<?xml version="1.0" ?>

<!DOCTYPE game SYSTEM "game.dtd">

<game>
        <info name="WWIIv3 1941 Tech Advance" version="1.5"/>
        
        <loader javaClass="games.strategy.triplea.TripleA"/>

        <triplea minimumVersion="1.8"/>

        <map>
                <!-- Territory Name Definitions -->
                <territory name="Afghanistan"/>
				<territory name="Alaska"/>
				<territory name="Anglo-Egypt Sudan"/>
				<territory name="Angola"/>
				<territory name="Argentina Chile"/>
				<territory name="Archangel"/>
				<territory name="Australia"/>
				<territory name="Balkans"/>
				<territory name="Baltic States"/>
				<territory name="Belgian Congo"/>
				<territory name="Belorussia"/>
				<territory name="Borneo"/>
				<territory name="Brazil"/>
				<territory name="Burma"/>
				<territory name="Buryatia S.S.R."/>
				<territory name="Caroline Islands"/>
				<territory name="Caucasus"/>
				<territory name="Central United States"/>
				<territory name="Chinghai"/>
				<territory name="Czechoslovakia Hungary"/>
				<territory name="East Indies"/>
				<territory name="Eastern Canada"/>
				<territory name="East Poland"/>
				<territory name="Eastern United States"/>
				<territory name="Egypt"/>
				<territory name="Eire"/>
				<territory name="Evenki National Okrug"/>
				<territory name="France"/>
				<territory name="French Equatorial Africa"/>
				<territory name="French Indo-China Thailand"/>
				<territory name="French Madagascar"/>
				<territory name="French West Africa"/>
				<territory name="Finland"/>
				<territory name="Formosa"/>
				<territory name="Fukien"/>
				<territory name="Germany"/>
				<territory name="Gibraltar"/>
				<territory name="Greenland"/>
				<territory name="Hawaiian Islands"/>
				<territory name="Himalaya"/>
				<territory name="Hupeh"/>
				<territory name="Iceland"/>
				<territory name="India"/>
				<territory name="Italian Africa"/>
				<territory name="Italy"/>
				<territory name="Iwo Jima"/>
				<territory name="Japan"/>
				<territory name="Karelia S.S.R."/>
				<territory name="Kazakh S.S.R."/>
				<territory name="Kiangsu"/>
				<territory name="Kwangtung"/>
				<territory name="Libya"/>
				<territory name="Manchuria"/>
				<territory name="Mexico"/>
				<territory name="Midway"/>
				<territory name="Mongolia"/>
				<territory name="Morocco Algeria"/>
				<territory name="Mozambique"/>
				<territory name="New Guinea"/>
				<territory name="New Zealand"/>
				<territory name="Ningxia"/>
				<territory name="Eastern Ukraine"/>
				<territory name="Northwestern Europe"/>
				<territory name="Norway"/>
				<territory name="Novosibirsk"/>
				<territory name="Okinawa"/>
				<territory name="Panama"/>
				<territory name="Persia"/>
				<territory name="Peruvian Central"/>
				<territory name="Philippine Islands"/>
				<territory name="Poland"/>
				<territory name="Rhodesia"/>
				<territory name="Bulgaria Romania"/>
				<territory name="Russia"/>
				<territory name="Sahara"/>
				<territory name="Saudi Arabia"/>
				<territory name="Sikang"/>
				<territory name="Solomon Islands"/>
				<territory name="Soviet Far East"/>
				<territory name="Spain"/>
				<territory name="Stanovoj Chrebet"/>
				<territory name="Suiyuan"/>
				<territory name="Sweden"/>
				<territory name="Switzerland"/>
				<territory name="Trans-Jordan"/>
				<territory name="Turkey"/>
				<territory name="Ukraine"/>
				<territory name="Union of South Africa"/>
				<territory name="United Kingdom"/>
				<territory name="Urals"/>
				<territory name="Northern South America"/>
				<territory name="Wake Island"/>
				<territory name="West Indies"/>
				<territory name="Western Canada"/>
				<territory name="Western United States"/>
				<territory name="Yakut S.S.R."/>
				<territory name="Yunnan"/>
				
				<!-- Seazone Name Definitions -->
                <territory name="1 Sea Zone" water="true"/>
                <territory name="2 Sea Zone" water="true"/>
                <territory name="3 Sea Zone" water="true"/>
                <territory name="4 Sea Zone" water="true"/>
                <territory name="5 Sea Zone" water="true"/>
                <territory name="6 Sea Zone" water="true"/>
                <territory name="7 Sea Zone" water="true"/>
                <territory name="8 Sea Zone" water="true"/>
                <territory name="9 Sea Zone" water="true"/>
                <territory name="10 Sea Zone" water="true"/>
                <territory name="11 Sea Zone" water="true"/>
                <territory name="12 Sea Zone" water="true"/>
                <territory name="13 Sea Zone" water="true"/>
                <territory name="14 Sea Zone" water="true"/>
                <territory name="15 Sea Zone" water="true"/>
                <territory name="16 Sea Zone" water="true"/>
                <territory name="17 Sea Zone" water="true"/>
                <territory name="18 Sea Zone" water="true"/>
                <territory name="19 Sea Zone" water="true"/>
                <territory name="20 Sea Zone" water="true"/>
                <territory name="21 Sea Zone" water="true"/>
                <territory name="22 Sea Zone" water="true"/>
                <territory name="23 Sea Zone" water="true"/>
                <territory name="24 Sea Zone" water="true"/>
                <territory name="25 Sea Zone" water="true"/>
                <territory name="26 Sea Zone" water="true"/>
                <territory name="27 Sea Zone" water="true"/>
                <territory name="28 Sea Zone" water="true"/>
                <territory name="29 Sea Zone" water="true"/>
                <territory name="30 Sea Zone" water="true"/>
                <territory name="31 Sea Zone" water="true"/>
                <territory name="32 Sea Zone" water="true"/>
                <territory name="33 Sea Zone" water="true"/>
                <territory name="34 Sea Zone" water="true"/>
                <territory name="35 Sea Zone" water="true"/>
                <territory name="36 Sea Zone" water="true"/>
                <territory name="37 Sea Zone" water="true"/>
                <territory name="38 Sea Zone" water="true"/>
                <territory name="39 Sea Zone" water="true"/>
                <territory name="40 Sea Zone" water="true"/>
                <territory name="41 Sea Zone" water="true"/>
                <territory name="42 Sea Zone" water="true"/>
                <territory name="43 Sea Zone" water="true"/>
                <territory name="44 Sea Zone" water="true"/>
                <territory name="45 Sea Zone" water="true"/>
                <territory name="46 Sea Zone" water="true"/>
                <territory name="47 Sea Zone" water="true"/>
                <territory name="48 Sea Zone" water="true"/>
                <territory name="49 Sea Zone" water="true"/>
                <territory name="50 Sea Zone" water="true"/>
                <territory name="51 Sea Zone" water="true"/>
                <territory name="52 Sea Zone" water="true"/>
                <territory name="53 Sea Zone" water="true"/>
                <territory name="54 Sea Zone" water="true"/>
                <territory name="55 Sea Zone" water="true"/>
                <territory name="56 Sea Zone" water="true"/>
                <territory name="57 Sea Zone" water="true"/>
                <territory name="58 Sea Zone" water="true"/>
                <territory name="59 Sea Zone" water="true"/>
                <territory name="60 Sea Zone" water="true"/>
                <territory name="61 Sea Zone" water="true"/>
                <territory name="62 Sea Zone" water="true"/>
                <territory name="63 Sea Zone" water="true"/>
                <territory name="64 Sea Zone" water="true"/>
                <territory name="65 Sea Zone" water="true"/>

