavalrys, 6 infantry and 1 light_infantry
                Casualties for Communist: 3 conscripts and 8 infantry
    
        Non Combat Move - Manchukwo
            2 heavy_cavalrys moved from Mukden to Paoting
            1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
    
        Place Units - Manchukwo
            3 heavy_cavalrys, 1 infantry and 2 light_infantrys placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Communist : 1,83
    Manchukwo : -0,67
    

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    TripleA Turn Summary: Communist round 4

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 4
    
        Combat Move - Communist
            2 propagandas moved from Tsingyang to Anyang
            12 guerillas moved from Changchih to Anyang
    
        Purchase Units - Communist
            Communist buy 2 armour, 14 conscripts, 2 heavy_artillerys and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Anyang
                Communist attack with 12 guerillas and 2 propagandas
                Japanese defend with 2 elites and 1 ruralproduction
                Communist win, taking Anyang from Japanese with 12 guerillas and 1 propaganda remaining. Battle score for attacker is 6
                Casualties for Communist: 1 propaganda
                Casualties for Japanese: 2 elites
    
        Non Combat Move - Communist
            12 guerillas moved from Anyang to Taiyuan
            1 aaGun, 4 conscripts, 7 guerillas and 2 infantry moved from Changchih to Taiyuan
            1 infantry moved from Fen-chow to Taiyuan
            1 guerilla moved from Puchow to Taiyuan
            3 propagandas moved from Hanchung to Taiyuan
            3 propagandas moved from Kungchangfu to Taiyuan
            3 conscripts moved from Puchow to Changchih
            3 conscripts moved from Yenan to Puchow
            1 infantry moved from Ordos Plateau to Yenan
            3 conscripts moved from Kuyuan to Yenan
            1 light_artillery moved from Hehsi Corridor to Yenan
            1 heavy_artillery and 1 infantry moved from Hehsi Corridor to Kuyuan
    
        Place Units - Communist
            1 conscript placed in Ordos Plateau
            1 conscript placed in Fen-chow
            3 conscripts placed in Yenan
            3 conscripts placed in Puchow
            3 conscripts placed in Swatow
            3 conscripts placed in Kuyuan
            1 armour and 1 heavy_artillery placed in Weinan
            1 armour and 1 heavy_artillery placed in Tsingyang
            1 propaganda placed in Weinan
            1 propaganda placed in Tsingyang
            1 propaganda placed in Ankang
            1 propaganda placed in Hanchung
            1 propaganda placed in Chiu-Chuan
            1 propaganda placed in Kungchangfu
    
        Turn Complete - Communist
            Communist collect 38 PUs; end with 38 PUs
            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 43 PUs
            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 48 PUs
    

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    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 4
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            4 infantry placed in Port Arthur
            4 infantry placed in Peking
            4 infantry placed in Tsinan
            4 infantry placed in Tsingtao
            4 infantry placed in Nanking
            4 infantry placed in Shanghai
            5 infantry placed in Hanoi
            4 infantry placed in Formosa
            Japanese undo move 5.
            4 infantry placed in Formosa
            Japanese undo move 4.
            4 infantry placed in Nanking
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 114 PUs; end with 114 PUs
            Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 124 PUs
            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 129 PUs
            Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

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    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 4
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            2 infantry moved from Rangoon to Taungoo
            1 fighter moved from SZ 21 Strait of Malacca to Taungoo
            1 light_artillery moved from Rangoon to Taungoo
            1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery moved from Rangoon to Kra
    
        Purchase Units - British
            British buy 2 armour, 1 commando, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in Taungoo
                British attack with 1 fighter, 2 infantry and 1 light_artillery
                Thailand defend with 1 light_artillery and 1 thai_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.33 expected hits
                    Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits
                    1 thai_infantry owned by the Thailand lost in Taungoo
                    British roll dice for 1 fighter, 2 infantry and 1 light_artillery in Taungoo, round 3 : 2/1 hits, 1.33 expected hits
                    Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 1/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Thailand and 1 infantry owned by the British lost in Taungoo
                British win, taking Taungoo from Thailand with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                Casualties for Thailand: 1 light_artillery and 1 thai_infantry
                Casualties for British: 1 infantry
            Battle in Kra
                British attack with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery
                Thailand defend with 1 ruralproduction and 1 thai_infantry
                    British roll dice for 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery in Kra, round 2 : 6/1 hits, 6.33 expected hits
                    Thailand roll dice for 1 thai_infantry in Kra, round 2 : 0/1 hits, 0.33 expected hits
                    1 thai_infantry owned by the Thailand lost in Kra
                British win, taking Kra from Thailand with 1 commando, 7 heavy_artillerys, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                Casualties for Thailand: 1 thai_infantry
    