                <!-- Territory and Seazone Connections -->
                <connection t1="1 Sea Zone" t2="2 Sea Zone"/>
				<connection t1="1 Sea Zone" t2="8 Sea Zone"/>
				<connection t1="1 Sea Zone" t2="9 Sea Zone"/>
				<connection t1="1 Sea Zone" t2="Eastern Canada"/>
				<connection t1="2 Sea Zone" t2="3 Sea Zone"/>
				<connection t1="2 Sea Zone" t2="8 Sea Zone"/>
				<connection t1="2 Sea Zone" t2="Eire"/>
				<connection t1="2 Sea Zone" t2="Greenland"/>
				<connection t1="2 Sea Zone" t2="Iceland"/>
				<connection t1="2 Sea Zone" t2="United Kingdom"/>
				<connection t1="3 Sea Zone" t2="4 Sea Zone"/>
				<connection t1="3 Sea Zone" t2="6 Sea Zone"/>
				<connection t1="3 Sea Zone" t2="Norway"/>
				<connection t1="3 Sea Zone" t2="United Kingdom"/>
				<connection t1="4 Sea Zone" t2="Archangel"/>
				<connection t1="4 Sea Zone" t2="Finland"/>
				<connection t1="4 Sea Zone" t2="Karelia S.S.R."/>
				<connection t1="5 Sea Zone" t2="6 Sea Zone"/>
				<connection t1="5 Sea Zone" t2="Baltic States"/>
				<connection t1="5 Sea Zone" t2="Finland"/>
				<connection t1="5 Sea Zone" t2="Germany"/>
				<connection t1="5 Sea Zone" t2="Karelia S.S.R."/>
				<connection t1="5 Sea Zone" t2="Northwestern Europe"/>
				<connection t1="5 Sea Zone" t2="Norway"/>
				<connection t1="5 Sea Zone" t2="Sweden"/>
				<connection t1="5 Sea Zone" t2="Poland"/>
				<connection t1="6 Sea Zone" t2="7 Sea Zone"/>
				<connection t1="6 Sea Zone" t2="Northwestern Europe"/>
				<connection t1="6 Sea Zone" t2="Norway"/>
				<connection t1="6 Sea Zone" t2="United Kingdom"/>
				<connection t1="7 Sea Zone" t2="8 Sea Zone"/>
				<connection t1="7 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="7 Sea Zone" t2="France"/>
				<connection t1="7 Sea Zone" t2="Northwestern Europe"/>
				<connection t1="7 Sea Zone" t2="United Kingdom"/>
				<connection t1="8 Sea Zone" t2="9 Sea Zone"/> 
				<connection t1="8 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="8 Sea Zone" t2="Eire"/>
				<connection t1="8 Sea Zone" t2="United Kingdom"/>
				<connection t1="9 Sea Zone" t2="10 Sea Zone"/>
				<connection t1="9 Sea Zone" t2="11 Sea Zone"/>
				<connection t1="9 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="9 Sea Zone" t2="Eastern Canada"/>
				<connection t1="10 Sea Zone" t2="11 Sea Zone"/>
				<connection t1="10 Sea Zone" t2="19 Sea Zone"/>
				<connection t1="10 Sea Zone" t2="Eastern United States"/>
				<connection t1="10 Sea Zone" t2="Panama"/>
				<connection t1="11 Sea Zone" t2="12 Sea Zone"/>
				<connection t1="11 Sea Zone" t2="18 Sea Zone"/>
				<connection t1="11 Sea Zone" t2="19 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="13 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="17 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="18 Sea Zone"/>
				<connection t1="12 Sea Zone" t2="Gibraltar"/>
				<connection t1="12 Sea Zone" t2="Morocco Algeria"/>
				<connection t1="12 Sea Zone" t2="Spain"/>
				<connection t1="13 Sea Zone" t2="14 Sea Zone"/> 
				<connection t1="13 Sea Zone" t2="France"/>
				<connection t1="13 Sea Zone" t2="Gibraltar"/>
				<connection t1="13 Sea Zone" t2="Morocco Algeria"/>
				<connection t1="13 Sea Zone" t2="Spain"/>
				<connection t1="14 Sea Zone" t2="15 Sea Zone"/>
				<connection t1="14 Sea Zone" t2="16 Sea Zone"/>
				<connection t1="14 Sea Zone" t2="Italy"/>
				<connection t1="14 Sea Zone" t2="Libya"/>
				<connection t1="14 Sea Zone" t2="Balkans"/>
				<connection t1="15 Sea Zone" t2="16 Sea Zone"/>
				<connection t1="15 Sea Zone" t2="Egypt"/>
				<connection t1="15 Sea Zone" t2="Trans-Jordan"/>
				<connection t1="15 Sea Zone" t2="Turkey"/>
				<connection t1="15 Sea Zone" t2="34 Sea Zone"/>
				<connection t1="16 Sea Zone" t2="Caucasus"/>
				<connection t1="16 Sea Zone" t2="Bulgaria Romania"/>
				<connection t1="16 Sea Zone" t2="Turkey"/>
				<connection t1="16 Sea Zone" t2="Ukraine"/> 
				<connection t1="17 Sea Zone" t2="18 Sea Zone"/>
				<connection t1="17 Sea Zone" t2="22 Sea Zone"/>
				<connection t1="17 Sea Zone" t2="23 Sea Zone"/>
				<connection t1="17 Sea Zone" t2="French West Africa"/>
				<connection t1="17 Sea Zone" t2="Sahara"/>
				<connection t1="18 Sea Zone" t2="19 Sea Zone"/>
				<connection t1="18 Sea Zone" t2="22 Sea Zone"/>
				<connection t1="18 Sea Zone" t2="Brazil"/>
				<connection t1="19 Sea Zone" t2="20 Sea Zone"/>
				<connection t1="19 Sea Zone" t2="Northern South America"/>
				<connection t1="19 Sea Zone" t2="Panama"/>
				<connection t1="19 Sea Zone" t2="West Indies"/>
				<connection t1="20 Sea Zone" t2="21 Sea Zone"/>
				<connection t1="20 Sea Zone" t2="55 Sea Zone"/>
				<connection t1="20 Sea Zone" t2="Northern South America"/>
				<connection t1="20 Sea Zone" t2="Panama"/>
				<connection t1="20 Sea Zone" t2="Peruvian Central"/>
				<connection t1="21 Sea Zone" t2="25 Sea Zone"/>
				<connection t1="21 Sea Zone" t2="44 Sea Zone"/>
				<connection t1="21 Sea Zone" t2="Argentina Chile"/>
				<connection t1="21 Sea Zone" t2="Peruvian Central"/>
				<connection t1="22 Sea Zone" t2="23 Sea Zone"/>
				<connection t1="22 Sea Zone" t2="24 Sea Zone"/>
				<connection t1="22 Sea Zone" t2="25 Sea Zone"/>
				<connection t1="22 Sea Zone" t2="Brazil"/>
				<connection t1="23 Sea Zone" t2="24 Sea Zone"/> 
				<connection t1="23 Sea Zone" t2="27 Sea Zone"/>
				<connection t1="23 Sea Zone" t2="Angola"/>
				<connection t1="23 Sea Zone" t2="Belgian Congo"/>
				<connection t1="23 Sea Zone" t2="French Equatorial Africa"/>
				<connection t1="24 Sea Zone" t2="25 Sea Zone"/>
				<connection t1="24 Sea Zone" t2="26 Sea Zone"/>
				<connection t1="24 Sea Zone" t2="27 Sea Zone"/>
				<connection t1="25 Sea Zone" t2="26 Sea Zone"/>
				<connection t1="25 Sea Zone" t2="43 Sea Zone"/>
				<connection t1="25 Sea Zone" t2="Argentina Chile"/>
				<connection t1="26 Sea Zone" t2="27 Sea Zone"/>
				<connection t1="27 Sea Zone" t2="28 Sea Zone"/>
				<connection t1="27 Sea Zone" t2="Angola"/>
				<connection t1="27 Sea Zone" t2="Union of South Africa"/>
				<connection t1="28 Sea Zone" t2="29 Sea Zone"/>
				<connection t1="28 Sea Zone" t2="33 Sea Zone"/>
				<connection t1="28 Sea Zone" t2="French Madagascar"/>
				<connection t1="28 Sea Zone" t2="Union of South Africa"/>
				<connection t1="29 Sea Zone" t2="30 Sea Zone"/>
				<connection t1="29 Sea Zone" t2="32 Sea Zone"/>
				<connection t1="29 Sea Zone" t2="French Madagascar"/>
				<connection t1="30 Sea Zone" t2="31 Sea Zone"/>
				<connection t1="30 Sea Zone" t2="39 Sea Zone"/>
				<connection t1="30 Sea Zone" t2="40 Sea Zone"/>
				<connection t1="30 Sea Zone" t2="32 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="32 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="35 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="38 Sea Zone"/>
				<connection t1="31 Sea Zone" t2="39 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="33 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="34 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="35 Sea Zone"/>
				<connection t1="32 Sea Zone" t2="French Madagascar"/>
				<connection t1="33 Sea Zone" t2="34 Sea Zone"/>
				<connection t1="33 Sea Zone" t2="French Madagascar"/>
				<connection t1="33 Sea Zone" t2="Italian Africa"/>
				<connection t1="33 Sea Zone" t2="Mozambique"/>
				<connection t1="33 Sea Zone" t2="Rhodesia"/>
				<connection t1="34 Sea Zone" t2="35 Sea Zone"/>
				<connection t1="34 Sea Zone" t2="Anglo-Egypt Sudan"/>
				<connection t1="34 Sea Zone" t2="Egypt"/>
				<connection t1="34 Sea Zone" t2="Italian Africa"/>
				<connection t1="34 Sea Zone" t2="Saudi Arabia"/>
				<connection t1="34 Sea Zone" t2="Trans-Jordan"/>
				<connection t1="34 Sea Zone" t2="Persia"/>
				<connection t1="35 Sea Zone" t2="37 Sea Zone"/>
				<connection t1="35 Sea Zone" t2="38 Sea Zone"/>
				<connection t1="35 Sea Zone" t2="India"/>
				<connection t1="36 Sea Zone" t2="37 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="50 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="61 Sea Zone"/>
				<connection t1="36 Sea Zone" t2="French Indo-China Thailand"/>
				<connection t1="37 Sea Zone" t2="38 Sea Zone"/>
				<connection t1="37 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="37 Sea Zone" t2="Burma"/>
				<connection t1="37 Sea Zone" t2="French Indo-China Thailand"/>
				<connection t1="38 Sea Zone" t2="39 Sea Zone"/>
				<connection t1="38 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="38 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="38 Sea Zone" t2="East Indies"/>
				<connection t1="39 Sea Zone" t2="40 Sea Zone"/>      
				<connection t1="39 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="39 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="39 Sea Zone" t2="Australia"/>
				<connection t1="40 Sea Zone" t2="41 Sea Zone"/>
				<connection t1="40 Sea Zone" t2="Australia"/>
				<connection t1="41 Sea Zone" t2="42 Sea Zone"/>
				<connection t1="41 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="41 Sea Zone" t2="Australia"/>
				<connection t1="42 Sea Zone" t2="43 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="45 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="46 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="42 Sea Zone" t2="New Zealand"/>
				<connection t1="43 Sea Zone" t2="44 Sea Zone"/>
				<connection t1="43 Sea Zone" t2="45 Sea Zone"/>
				<connection t1="44 Sea Zone" t2="45 Sea Zone"/>
				<connection t1="44 Sea Zone" t2="54 Sea Zone"/>
				<connection t1="44 Sea Zone" t2="55 Sea Zone"/>
				<connection t1="45 Sea Zone" t2="46 Sea Zone"/>
				<connection t1="45 Sea Zone" t2="53 Sea Zone"/>
				<connection t1="45 Sea Zone" t2="54 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="47 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="51 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="53 Sea Zone"/>
				<connection t1="46 Sea Zone" t2="Solomon Islands"/>
				<connection t1="47 Sea Zone" t2="48 Sea Zone"/>
				<connection t1="47 Sea Zone" t2="Australia"/>
				<connection t1="48 Sea Zone" t2="49 Sea Zone"/>
				<connection t1="48 Sea Zone" t2="50 Sea Zone"/>
				<connection t1="48 Sea Zone" t2="51 Sea Zone"/>
				<connection t1="48 Sea Zone" t2="New Guinea"/>
				<connection t1="49 Sea Zone" t2="50 Sea Zone"/> 
				<connection t1="49 Sea Zone" t2="Borneo"/>
				<connection t1="50 Sea Zone" t2="51 Sea Zone"/>
				<connection t1="50 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="50 Sea Zone" t2="61 Sea Zone"/>
				<connection t1="50 Sea Zone" t2="Philippine Islands"/>
				<connection t1="51 Sea Zone" t2="52 Sea Zone"/> 
				<connection t1="51 Sea Zone" t2="53 Sea Zone"/>
				<connection t1="51 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="51 Sea Zone" t2="Caroline Islands"/>
				<connection t1="52 Sea Zone" t2="53 Sea Zone"/> 
				<connection t1="52 Sea Zone" t2="57 Sea Zone"/>
				<connection t1="52 Sea Zone" t2="59 Sea Zone"/>
				<connection t1="52 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="52 Sea Zone" t2="Wake Island"/>
				<connection t1="53 Sea Zone" t2="54 Sea Zone"/>
				<connection t1="53 Sea Zone" t2="56 Sea Zone"/>
				<connection t1="53 Sea Zone" t2="57 Sea Zone"/>
				<connection t1="53 Sea Zone" t2="Hawaiian Islands"/>
				<connection t1="54 Sea Zone" t2="55 Sea Zone"/>
				<connection t1="54 Sea Zone" t2="56 Sea Zone"/>
				<connection t1="55 Sea Zone" t2="56 Sea Zone"/>
				<connection t1="55 Sea Zone" t2="Mexico"/>
				<connection t1="56 Sea Zone" t2="57 Sea Zone"/>  
				<connection t1="56 Sea Zone" t2="65 Sea Zone"/>
				<connection t1="56 Sea Zone" t2="Western Canada"/>
				<connection t1="56 Sea Zone" t2="Western United States"/>
				<connection t1="57 Sea Zone" t2="58 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="59 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="64 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="65 Sea Zone"/>
				<connection t1="57 Sea Zone" t2="Midway"/>
				<connection t1="58 Sea Zone" t2="59 Sea Zone"/>
				<connection t1="58 Sea Zone" t2="62 Sea Zone"/>
				<connection t1="58 Sea Zone" t2="63 Sea Zone"/>
				<connection t1="58 Sea Zone" t2="64 Sea Zone"/>
				<connection t1="59 Sea Zone" t2="60 Sea Zone"/>
				<connection t1="59 Sea Zone" t2="62 Sea Zone"/>
				<connection t1="59 Sea Zone" t2="Iwo Jima"/>
				<connection t1="60 Sea Zone" t2="61 Sea Zone"/>
				<connection t1="60 Sea Zone" t2="62 Sea Zone"/>
				<connection t1="60 Sea Zone" t2="Okinawa"/>
				<connection t1="61 Sea Zone" t2="62 Sea Zone"/> 
				<connection t1="61 Sea Zone" t2="Formosa"/>
				<connection t1="61 Sea Zone" t2="Fukien"/>
				<connection t1="61 Sea Zone" t2="Kiangsu"/>
				<connection t1="61 Sea Zone" t2="Kwangtung"/>
				<connection t1="62 Sea Zone" t2="63 Sea Zone"/> 
				<connection t1="62 Sea Zone" t2="Buryatia S.S.R."/>
				<connection t1="62 Sea Zone" t2="Japan"/>
				<connection t1="62 Sea Zone" t2="Manchuria"/>
				<connection t1="63 Sea Zone" t2="64 Sea Zone"/>
				<connection t1="63 Sea Zone" t2="Buryatia S.S.R."/>
				<connection t1="63 Sea Zone" t2="Soviet Far East"/>
				<connection t1="64 Sea Zone" t2="65 Sea Zone"/>           
				<connection t1="64 Sea Zone" t2="Alaska"/>
				<connection t1="65 Sea Zone" t2="Alaska"/>
				<connection t1="65 Sea Zone" t2="Western Canada"/>
				<connection t1="Afghanistan" t2="Chinghai"/>
				<connection t1="Afghanistan" t2="Himalaya"/>
				<connection t1="Afghanistan" t2="India"/>
				<connection t1="Afghanistan" t2="Kazakh S.S.R."/>
				<connection t1="Afghanistan" t2="Persia"/>
				<connection t1="Alaska" t2="Western Canada"/>
				<connection t1="Anglo-Egypt Sudan" t2="Belgian Congo"/>
				<connection t1="Anglo-Egypt Sudan" t2="Egypt"/>
				<connection t1="Anglo-Egypt Sudan" t2="French Equatorial Africa"/>
				<connection t1="Anglo-Egypt Sudan" t2="Italian Africa"/>
				<connection t1="Anglo-Egypt Sudan" t2="Sahara"/>
				<connection t1="Angola" t2="Belgian Congo"/> 
				<connection t1="Angola" t2="Rhodesia"/>
				<connection t1="Angola" t2="Union of South Africa"/>
				<connection t1="Argentina Chile" t2="Brazil"/> 
				<connection t1="Argentina Chile" t2="Peruvian Central"/>