        Non Combat Move - British
            2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 21 Strait of Malacca to SZ 22 Indian Ocean
            1 fighter moved from Taungoo to Rangoon
    
        Place Units - British
            1 armour, 1 commando and 1 infantry placed in Rangoon
            1 armour and 1 heavy_artillery placed in Chittagong
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 54 PUs
            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Thailand : -0.33
    

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    TripleA Turn Summary: Nationalist round 5

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 5
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            3 conscripts moved from Changchih to Anyang
            4 conscripts moved from Nanyang to Juning
            1 conscript moved from West Kwangtung to Hong Kong
            3 conscripts moved from Te-king to Hong Kong
            1 conscript moved from Shiuchow to Hong Kong
            4 conscripts moved from Shiuchow to Swatow
            4 conscripts moved from Shiuchow to Kan
            3 conscripts moved from Fancheng to Hwangshi
            1 fighter moved from Tungting to Hwangshi
            3 conscripts moved from Fancheng to Hwanggang
            1 fighter moved from Chien-ning to Hwanggang
    
        Purchase Units - Nationalist
            Nationalist buy 5 armour, 15 cavalrys, 49 conscripts, 11 heavy_artillerys and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Swatow
                Nationalist attack with 4 conscripts
                Japanese defend with 1 infantry and 1 ruralproduction
                Nationalist win, taking Swatow from Japanese with 3 conscripts remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 infantry
            Battle in Hong Kong
                Nationalist attack with 5 conscripts
                Japanese defend with 1 elite, 1 factory and 1 infantry
                Nationalist win, taking Hong Kong from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 elite and 1 infantry
            Battle in Juning
                Nationalist attack with 4 conscripts
                Japanese defend with 2 light_armours and 1 ruralproduction
                Nationalist win, taking Juning from Japanese with 4 conscripts remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 light_armours
            Battle in Hwanggang
                Nationalist attack with 3 conscripts and 1 fighter
                Japanese defend with 1 elite, 1 light_armour and 1 ruralproduction
                Nationalist win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Nationalist: 3 conscripts
                Casualties for Japanese: 1 elite and 1 light_armour
            Battle in Hwangshi
                Nationalist attack with 3 conscripts and 1 fighter
                Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                Nationalist win, taking Hwangshi from Japanese with 3 conscripts and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 elite and 1 light_artillery
            Battle in Kan
                Nationalist attack with 4 conscripts
                Japanese defend with 2 light_armours and 1 ruralproduction
                Nationalist win, taking Kan from Japanese with 3 conscripts remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 light_armours
                Casualties for Nationalist: 1 conscript
            Battle in Anyang
                Nationalist attack with 3 conscripts
                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                Nationalist win, taking Anyang from Japanese with 2 conscripts remaining. Battle score for attacker is 3
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 heavy_artillery
    
        Non Combat Move - Nationalist
            6 armour, 7 heavy_artillerys, 1 infantry and 2 light_artillerys moved from Wuhan to Tungting
            2 armour, 1 conscript and 2 heavy_artillerys moved from Changsha to Tungting
            3 conscripts moved from Chien-ning to Tungting
            1 fighter moved from Hwangshi to Tungting
            1 fighter moved from Hwanggang to Tungting
            4 conscripts moved from Pinghsiang to Tungting
            25 elites moved from Fancheng to Tungting
            16 conscripts moved from Fancheng to Tungting
            3 conscripts moved from Changteh to Tungting
            3 conscripts moved from Ichang to Tungting
            1 cavalry and 1 conscript moved from Chih-Chiang to Tungting
            3 conscripts moved from Siangtan to Tungting
            3 conscripts moved from Chenchow to Chien-ning
            3 armour, 3 heavy_artillerys and 2 trains moved from Canton to Wuhan
            3 conscripts moved from Lungchow to Nanning
            3 conscripts moved from Szecheng to Nanning
            3 conscripts moved from Woochow to Nanning
            5 conscripts moved from Kweilin to Nanning
            2 conscripts moved from Kweilin to Siangtan
            2 trains moved from Changsha to Canton
            4 trains moved from Wuhan to Changsha
    