				<connection t1="Archangel" t2="Belorussia"/> 
				<connection t1="Archangel" t2="Karelia S.S.R."/>
				<connection t1="Archangel" t2="Russia"/>
				<connection t1="Archangel" t2="Urals"/>
				<connection t1="Baltic States" t2="Belorussia"/> 
				<connection t1="Baltic States" t2="East Poland"/>
				<connection t1="Baltic States" t2="Karelia S.S.R."/>
				<connection t1="Baltic States" t2="Poland"/>
				<connection t1="Belgian Congo" t2="French Equatorial Africa"/>
				<connection t1="Belgian Congo" t2="Rhodesia"/>
				<connection t1="Belgian Congo" t2="Italian Africa"/>
				<connection t1="Belorussia" t2="East Poland"/>
				<connection t1="Belorussia" t2="Karelia S.S.R."/>
				<connection t1="Belorussia" t2="Eastern Ukraine"/>
				<connection t1="Belorussia" t2="Russia"/>
				<connection t1="Brazil" t2="Northern South America"/>
				<connection t1="Brazil" t2="Peruvian Central"/>
				<connection t1="Burma" t2="French Indo-China Thailand"/> 
				<connection t1="Burma" t2="Himalaya"/>
				<connection t1="Burma" t2="India"/>
				<connection t1="Burma" t2="Yunnan"/>
				<connection t1="Buryatia S.S.R." t2="Manchuria"/>
				<connection t1="Buryatia S.S.R." t2="Mongolia"/>
				<connection t1="Buryatia S.S.R." t2="Soviet Far East"/>
				<connection t1="Buryatia S.S.R." t2="Stanovoj Chrebet"/>
				<connection t1="Caucasus" t2="Kazakh S.S.R."/>
				<connection t1="Caucasus" t2="Eastern Ukraine"/>
				<connection t1="Caucasus" t2="Persia"/>
				<connection t1="Caucasus" t2="Russia"/>
				<connection t1="Caucasus" t2="Turkey"/>
				<connection t1="Caucasus" t2="Ukraine"/>
				<connection t1="Central United States" t2="Eastern United States"/>
				<connection t1="Central United States" t2="Mexico"/>
				<connection t1="Central United States" t2="Western Canada"/>
				<connection t1="Central United States" t2="Western United States"/>
				<connection t1="Chinghai" t2="Himalaya"/>
				<connection t1="Chinghai" t2="Kazakh S.S.R."/>
				<connection t1="Chinghai" t2="Mongolia"/>
				<connection t1="Chinghai" t2="Ningxia"/>
				<connection t1="Chinghai" t2="Novosibirsk"/>
				<connection t1="Chinghai" t2="Sikang"/>
				<connection t1="Czechoslovakia Hungary" t2="Germany"/>
				<connection t1="Czechoslovakia Hungary" t2="Bulgaria Romania"/>
				<connection t1="Czechoslovakia Hungary" t2="Balkans"/>
				<connection t1="Czechoslovakia Hungary" t2="Poland"/>
				<connection t1="Eastern Canada" t2="Eastern United States"/>
				<connection t1="Eastern Canada" t2="Western Canada"/>
				<connection t1="East Poland" t2="Eastern Ukraine"/> 
				<connection t1="East Poland" t2="Bulgaria Romania"/>
				<connection t1="East Poland" t2="Ukraine"/>
				<connection t1="East Poland" t2="Poland"/>
				<connection t1="Eastern United States" t2="Panama"/>
				<connection t1="Egypt" t2="Libya"/> 
				<connection t1="Egypt" t2="Sahara"/>
				<connection t1="Egypt" t2="Trans-Jordan"/>
				<connection t1="Eire" t2="United Kingdom"/> 
				<connection t1="Evenki National Okrug" t2="Mongolia"/>
				<connection t1="Evenki National Okrug" t2="Novosibirsk"/>
				<connection t1="Evenki National Okrug" t2="Urals"/>
				<connection t1="Evenki National Okrug" t2="Yakut S.S.R."/>
				<connection t1="France" t2="Germany"/>
				<connection t1="France" t2="Italy"/>
				<connection t1="France" t2="Northwestern Europe"/>
				<connection t1="France" t2="Spain"/>
				<connection t1="France" t2="Switzerland"/>
				<connection t1="French Equatorial Africa" t2="French West Africa"/>
				<connection t1="French Equatorial Africa" t2="Sahara"/>
				<connection t1="French Indo-China Thailand" t2="Fukien"/>
				<connection t1="French Indo-China Thailand" t2="Kwangtung"/>
				<connection t1="French Indo-China Thailand" t2="Yunnan"/>
				<connection t1="French West Africa" t2="Sahara"/>
				<connection t1="Finland" t2="Karelia S.S.R."/> 
				<connection t1="Finland" t2="Norway"/>
				<connection t1="Finland" t2="Sweden"/>
				<connection t1="Fukien" t2="Hupeh"/> 
				<connection t1="Fukien" t2="Kiangsu"/>
				<connection t1="Fukien" t2="Kwangtung"/>
				<connection t1="Fukien" t2="Yunnan"/>
				<connection t1="Germany" t2="Northwestern Europe"/>
				<connection t1="Germany" t2="Switzerland"/>
				<connection t1="Germany" t2="Balkans"/>
				<connection t1="Germany" t2="Poland"/>
				<connection t1="Gibraltar" t2="Spain"/>
				<connection t1="Himalaya" t2="India"/>
				<connection t1="Himalaya" t2="Sikang"/>
				<connection t1="Himalaya" t2="Yunnan"/>
				<connection t1="Hupeh" t2="Kiangsu"/>
				<connection t1="Hupeh" t2="Ningxia"/>
				<connection t1="Hupeh" t2="Sikang"/>
				<connection t1="Hupeh" t2="Suiyuan"/>
				<connection t1="Hupeh" t2="Yunnan"/>
				<connection t1="India" t2="Persia"/>
				<connection t1="Italian Africa" t2="Rhodesia"/>
				<connection t1="Italy" t2="Switzerland"/>
				<connection t1="Italy" t2="Balkans"/>
				<connection t1="Kazakh S.S.R." t2="Russia"/>
				<connection t1="Kazakh S.S.R." t2="Novosibirsk"/>
				<connection t1="Kiangsu" t2="Manchuria"/> 
				<connection t1="Kiangsu" t2="Suiyuan"/>
				<connection t1="Libya" t2="Morocco Algeria"/>
				<connection t1="Libya" t2="Sahara"/>
				<connection t1="Mexico" t2="Western United States"/>
				<connection t1="Mexico" t2="Panama"/>
				<connection t1="Manchuria" t2="Mongolia"/>
				<connection t1="Manchuria" t2="Suiyuan"/>
				<connection t1="Mongolia" t2="Novosibirsk"/>
				<connection t1="Mongolia" t2="Ningxia"/>
				<connection t1="Mongolia" t2="Stanovoj Chrebet"/>
				<connection t1="Mongolia" t2="Suiyuan"/>
				<connection t1="Mongolia" t2="Yakut S.S.R."/>
				<connection t1="Morocco Algeria" t2="Sahara"/>
				<connection t1="Mozambique" t2="Rhodesia"/>
				<connection t1="Mozambique" t2="Union of South Africa"/>
				<connection t1="Ningxia" t2="Sikang"/>
				<connection t1="Ningxia" t2="Suiyuan"/>
				<connection t1="Northern South America" t2="Peruvian Central"/>
				<connection t1="Northern South America" t2="Panama"/>
				<connection t1="Eastern Ukraine" t2="Ukraine"/>
				<connection t1="Norway" t2="Sweden"/>
				<connection t1="Novosibirsk" t2="Russia"/>
				<connection t1="Novosibirsk" t2="Urals"/>
				<connection t1="Persia" t2="Kazakh S.S.R."/>
				<connection t1="Persia" t2="Trans-Jordan"/>
				<connection t1="Persia" t2="Turkey"/>
				<connection t1="Rhodesia" t2="Union of South Africa"/>
				<connection t1="Bulgaria Romania" t2="Turkey"/> 
				<connection t1="Bulgaria Romania" t2="Ukraine"/>
				<connection t1="Bulgaria Romania" t2="Balkans"/>
				<connection t1="Bulgaria Romania" t2="Poland"/>
				<connection t1="Russia" t2="Eastern Ukraine"/>
				<connection t1="Russia" t2="Urals"/>
				<connection t1="Saudi Arabia" t2="Trans-Jordan"/>
				<connection t1="Sikang" t2="Yunnan"/>
				<connection t1="Soviet Far East" t2="Stanovoj Chrebet"/>
				<connection t1="Soviet Far East" t2="Yakut S.S.R."/>
				<connection t1="Stanovoj Chrebet" t2="Yakut S.S.R."/> 
				<connection t1="Switzerland" t2="Balkans"/>
				<connection t1="Trans-Jordan" t2="Turkey"/>
				<connection t1="Western Canada" t2="Western United States"/>
        </map>
        
        <resourceList>
                <resource name="PUs"/>
                <resource name="techTokens"/>                
        </resourceList>

        
        <playerList>
                <!-- Player Turn Order -->
                
                <player name="Germans" optional="false"/>
                <player name="Russians" optional="false"/>
                <player name="Japanese" optional="false"/>
                <player name="British" optional="false"/>
                <player name="Italians" optional="false"/>
                <player name="Americans" optional="false"/>
		<!-- Cernel: In original, Chinese was before Americans, here. -->
				<player name="Chinese" optional="false"/>

                <!-- Axis Alliance -->
                <alliance player="Germans" alliance="Axis"/>
                <alliance player="Italians" alliance="Axis"/>
                <alliance player="Japanese" alliance="Axis"/>
                
                <!-- Allied Alliance -->
                <alliance player="Russians" alliance="Allies"/>
                <alliance player="British" alliance="Allies"/>
                <alliance player="Americans" alliance="Allies"/>
				<alliance player="Chinese" alliance="Allies"/>
        </playerList>
  
        <unitList>
                <unit name="infantry"/>
                <unit name="artillery"/>
                <unit name="armour"/>
                <unit name="fighter"/>
                <unit name="bomber"/>
                <unit name="transport"/>
                <unit name="submarine"/>
                <unit name="destroyer"/>
                <unit name="cruiser"/>
                <unit name="carrier"/>
                <unit name="battleship"/>
                <unit name="aaGun"/>
                <unit name="factory"/>
        </unitList>

        <gamePlay>
                <delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
                <delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/>
                <delegate name="tech_activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Activate Technology"/>
                <delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
                <delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
                <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
                <delegate name="purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
				<delegate name="purchaseNoPU" javaClass="games.strategy.triplea.delegate.NoPUPurchaseDelegate" display="Purchase Units"/>
                <delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
				<delegate name="endTurnNoPU" javaClass="games.strategy.triplea.delegate.NoPUEndTurnDelegate" display="Turn Complete"/>
                <delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
                <delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
                <delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
                
                
                <sequence>
                        <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
                     
                        <!-- Bidding Phase -->
                        
                        <step name="germansBid" delegate="bid" player="Germans" maxRunCount="1"/>
                        <step name="germansBidPlace" delegate="placeBid" player="Germans" maxRunCount="1"/>
                        
                        <step name="russiansBid" delegate="bid" player="Russians" maxRunCount="1"/>
                        <step name="russiansBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>
                        
                        <step name="japaneseBid" delegate="bid" player="Japanese" maxRunCount="1"/>
                        <step name="japaneseBidPlace" delegate="placeBid" player="Japanese" maxRunCount="1"/>
                        
                        <step name="britishBid" delegate="bid" player="British" maxRunCount="1"/>
                        <step name="britishBidPlace" delegate="placeBid" player="British" maxRunCount="1"/>
                        
                        <step name="italiansBid" delegate="bid" player="Italians" maxRunCount="1"/>
                        <step name="italiansBidPlace" delegate="placeBid" player="Italians" maxRunCount="1"/>
                        
                        <step name="americansBid" delegate="bid" player="Americans" maxRunCount="1"/>
                        <step name="americansBidPlace" delegate="placeBid" player="Americans" maxRunCount="1"/>

		<!-- Cernel: Removed the pointless Chinese bid phases. -->
                        
                        <!-- Germans Game Sequence -->

		<!-- Cernel: I've edited out the "2Purchase" phases due to several issues in having the Purchase after Combat Move, in v3; namely: 1) you can Purchase after seeing rockets results; 2) you can spend the captured income (conquest of enemy capitals with no battle) on the same turn; 3) you can't benefit from the increased movement for landing on newly placed carriers. -->
                        <step name="germansTech" delegate="tech" player="Germans"/>
                       
                        <step name="germans0CombatMove" delegate="move" player="Germans" display="Combat Move (before buy)">								<stepProperty name="fireRockets" value="false"/>
						</step>
                        <step name="germansPurchase" delegate="purchase" player="Germans"/>
                        <step name="germansCombatMove" delegate="move" player="Germans" display="Combat Move (after buy)"/>
<!-- 
                        <step name="germans2Purchase" delegate="purchase" player="Germans"/> -->
                        <step name="germansBattle" delegate="battle" player="Germans"/>
                        <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move">								<stepProperty name="repairUnits" value="true"/>
						</step>
                        <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
                        <step name="germansPlace" delegate="place" player="Germans"/>
                        <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
						
						<!-- Russians Game Sequence -->
                        <step name="russiansTech" delegate="tech" player="Russians"/>
                       
                        <step name="russians0CombatMove" delegate="move" player="Russians" display="Combat Move (before buy)">								<stepProperty name="fireRockets" value="false"/>
						</step>
                        <step name="russiansPurchase" delegate="purchase" player="Russians"/>
                        <step name="russiansCombatMove" delegate="move" player="Russians" display="Combat Move (after buy)"/><!-- 
                        <step name="russians2Purchase" delegate="purchase" player="Russians"/> -->
                        <step name="russiansBattle" delegate="battle" player="Russians"/>
                        <step name="russiansNonCombatMove" delegate="move" player="Russians" display="Non Combat Move">								<stepProperty name="repairUnits" value="true"/>
						</step>
                        <step name="russiansTechActivation" delegate="tech_activation" player="Russians"/>
                        <step name="russiansPlace" delegate="place" player="Russians"/>
                        <step name="russiansEndTurn" delegate="endTurn" player="Russians"/>
						
						<!-- Japanese Game Sequence -->
                        <step name="japaneseTech" delegate="tech" player="Japanese"/>
                       
                        <step name="japanese0CombatMove" delegate="move" player="Japanese" display="Combat Move (before buy)">								<stepProperty name="fireRockets" value="false"/>
						</step>
                        <step name="japanesePurchase" delegate="purchase" player="Japanese"/>
                        <step name="japaneseCombatMove" delegate="move" player="Japanese" display="Combat Move (after buy)"/><!-- 
                        <step name="japanese2Purchase" delegate="purchase" player="Japanese"/> -->
                        <step name="japaneseBattle" delegate="battle" player="Japanese"/>
                        <step name="japaneseNonCombatMove" delegate="move" player="Japanese" display="Non Combat Move">								<stepProperty name="repairUnits" value="true"/>
						</step>
                        <step name="japaneseTechActivation" delegate="tech_activation" player="Japanese"/>
                        <step name="japanesePlace" delegate="place" player="Japanese"/>
                        <step name="japaneseEndTurn" delegate="endTurn" player="Japanese"/>
						
						<!-- British Game Sequence -->
                        <step name="britishTech" delegate="tech" player="British"/>
                       
                        <step name="british0CombatMove" delegate="move" player="British" display="Combat Move (before buy)">								<stepProperty name="fireRockets" value="false"/>
						</step>
                        <step name="britishPurchase" delegate="purchase" player="British"/>
                        <step name="britishCombatMove" delegate="move" player="British" display="Combat Move (after buy)"/><!-- 
                        <step name="british2Purchase" delegate="purchase" player="British"/> -->
                        <step name="britishBattle" delegate="battle" player="British"/>
                        <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move">								<stepProperty name="repairUnits" value="true"/>
						</step>
                        <step name="britishTechActivation" delegate="tech_activation" player="British"/>
                        <step name="britishPlace" delegate="place" player="British"/>
                        <step name="britishEndTurn" delegate="endTurn" player="British"/>
						
						<!-- Italians Game Sequence -->
                        <step name="italiansTech" delegate="tech" player="Italians"/>
                       
                        <step name="italians0CombatMove" delegate="move" player="Italians" display="Combat Move (before buy)">								<stepProperty name="fireRockets" value="false"/>
						</step>
                        <step name="italiansPurchase" delegate="purchase" player="Italians"/>
                        <step name="italiansCombatMove" delegate="move" player="Italians" display="Combat Move (after buy)"/><!-- 
                        <step name="italians2Purchase" delegate="purchase" player="Italians"/> -->
                        <step name="italiansBattle" delegate="battle" player="Italians"/>
                        <step name="italiansNonCombatMove" delegate="move" player="Italians" display="Non Combat Move">								<stepProperty name="repairUnits" value="true"/>
						</step>
                        <step name="italiansTechActivation" delegate="tech_activation" player="Italians"/>
                        <step name="italiansPlace" delegate="place" player="Italians"/>
                        <step name="italiansEndTurn" delegate="endTurn" player="Italians"/>
						
                        <!-- Chinese/Americans Game Sequence -->
                        <step name="americansTech" delegate="tech" player="Americans"/>
                       
						<step name="chinesePurchase" delegate="purchaseNoPU" player="Chinese"/>
                        <step name="americans0CombatMove" delegate="move" player="Americans" display="Combat Move (before buy)">								<stepProperty name="fireRockets" value="false"/>
						</step>
                        <step name="americansPurchase" delegate="purchase" player="Americans"/>
                        <step name="americansCombatMove" delegate="move" player="Americans" display="Combat Move (after buy)"/><!-- 
                        <step name="americans2Purchase" delegate="purchase" player="Americans"/> -->
                        <step name="americansBattle" delegate="battle" player="Americans"/>
						<step name="chineseCombatMove" delegate="move" player="Chinese"/>
						<step name="chineseBattle" delegate="battle" player="Chinese"/>
						<step name="chineseNonCombatMove" delegate="move" player="Chinese" display="Non Combat Move">								<stepProperty name="removeAirThatCanNotLand" value="false"/>								<stepProperty name="resetUnitStateAtEnd" value="false"/>
						</step>
                        <step name="americansNonCombatMove" delegate="move" player="Americans" display="Non Combat Move">								<stepProperty name="removeAirThatCanNotLand" value="true"/>								<stepProperty name="repairUnits" value="true"/>
						</step>
						<step name="chinesePlace" delegate="place" player="Chinese">								<stepProperty name="removeAirThatCanNotLand" value="false"/>
						</step>
                        <step name="americansTechActivation" delegate="tech_activation" player="Americans"/>
                        <step name="americansPlace" delegate="place" player="Americans"/>
						<step name="chineseEndTurn" delegate="endTurnNoPU" player="Chinese">								<stepProperty name="skipPosting" value="true"/>
						</step>
                        <step name="americansEndTurn" delegate="endTurn" player="Americans">
								<stepProperty name="turnSummaryPlayers" value="Americans:Chinese"/>
						</step>
                              