        Place Units - Nationalist
            1 conscript placed in Pinghsiang
            1 conscript placed in Nanyang
            3 conscripts placed in Changchih
            2 conscripts and 1 infantry placed in Fancheng
            3 conscripts placed in Wu Tang Mountains
            3 conscripts placed in Ichang
            3 conscripts placed in Changteh
            3 conscripts placed in Tungting
            3 conscripts placed in Chien-ning
            3 conscripts placed in Chenchow
            3 conscripts placed in Shiuchow
            3 conscripts placed in Te-king
            3 conscripts placed in West Kwangtung
            3 conscripts placed in Lungchow
            3 conscripts placed in Woochow
            3 conscripts placed in Kweilin
            3 conscripts placed in Szecheng
            3 conscripts placed in Chih-Chiang
            3 cavalrys placed in Siangtan
            6 heavy_artillerys placed in Wuhan
            2 armour and 2 heavy_artillerys placed in Changsha
            3 armour and 3 heavy_artillerys placed in Canton
            3 cavalrys placed in Tuyun
            3 cavalrys placed in Chenyuan
            3 cavalrys placed in Fengdu
            3 cavalrys placed in Pa-chung
            Turning on Edit Mode
            EDIT: Removing units owned by Nationalist from Tungting: 5 cavalrys and 1 fighter
            EDIT: Adding units owned by Nationalist to Wuhan: 5 cavalrys and 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Nationalist
            Nationalist collect 103 PUs; end with 103 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs
    

    Savegame


  • Admin

    TripleA Turn Summary: Manchukwo round 5

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 5
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 heavy_cavalry and 1 light_artillery moved from So-ping to Paoting
            2 heavy_cavalrys moved from Paoting to Anyang
            1 light_artillery and 2 light_infantrys moved from Chahar to Paoting
            3 heavy_cavalrys and 2 light_infantrys moved from Mukden to Paoting
            1 infantry moved from Mukden to Chengteh
    
        Purchase Units - Manchukwo
            Manchukwo buy 1 heavy_cavalry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Anyang
                Manchukwo attack with 2 heavy_cavalrys
                Nationalist defend with 2 conscripts and 1 ruralproduction
                    Manchukwo roll dice for 2 heavy_cavalrys in Anyang, round 2 : 0/1 hits, 0,67 expected hits
                    Nationalist roll dice for 2 conscripts in Anyang, round 2 : 1/1 hits, 0,33 expected hits
                    1 heavy_cavalry owned by the Manchukwo lost in Anyang
                    Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                    Nationalist roll dice for 2 conscripts in Anyang, round 3 : 0/1 hits, 0,33 expected hits
                    Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 4 : 1/1 hits, 0,33 expected hits
                    Nationalist roll dice for 2 conscripts in Anyang, round 4 : 0/1 hits, 0,33 expected hits
                    1 conscript owned by the Nationalist lost in Anyang
                    Manchukwo roll dice for 1 heavy_cavalry in Anyang, round 5 : 1/1 hits, 0,33 expected hits
                    Nationalist roll dice for 1 conscript in Anyang, round 5 : 1/1 hits, 0,17 expected hits
                    1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Anyang
                Nationalist win with no units remaining. Battle score for attacker is -4
                Casualties for Manchukwo: 2 heavy_cavalrys
                Casualties for Nationalist: 2 conscripts
    
        Non Combat Move - Manchukwo
    
        Place Units - Manchukwo
            1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Manchukwo : 0,33
    Nationalist : 0,83
    