						<!-- End Round -->
                        <step name="endRoundStep" delegate="endRound"/>
                </sequence>
        </gamePlay>

        <production>
                <!-- Unit Production Cost -->
                <productionRule name="buyInfantry">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArtillery">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmour">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>

                <productionRule name="buyFighter">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomber">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTransport">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>

                <productionRule name="buyCarrier">
                        <cost resource="PUs" quantity="14" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyer">
                        <cost resource="PUs" quantity="8" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiser">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleship">
                        <cost resource="PUs" quantity="20" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>

                <productionRule name="buySubmarine">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory">
                        <cost resource="PUs" quantity="15" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGun">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>



                <!-- Advanced Industrial Production -->
                
                <productionRule name="buyInfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArtilleryIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmourIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFighterIndustrialTechnology">
                        <cost resource="PUs" quantity="9" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomberIndustrialTechnology">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="bomber" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyTransportIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierIndustrialTechnology">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerIndustrialTechnology">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipIndustrialTechnology">
                        <cost resource="PUs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactoryIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAAGunIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>
                
                
                
                <!-- SHIPYARD PRICES -->
                
                <productionRule name="buyTransportShipyards">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierShipyards">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="carrier" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyDestroyerShipyards">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserShipyards">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipShipyards">
                        <cost resource="PUs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineShipyards">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
               <!-- Repair rules -->                
                <repairRule name="repairFactory">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory" quantity="1"/>
                </repairRule>
                
                <repairRule name="repairFactoryIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="factory" quantity="2"/>
                </repairRule>
                
                <repairFrontier name="repair">
                	<repairRules name="repairFactory"/>
                </repairFrontier>
                
                <repairFrontier name="repairIndustrialTechnology">
                	<repairRules name="repairFactoryIndustrialTechnology"/>
                </repairFrontier>

                <productionFrontier name="production">
                        <frontierRules name="buyInfantry"/>
                        <frontierRules name="buyArtillery"/>
                        <frontierRules name="buyArmour"/>
                        <frontierRules name="buyFighter"/>
                        <frontierRules name="buyBomber"/>
                        <frontierRules name="buyTransport"/>
                        <frontierRules name="buySubmarine"/>
                        <frontierRules name="buyDestroyer"/>
						<frontierRules name="buyCruiser"/>
                        <frontierRules name="buyCarrier"/>
                        <frontierRules name="buyBattleship"/>
                        <frontierRules name="buyAAGun"/>
                        <frontierRules name="buyFactory"/>        
                </productionFrontier>
                
                <productionFrontier name="productionIndustrialTechnology">
                        <frontierRules name="buyInfantryIndustrialTechnology"/>
                        <frontierRules name="buyArtilleryIndustrialTechnology"/>
                        <frontierRules name="buyArmourIndustrialTechnology"/>
                        <frontierRules name="buyFighterIndustrialTechnology"/>
                        <frontierRules name="buyBomberIndustrialTechnology"/>
                        <frontierRules name="buyTransportIndustrialTechnology"/>
                        <frontierRules name="buySubmarineIndustrialTechnology"/>
                        <frontierRules name="buyDestroyerIndustrialTechnology"/>
						<frontierRules name="buyCruiserIndustrialTechnology"/>
                        <frontierRules name="buyCarrierIndustrialTechnology"/>
                        <frontierRules name="buyBattleshipIndustrialTechnology"/>
                        <frontierRules name="buyAAGunIndustrialTechnology"/>
                        <frontierRules name="buyFactoryIndustrialTechnology"/>        
                </productionFrontier>
                
                <productionFrontier name="productionShipyards">
                        <frontierRules name="buyTransportShipyards"/>
                        <frontierRules name="buySubmarineShipyards"/>
                        <frontierRules name="buyDestroyerShipyards"/>
						<frontierRules name="buyCruiserShipyards"/>
                        <frontierRules name="buyCarrierShipyards"/>
                        <frontierRules name="buyBattleshipShipyards"/>   
                </productionFrontier>
                
                <playerProduction player="Germans" frontier="production"/>
				<playerProduction player="Russians" frontier="production"/>
				<playerProduction player="Japanese" frontier="production"/>
				<playerProduction player="British" frontier="production"/>
                <playerProduction player="Italians" frontier="production"/>
				<playerProduction player="Chinese" frontier="production"/>
                <playerProduction player="Americans" frontier="production"/>
                
                <playerRepair player="Germans" frontier="repair"/>
				<playerRepair player="Russians" frontier="repair"/>
				<playerRepair player="Japanese" frontier="repair"/>
				<playerRepair player="British" frontier="repair"/>
                <playerRepair player="Italians" frontier="repair"/>
				<playerRepair player="Chinese" frontier="repair"/>
                <playerRepair player="Americans" frontier="repair"/>
                
                
        </production> 
        
		<technology>
				<!-- list all available techs for this map, for all players possible -->
				<technologies>

						<techname name="aARadar"/>

						<techname name="jetPower"/>

						<techname name="heavyBomber"/>

						<techname name="shipyards"/>

						<techname name="superSub"/>

						<techname name="longRangeAir"/>

						<techname name="mechanizedInfantry"/>

						<techname name="paratroopers"/>

						<techname name="improvedArtillerySupport"/>

						<techname name="increasedFactoryProduction"/>

						<techname name="rocket"/>

						<techname name="warBonds"/>

		<!-- Cernel: This is the original list (the listing determines the listing of techs in the tech tooltips)