    Savegame


  • Admin

    TripleA Turn Summary: Communist round 5

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 5
    
        Combat Move - Communist
            1 propaganda moved from Kungchangfu to Hwanggang
                  Communist take Hwanggang from Japanese
            1 propaganda moved from Taiyuan to Chengang
            1 propaganda moved from Taiyuan to Fen-chow
            1 propaganda moved from Tsingyang to Ordos Plateau
            2 propagandas moved from Taiyuan to So-ping
            1 propaganda moved from Taiyuan to Tsingtai
            1 conscript moved from Kuyuan to Ordos Plateau
            2 conscripts, 1 heavy_artillery and 1 infantry moved from Kuyuan to Ordos Plateau
            1 conscript moved from Yenan to Fen-chow
            1 conscript moved from Taiyuan to Chengang
            5 guerillas moved from Taiyuan to Chengang
            5 conscripts moved from Yenan to Fen-chow
            1 propaganda moved from Weinan to Tsingtai
            1 conscript moved from Changchih to Tsingtai
            5 guerillas moved from Taiyuan to Tsingtai
            10 guerillas moved from Taiyuan to So-ping
            1 conscript moved from Taiyuan to So-ping
    
        Purchase Units - Communist
            Communist buy 1 armour, 14 conscripts, 1 heavy_artillery and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Tsingtai
                Communist attack with 1 conscript, 5 guerillas and 2 propagandas
                Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction
                Communist win, taking Tsingtai from Japanese with 1 conscript and 5 guerillas remaining. Battle score for attacker is 5
                Casualties for Communist: 2 propagandas
                Casualties for Japanese: 1 elite and 1 heavy_artillery
            Battle in Ordos Plateau
                Communist attack with 3 conscripts, 1 heavy_artillery, 1 infantry and 1 propaganda
                Manchukwo defend with 1 ruralproduction; Japanese defend with 1 infantry
                Communist win, taking Ordos Plateau from Manchukwo with 3 conscripts, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Communist: 1 propaganda
                Casualties for Japanese: 1 infantry
            Battle in Fen-chow
                Communist attack with 6 conscripts and 1 propaganda
                Japanese defend with 1 infantry and 1 ruralproduction
                Communist win, taking Fen-chow from Japanese with 6 conscripts and 1 propaganda remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in So-ping
                Communist attack with 1 conscript, 10 guerillas and 2 propagandas
                Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction
                Communist win, taking So-ping from Japanese with 1 conscript and 10 guerillas remaining. Battle score for attacker is 10
                Casualties for Communist: 2 propagandas
                Casualties for Japanese: 1 elite and 2 light_artillerys
            Battle in Chengang
                Communist attack with 1 conscript, 5 guerillas and 1 propaganda
                Japanese defend with 1 infantry and 1 ruralproduction
                Communist win, taking Chengang from Japanese with 1 conscript, 5 guerillas and 1 propaganda remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Communist
            1 conscript moved from Puchow to Anyang
            5 conscripts moved from Puchow to Changchih
            1 infantry moved from Yenan to Fen-chow
            1 light_artillery moved from Yenan to Changchih
            10 guerillas moved from So-ping to Changchih
            5 guerillas moved from Chengang to Changchih
            5 guerillas moved from Tsingtai to Changchih
            1 aaGun moved from Taiyuan to Changchih
            1 propaganda moved from Ankang to Taiyuan
            1 propaganda moved from Hanchung to Taiyuan
            1 armour and 1 heavy_artillery moved from Weinan to Changchih
            1 armour and 1 heavy_artillery moved from Tsingyang to Fen-chow
            2 infantry moved from Taiyuan to Changchih
            2 conscripts moved from Changchih to Taiyuan
    
        Place Units - Communist
            3 conscripts placed in Puchow
            3 conscripts placed in Yenan
            2 conscripts and 1 propaganda placed in Weinan
            1 armour, 1 heavy_artillery and 1 propaganda placed in Kuyuan
            2 conscripts placed in Tsingyang
            2 conscripts placed in Ankang
            2 conscripts placed in Hanchung
            Turning on Edit Mode
            EDIT: Removing units owned by Communist from Tsingyang: 2 conscripts
            EDIT: Removing units owned by Communist from Hanchung: 2 conscripts
            EDIT: Removing units owned by Communist from Ankang: 2 conscripts
            EDIT: Adding units owned by Communist to Ordos Plateau: 3 conscripts
            EDIT: Adding units owned by Communist to Fen-chow: 3 conscripts
            EDIT: Turning off Edit Mode
            1 propaganda placed in Hehsi Corridor
            1 propaganda placed in Kungchangfu
            1 propaganda placed in Hanchung
            1 propaganda placed in Chiu-Chuan
    
        Turn Complete - Communist
            Communist collect 40 PUs; end with 40 PUs
            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
    

    Savegame


  • Admin

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 5
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            2 elites and 3 infantry placed in Malaya-Singapore
            5 infantry placed in Hanoi
            8 infantry placed in Formosa
            4 infantry placed in Nanchang
            4 infantry placed in Peking
            4 infantry placed in Tsinan
            4 infantry placed in Shanghai
            2 infantry placed in Nanking
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from SZ 5 Sea of Japan: 3 transports
            EDIT: Adding units owned by Japanese to SZ 8 East China Sea: 3 transports
            EDIT: Turning off Edit Mode
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 115 PUs; end with 115 PUs
            Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 125 PUs
            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 130 PUs
            Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 135 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 5
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            7 heavy_artillerys and 6 infantry moved from Kra to Bangkok
            1 fighter moved from Rangoon to Bangkok
            1 commando moved from Kra to Bangkok
            1 infantry moved from Rangoon to Taungoo
            1 armour and 1 commando moved from Rangoon to Taungoo
            1 light_artillery moved from Kra to Taungoo
            1 infantry moved from Te-king to Hong Kong
    
        Purchase Units - British
            British buy 2 armour, 1 factory, 2 fighters, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in Bangkok
                British attack with 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry
                Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 12 thai_infantrys
                    British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 6 infantry in Bangkok, round 2 : 6/1 hits, 6.50 expected hits
                    Thailand roll dice for 1 heavy_artillery and 12 thai_infantrys in Bangkok, round 2 : 4/1 hits, 4.33 expected hits
                    6 thai_infantrys owned by the Thailand and 4 infantry owned by the British lost in Bangkok
                    British roll dice for 1 commando, 1 fighter, 7 heavy_artillerys and 2 infantry in Bangkok, round 3 : 6/1 hits, 5.17 expected hits
                    Thailand roll dice for 1 heavy_artillery and 6 thai_infantrys in Bangkok, round 3 : 3/1 hits, 2.33 expected hits
                    6 thai_infantrys owned by the Thailand, 1 commando owned by the British and 2 infantry owned by the British lost in Bangkok
                    British roll dice for 1 fighter and 7 heavy_artillerys in Bangkok, round 4 : 4/0 hits, 4.00 expected hits
                    Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 1/1 hits, 0.33 expected hits
                    1 heavy_artillery owned by the Thailand and 1 heavy_artillery owned by the British lost in Bangkok
                British captures 20PUs while taking Thailand capital
                British win, taking Bangkok from Thailand with 1 fighter and 6 heavy_artillerys remaining. Battle score for attacker is 2
                Casualties for British: 1 commando, 1 heavy_artillery and 6 infantry
                Casualties for Thailand: 1 heavy_artillery and 12 thai_infantrys
            Battle in Taungoo
                British attack with 1 armour, 1 commando, 1 infantry and 1 light_artillery
                Thailand defend with 1 light_artillery and 1 thai_infantry
                    British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 2 : 1/1 hits, 1.50 expected hits
                    Thailand roll dice for 1 light_artillery and 1 thai_infantry in Taungoo, round 2 : 0/1 hits, 0.67 expected hits
                    1 thai_infantry owned by the Thailand lost in Taungoo
                    British roll dice for 1 armour, 1 commando, 1 infantry and 1 light_artillery in Taungoo, round 3 : 1/1 hits, 1.50 expected hits
                    Thailand roll dice for 1 light_artillery in Taungoo, round 3 : 0/1 hits, 0.33 expected hits
                    1 light_artillery owned by the Thailand lost in Taungoo
                British win, taking Taungoo from Thailand with 1 armour, 1 commando, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 7
                Casualties for Thailand: 1 light_artillery and 1 thai_infantry
            Battle in Hong Kong
                British attack with 1 infantry
                Japanese defend with 1 factory and 1 infantry
                    British roll dice for 1 infantry in Hong Kong, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Hong Kong, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hong Kong
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Bangkok to Rangoon
            1 armour and 1 heavy_artillery moved from Chittagong to Rangoon
            2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 22 Indian Ocean to SZ 19 Bay of Bengal
            1 train moved from Chittagong to Calcutta
    