						<techname name="superSub"/>

						<techname name="jetPower"/>

						<techname name="shipyards"/>

						<techname name="aARadar"/>

						<techname name="longRangeAir"/>

						<techname name="heavyBomber"/>

						<techname name="improvedArtillerySupport"/>

						<techname name="rocket"/>

						<techname name="paratroopers"/>

						<techname name="increasedFactoryProduction"/>

						<techname name="warBonds"/>

						<techname name="mechanizedInfantry"/> -->

				</technologies>
				<!-- list all available techs for this player -->

						<!-- Number of categories is unlimited. Use descriptive names, as they are shown to the player. You may have empty categories, if you plan on adding to them inside the game using triggers -->
						<!-- At least minimum of 0 techs per category, max of 6 per category if using ww2v3-style random selection of techs, 
								max is unlimited if using ww2v2-style selected techs (however, any number of techs per category greater than 6 will be unreachable by the dice chooser)  -->
						<!-- please list techs in the order that they appear in the technoligies list, as doing otherwise may cause an error -->
						<!-- you can have a technology listed more than once, if you want to increase the chance of getting it -->
						<!-- Cernel: These were the 8Cat before 2015/01/29 (at this date, I've created 12Cat and removed 8Cat):
						<category name="Air Advances">
								<tech name="aARadar"/>
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Naval Advances">
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
						</category>
						<category name="Land Advances">
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
						</category>
						<category name="Production Advances">
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="warBonds"/>
								<tech name="rocket"/>
								<tech name="rocket"/>
						</category>
						<category name="Bomb Advances">
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Rock Advances">
								<tech name="rocket"/>
								<tech name="rocket"/>
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="jetPower"/>
						</category>
						<category name="Radio Advances">
								<tech name="aARadar"/>
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="warBonds"/>
								<tech name="warBonds"/>
						</category>
						<category name="Logistic Advances">
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
						</category> -->
						<!-- Cernel: These are alternative 12Cat, not used, mostly because the anti-bombing cat, having both aARadar and increasedFactoryProduction, ends up having shipyards, as the third cat, which is bad for Germans, Russians and Italians (cats have same names, except no Missile, substituted by Assembly):
						<category name="Air Advances">
								<tech name="aARadar"/>
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Naval Advances">
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
						</category>
						<category name="Land Advances">
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
						</category>
						<category name="Production Advances">
								<tech name="warBonds"/>
								<tech name="warBonds"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="rocket"/>
						</category>
						<category name="Fortress Advances">
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Assembly Advances">
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="aARadar"/>
								<tech name="aARadar"/>
						</category>
						<category name="Fuel Advances">
								<tech name="jetPower"/>
								<tech name="jetPower"/>
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="rocket"/>
								<tech name="rocket"/>
						</category>
						<category name="Computer Advances">
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="warBonds"/>
								<tech name="warBonds"/>
						</category>
						<category name="Engine Advances">
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="jetPower"/>
								<tech name="jetPower"/>
						</category>
						<category name="Powder Advances">
								<tech name="warBonds"/>
								<tech name="warBonds"/>
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Radio Advances">
								<tech name="aARadar"/>
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="rocket"/>
						</category>
						<category name="Logistic Advances">
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
						</category> -->
						<!-- Cernel: These are alternative 12Cat, not used, because the fact that the Fortress tech was too over powered and there is not a tech allowing for a power having Increased Factory Production and Improved Artillery Support to target AARadar (needed for Russians with Tech Advantages):
						<category name="Naval Advances">
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
						</category>
						<category name="Air Advances">
								<tech name="aARadar"/>
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Land Advances">
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
						</category>
						<category name="Production Advances">
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="warBonds"/>
								<tech name="rocket"/>
								<tech name="rocket"/>
						</category>
						<category name="Fortress Advances">
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
						</category>
						<category name="Engine Advances">
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="jetPower"/>
								<tech name="jetPower"/>
								<tech name="warBonds"/>
								<tech name="warBonds"/>
						</category>
						<category name="Missile Advances">
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="rocket"/>
						</category>
						<category name="Logistic Advances">
								<tech name="aARadar"/>
								<tech name="aARadar"/>
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
						</category>
						<category name="Powder Advances">
								<tech name="shipyards"/>
								<tech name="shipyards"/>
								<tech name="heavyBomber"/>
								<tech name="heavyBomber"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="improvedArtillerySupport"/>
						</category>
						<category name="Radio Advances">
								<tech name="longRangeAir"/>
								<tech name="longRangeAir"/>
								<tech name="aARadar"/>
								<tech name="aARadar"/>
								<tech name="warBonds"/>
								<tech name="warBonds"/>
						</category>
						<category name="Computer Advances">
								<tech name="superSub"/>
								<tech name="superSub"/>
								<tech name="paratroopers"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="increasedFactoryProduction"/>
						</category>
						<category name="Fuel Advances">
								<tech name="jetPower"/>
								<tech name="jetPower"/>
								<tech name="mechanizedInfantry"/>
								<tech name="mechanizedInfantry"/>
								<tech name="rocket"/>
								<tech name="rocket"/>
						</category> -->
						<!-- Cernel: This is a 16 cat set (I just felt 16 was too much):
						<category name="1- Naval Advances">
								<tech name="shipyards"/>
								<tech name="longRangeAir"/>
								<tech name="superSub"/>
						</category>
						<category name="2- Air Advances">
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="3- Land Advances">
								<tech name="mechanizedInfantry"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="paratroopers"/>
						</category>
						<category name="4- Production Advances">
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="rocket"/>
						</category>
						<category name="5- Engine Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="paratroopers"/>
						</category>
						<category name="6- Space Advances">
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>
						</category>
						<category name="7- Logistic Advances">
								<tech name="shipyards"/>
								<tech name="mechanizedInfantry"/>
								<tech name="warBonds"/>
						</category>
						<category name="8- Radio Advances">
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>
						</category>
						<category name="9- Powder Advances">
								<tech name="shipyards"/>
								<tech name="heavyBomber"/>
								<tech name="improvedArtillerySupport"/>
						</category>
						<category name="10- Magneto Advances">
								<tech name="superSub"/>
								<tech name="aARadar"/>
								<tech name="warBonds"/>
						</category>
						<category name="11- Compound Advances">
								<tech name="longRangeAir"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
						</category>
						<category name="12- Fuel Advances">
								<tech name="jetPower"/>
								<tech name="mechanizedInfantry"/>
								<tech name="rocket"/>
						</category>
						<category name="13- Tele Advances">
								<tech name="longRangeAir"/>
								<tech name="mechanizedInfantry"/>
								<tech name="aARadar"/>
						</category>
						<category name="14- Assembly Advances">
								<tech name="shipyards"/>
								<tech name="jetPower"/>
								<tech name="increasedFactoryProduction"/>
						</category>
						<category name="15- Missile Advances">
								<tech name="superSub"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
						</category>
						<category name="16- Precision Advances">
								<tech name="heavyBomber"/>
								<tech name="paratroopers"/>
								<tech name="warBonds"/>
						</category>-->
						<!-- Cernel: This is just the previous one, but cut to only the first 12 Cats:
						<category name="1- Naval Advances">
								<tech name="shipyards"/>
								<tech name="longRangeAir"/>
								<tech name="superSub"/>
						</category>
						<category name="2- Air Advances">
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="3- Land Advances">
								<tech name="mechanizedInfantry"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="paratroopers"/>
						</category>
						<category name="4- Production Advances">
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="rocket"/>
						</category>
						<category name="5- Engine Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="paratroopers"/>
						</category>
						<category name="6- Space Advances">
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>
						</category>
						<category name="7- Logistic Advances">
								<tech name="shipyards"/>
								<tech name="mechanizedInfantry"/>
								<tech name="warBonds"/>
						</category>
						<category name="8- Radio Advances">
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>
						</category>
						<category name="9- Powder Advances">
								<tech name="shipyards"/>
								<tech name="heavyBomber"/>
								<tech name="improvedArtillerySupport"/>
						</category>
						<category name="10- Magneto Advances">
								<tech name="superSub"/>
								<tech name="aARadar"/>
								<tech name="warBonds"/>
						</category>
						<category name="11- Compound Advances">
								<tech name="longRangeAir"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
						</category>
						<category name="12- Fuel Advances">
								<tech name="jetPower"/>
								<tech name="mechanizedInfantry"/>
								<tech name="rocket"/>
						</category>-->
				<playerTech player="Germans">
						<category name="Air and Naval Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="shipyards"/>
								<tech name="aARadar"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Land and Production Advances">
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="mechanizedInfantry"/>
						</category>
						<category name="Super Subs"><!--
								<tech name="superSub"/>-->
						</category>
						<category name="Jet Power"><!--
								<tech name="jetPower"/>-->
						</category>
						<category name="Improved Shipyards"><!--
								<tech name="shipyards"/>-->
						</category>
						<category name="AA Radar"><!--
								<tech name="aARadar"/>-->
						</category>
						<category name="Long Range Aircraft"><!--
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Heavy Bomber"><!--
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Improved Artillery Support"><!--
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Rockets Advance"><!--
								<tech name="rocket"/>-->
						</category>
						<category name="Paratroopers"><!--
								<tech name="paratroopers"/>-->
						</category>
						<category name="Increased Factory Production"><!--
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="War Bonds"><!--
								<tech name="warBonds"/>-->
						</category>
						<category name="Mechanized Infantry"><!--
								<tech name="mechanizedInfantry"/>-->
						</category>
						<category name="Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="1- Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="2- Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="3- Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="4- Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="5- Fuel Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="heavyBomber"/>
								<tech name="shipyards"/>-->
						</category>
						<category name="6- Space Advances"><!--
								<tech name="jetPower"/>
								<tech name="rocket"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="7- Radio Advances"><!--
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="8- Metal Advances"><!--
								<tech name="paratroopers"/>
								<tech name="superSub"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="9- Powder Advances"><!--
								<tech name="jetPower"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="superSub"/>-->
						</category>
						<category name="10- Computer Advances"><!--
								<tech name="aARadar"/>
								<tech name="shipyards"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="11- Precision Advances"><!--
								<tech name="paratroopers"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>-->
						</category>
						<category name="12- Logistic Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="longRangeAir"/>-->
						</category>
				</playerTech>
				<playerTech player="Russians">