        Place Units - British
            1 factory placed in Sittang
            1 heavy_artillery and 2 infantry placed in Rangoon
            2 armour, 1 heavy_artillery and 1 infantry placed in Chittagong
            2 fighters and 1 infantry placed in Calcutta
    
        Turn Complete - British
            British collect 40 PUs; end with 60 PUs
            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 75 PUs
            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Thailand : 0.00
    Japanese : 0.67
    

    Savegame


  • Admin

    @redrum Nationals?


  • Admin

    @wirkey Yeah, ran out of time this morning. Gonna do it here in a bit.


  • Admin

    TripleA Turn Summary: Nationalist round 6

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 6
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            3 conscripts moved from Wu Tang Mountains to Nanyang
            3 cavalrys moved from Pa-chung to Nanyang
            3 conscripts moved from Changchih to So-ping
            14 infantry moved from Fancheng to Nanyang
            2 conscripts moved from Fancheng to Juning
            2 cavalrys moved from Wuhan to Juning
            3 conscripts moved from Tungting to Hwanggang
            1 conscript moved from Tungting to Hwanggang
            19 armour and 19 heavy_artillerys moved from Tungting to Nanyang
            8 light_artillerys moved from Tungting to Nanyang
            3 cavalrys moved from Tungting to Nanyang
            4 armour and 4 elites moved from Tungting to Nanyang
            3 armour and 3 heavy_artillerys moved from Wuhan to Nanyang
            3 cavalrys moved from Wuhan to Nanyang
            3 conscripts moved from Shiuchow to Kan
            1 fighter moved from Tungting to Hong Kong
            2 conscripts moved from West Kwangtung to Hong Kong
            1 conscript moved from Chien-ning to Kan
            2 conscripts moved from Chenchow to Kan
            1 conscript moved from Chenchow to Kan
            1 conscript moved from Chien-ning to Kan
            4 conscripts moved from Chien-ning to Pinghsiang
            1 conscript moved from Tungting to Pinghsiang
            12 conscripts moved from Tungting to Hwangshi
            1 fighter moved from Wuhan to Juning
    
        Purchase Units - Nationalist
            Nationalist buy 5 armour, 23 cavalrys, 40 conscripts, 5 heavy_artillerys and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Hong Kong
                Nationalist attack with 2 conscripts and 1 fighter
                Japanese defend with 1 factory and 1 infantry
                Nationalist win, taking Hong Kong from Japanese with 1 conscript and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 infantry
            Battle in Juning
                Nationalist attack with 2 cavalrys, 2 conscripts and 1 fighter
                Japanese defend with 1 armour, 1 heavy_artillery, 1 infantry and 1 ruralproduction
                Nationalist win, taking Juning from Japanese with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Nationalist: 2 conscripts
                Casualties for Japanese: 1 armour, 1 heavy_artillery and 1 infantry
            Battle in Hwanggang
                Nationalist attack with 4 conscripts
                Japanese defend with 1 infantry and 1 ruralproduction
                Nationalist win, taking Hwanggang from Japanese with 3 conscripts remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 infantry
            Battle in Hwangshi
                Nationalist attack with 12 conscripts
                Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                Nationalist win, taking Hwangshi from Japanese with 12 conscripts remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 heavy_artillerys
            Battle in Kan
                Nationalist attack with 8 conscripts
                Japanese defend with 4 heavy_artillerys and 1 ruralproduction
                Nationalist win, taking Kan from Japanese with 5 conscripts remaining. Battle score for attacker is 14
                Casualties for Nationalist: 3 conscripts
                Casualties for Japanese: 4 heavy_artillerys
            Battle in Pinghsiang
                Nationalist attack with 5 conscripts
                Japanese defend with 2 elites and 1 ruralproduction
                Nationalist win, taking Pinghsiang from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                Casualties for Nationalist: 2 conscripts
                Casualties for Japanese: 2 elites
            Battle in Nanyang
                Nationalist attack with 26 armour, 9 cavalrys, 3 conscripts, 4 elites, 22 heavy_artillerys, 14 infantry and 8 light_artillerys
                Japanese defend with 7 armour, 3 elites, 8 heavy_artillerys, 4 light_armours, 24 light_artillerys, 6 mobile_infantrys and 1 ruralproduction
                Nationalist win, taking Nanyang from Japanese with 26 armour, 4 elites, 22 heavy_artillerys, 2 infantry and 8 light_artillerys remaining. Battle score for attacker is 185
                Casualties for Nationalist: 9 cavalrys, 3 conscripts and 12 infantry
                Casualties for Japanese: 7 armour, 3 elites, 8 heavy_artillerys, 4 light_armours, 24 light_artillerys and 6 mobile_infantrys
            Battle in So-ping
                Nationalist attack with 3 conscripts
                Japanese defend with 1 infantry and 1 ruralproduction
                Nationalist win, taking So-ping from Japanese with 3 conscripts remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Nationalist
            26 conscripts, 26 elites and 1 infantry moved from Tungting to Hwangshi
            2 armour and 2 heavy_artillerys moved from Changsha to Tungting
            3 armour and 3 heavy_artillerys moved from Canton to Siangtan
            1 aaGun moved from Wuhan to Hwangshi
            1 aaGun and 1 train moved from Canton to Wuhan
            2 trains moved from Canton to Changsha
            1 fighter moved from Hong Kong to Siangtan
            1 fighter moved from Juning to Tungting
            3 conscripts moved from Ichang to Hwangshi
            6 heavy_artillerys moved from Wuhan to Hwangshi
            3 conscripts moved from Changteh to Hwangshi
            3 cavalrys moved from Siangtan to Tungting
            1 conscript moved from West Kwangtung to Te-king
            3 conscripts moved from Woochow to Te-king
            3 conscripts moved from Kweilin to Te-king
            2 conscripts moved from Siangtan to Te-king
            19 conscripts moved from Nanning to Kweilin
            3 conscripts moved from Szecheng to Kweilin
            3 conscripts moved from Lungchow to Kweilin
            3 cavalrys moved from Fengdu to Tungting
            3 cavalrys moved from Chenyuan to Tungting
            3 cavalrys moved from Tuyun to Tungting
            3 conscripts moved from Chih-Chiang to Chien-ning
            1 train moved from Changsha to Kunming
            2 trains moved from Wuhan to Changsha
    
        Place Units - Nationalist
            3 conscripts placed in Changchih
            2 infantry placed in Puel
            1 conscript placed in Momein
            Nationalist undo move 3.
            1 infantry placed in Momein
            Turning on Edit Mode
            EDIT: Removing units owned by Nationalist from Momein: 1 infantry
            EDIT: Adding units owned by Nationalist to Puel: 1 infantry
            EDIT: Turning off Edit Mode
            3 conscripts placed in Mengtsi
            3 conscripts placed in Poseh
            3 conscripts placed in Lungchow
            3 conscripts placed in Woochow
            3 conscripts placed in West Kwangtung
            1 conscript placed in Canton
            1 conscript placed in Shiuchow
            3 conscripts placed in Fancheng
            3 conscripts placed in Tungting
            3 conscripts placed in Chien-ning
            3 conscripts placed in Chenchow
            3 conscripts placed in Te-king
            3 conscripts placed in Kweilin
            1 cavalry and 2 conscripts placed in Changteh
            3 cavalrys placed in Wu Tang Mountains
            3 cavalrys placed in Ichang
            3 cavalrys placed in Chih-Chiang
            3 cavalrys placed in Szecheng
            3 cavalrys placed in Tuyun
            3 cavalrys placed in Hsingi
            3 cavalrys placed in Luchow
            1 cavalry placed in Bichieh
            2 armour and 2 heavy_artillerys placed in Changsha
            3 armour and 3 heavy_artillerys placed in Wuhan
    
        Turn Complete - Nationalist
            Nationalist collect 103 PUs; end with 103 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 123 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 143 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 163 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 173 PUs
            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 213 PUs
    

    Savegame


  • Admin

    @wirkey I feel the tide is beginning turn with the Nationalist's first major victory at Nanyang!


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