						<category name="Air and Naval Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="shipyards"/>
								<tech name="aARadar"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Land and Production Advances">
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="mechanizedInfantry"/>
						</category>
						<category name="Super Subs"><!--
								<tech name="superSub"/>-->
						</category>
						<category name="Jet Power"><!--
								<tech name="jetPower"/>-->
						</category>
						<category name="Improved Shipyards"><!--
								<tech name="shipyards"/>-->
						</category>
						<category name="AA Radar"><!--
								<tech name="aARadar"/>-->
						</category>
						<category name="Long Range Aircraft"><!--
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Heavy Bomber"><!--
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Improved Artillery Support"><!--
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Rockets Advance"><!--
								<tech name="rocket"/>-->
						</category>
						<category name="Paratroopers"><!--
								<tech name="paratroopers"/>-->
						</category>
						<category name="Increased Factory Production"><!--
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="War Bonds"><!--
								<tech name="warBonds"/>-->
						</category>
						<category name="Mechanized Infantry"><!--
								<tech name="mechanizedInfantry"/>-->
						</category>
						<category name="Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="1- Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="2- Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="3- Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="4- Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="5- Fuel Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="heavyBomber"/>
								<tech name="shipyards"/>-->
						</category>
						<category name="6- Space Advances"><!--
								<tech name="jetPower"/>
								<tech name="rocket"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="7- Radio Advances"><!--
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="8- Metal Advances"><!--
								<tech name="paratroopers"/>
								<tech name="superSub"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="9- Powder Advances"><!--
								<tech name="jetPower"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="superSub"/>-->
						</category>
						<category name="10- Computer Advances"><!--
								<tech name="aARadar"/>
								<tech name="shipyards"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="11- Precision Advances"><!--
								<tech name="paratroopers"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>-->
						</category>
						<category name="12- Logistic Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="longRangeAir"/>-->
						</category>
				</playerTech>
				<playerTech player="Japanese">
						<category name="Air and Naval Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="shipyards"/>
								<tech name="aARadar"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Land and Production Advances">
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="mechanizedInfantry"/>
						</category>
						<category name="Super Subs"><!--
								<tech name="superSub"/>-->
						</category>
						<category name="Jet Power"><!--
								<tech name="jetPower"/>-->
						</category>
						<category name="Improved Shipyards"><!--
								<tech name="shipyards"/>-->
						</category>
						<category name="AA Radar"><!--
								<tech name="aARadar"/>-->
						</category>
						<category name="Long Range Aircraft"><!--
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Heavy Bomber"><!--
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Improved Artillery Support"><!--
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Rockets Advance"><!--
								<tech name="rocket"/>-->
						</category>
						<category name="Paratroopers"><!--
								<tech name="paratroopers"/>-->
						</category>
						<category name="Increased Factory Production"><!--
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="War Bonds"><!--
								<tech name="warBonds"/>-->
						</category>
						<category name="Mechanized Infantry"><!--
								<tech name="mechanizedInfantry"/>-->
						</category>
						<category name="Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="1- Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="2- Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="3- Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="4- Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="5- Fuel Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="heavyBomber"/>
								<tech name="shipyards"/>-->
						</category>
						<category name="6- Space Advances"><!--
								<tech name="jetPower"/>
								<tech name="rocket"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="7- Radio Advances"><!--
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="8- Metal Advances"><!--
								<tech name="paratroopers"/>
								<tech name="superSub"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="9- Powder Advances"><!--
								<tech name="jetPower"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="superSub"/>-->
						</category>
						<category name="10- Computer Advances"><!--
								<tech name="aARadar"/>
								<tech name="shipyards"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="11- Precision Advances"><!--
								<tech name="paratroopers"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>-->
						</category>
						<category name="12- Logistic Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="longRangeAir"/>-->
						</category>
				</playerTech>
				<playerTech player="British">
						<category name="Air and Naval Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="shipyards"/>
								<tech name="aARadar"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Land and Production Advances">
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="mechanizedInfantry"/>
						</category>
						<category name="Super Subs"><!--
								<tech name="superSub"/>-->
						</category>
						<category name="Jet Power"><!--
								<tech name="jetPower"/>-->
						</category>
						<category name="Improved Shipyards"><!--
								<tech name="shipyards"/>-->
						</category>
						<category name="AA Radar"><!--
								<tech name="aARadar"/>-->
						</category>
						<category name="Long Range Aircraft"><!--
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Heavy Bomber"><!--
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Improved Artillery Support"><!--
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Rockets Advance"><!--
								<tech name="rocket"/>-->
						</category>
						<category name="Paratroopers"><!--
								<tech name="paratroopers"/>-->
						</category>
						<category name="Increased Factory Production"><!--
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="War Bonds"><!--
								<tech name="warBonds"/>-->
						</category>
						<category name="Mechanized Infantry"><!--
								<tech name="mechanizedInfantry"/>-->
						</category>
						<category name="Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="1- Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="2- Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="3- Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="4- Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="5- Fuel Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="heavyBomber"/>
								<tech name="shipyards"/>-->
						</category>
						<category name="6- Space Advances"><!--
								<tech name="jetPower"/>
								<tech name="rocket"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="7- Radio Advances"><!--
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="8- Metal Advances"><!--
								<tech name="paratroopers"/>
								<tech name="superSub"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="9- Powder Advances"><!--
								<tech name="jetPower"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="superSub"/>-->
						</category>
						<category name="10- Computer Advances"><!--
								<tech name="aARadar"/>
								<tech name="shipyards"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="11- Precision Advances"><!--
								<tech name="paratroopers"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>-->
						</category>
						<category name="12- Logistic Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="longRangeAir"/>-->
						</category>
				</playerTech>
				<playerTech player="Italians">
						<category name="Air and Naval Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="shipyards"/>
								<tech name="aARadar"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Land and Production Advances">
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="mechanizedInfantry"/>
						</category>
						<category name="Super Subs"><!--
								<tech name="superSub"/>-->
						</category>
						<category name="Jet Power"><!--
								<tech name="jetPower"/>-->
						</category>
						<category name="Improved Shipyards"><!--
								<tech name="shipyards"/>-->
						</category>
						<category name="AA Radar"><!--
								<tech name="aARadar"/>-->
						</category>
						<category name="Long Range Aircraft"><!--
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Heavy Bomber"><!--
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Improved Artillery Support"><!--
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Rockets Advance"><!--
								<tech name="rocket"/>-->
						</category>
						<category name="Paratroopers"><!--
								<tech name="paratroopers"/>-->
						</category>
						<category name="Increased Factory Production"><!--
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="War Bonds"><!--
								<tech name="warBonds"/>-->
						</category>
						<category name="Mechanized Infantry"><!--
								<tech name="mechanizedInfantry"/>-->
						</category>
						<category name="Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="1- Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="2- Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="3- Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="4- Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="5- Fuel Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="heavyBomber"/>
								<tech name="shipyards"/>-->
						</category>
						<category name="6- Space Advances"><!--
								<tech name="jetPower"/>
								<tech name="rocket"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="7- Radio Advances"><!--
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="8- Metal Advances"><!--
								<tech name="paratroopers"/>
								<tech name="superSub"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="9- Powder Advances"><!--
								<tech name="jetPower"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="superSub"/>-->
						</category>
						<category name="10- Computer Advances"><!--
								<tech name="aARadar"/>
								<tech name="shipyards"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="11- Precision Advances"><!--
								<tech name="paratroopers"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>-->
						</category>
						<category name="12- Logistic Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="longRangeAir"/>-->
						</category>
				</playerTech>
				<playerTech player="Americans">
						<category name="Air and Naval Advances">
								<tech name="superSub"/>
								<tech name="jetPower"/>
								<tech name="shipyards"/>
								<tech name="aARadar"/>
								<tech name="longRangeAir"/>
								<tech name="heavyBomber"/>
						</category>
						<category name="Land and Production Advances">
								<tech name="improvedArtillerySupport"/>
								<tech name="rocket"/>
								<tech name="paratroopers"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="warBonds"/>
								<tech name="mechanizedInfantry"/>
						</category>
						<category name="Super Subs"><!--
								<tech name="superSub"/>-->
						</category>
						<category name="Jet Power"><!--
								<tech name="jetPower"/>-->
						</category>
						<category name="Improved Shipyards"><!--
								<tech name="shipyards"/>-->
						</category>
						<category name="AA Radar"><!--
								<tech name="aARadar"/>-->
						</category>
						<category name="Long Range Aircraft"><!--
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Heavy Bomber"><!--
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Improved Artillery Support"><!--
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Rockets Advance"><!--
								<tech name="rocket"/>-->
						</category>
						<category name="Paratroopers"><!--
								<tech name="paratroopers"/>-->
						</category>
						<category name="Increased Factory Production"><!--
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="War Bonds"><!--
								<tech name="warBonds"/>-->
						</category>
						<category name="Mechanized Infantry"><!--
								<tech name="mechanizedInfantry"/>-->
						</category>
						<category name="Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="1- Air Advances"><!--
								<tech name="aARadar"/>
								<tech name="jetPower"/>
								<tech name="heavyBomber"/>-->
						</category>
						<category name="2- Naval Advances"><!--
								<tech name="shipyards"/>
								<tech name="superSub"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="3- Land Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="paratroopers"/>
								<tech name="improvedArtillerySupport"/>-->
						</category>
						<category name="4- Production Advances"><!--
								<tech name="increasedFactoryProduction"/>
								<tech name="rocket"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="5- Fuel Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="heavyBomber"/>
								<tech name="shipyards"/>-->
						</category>
						<category name="6- Space Advances"><!--
								<tech name="jetPower"/>
								<tech name="rocket"/>
								<tech name="longRangeAir"/>-->
						</category>
						<category name="7- Radio Advances"><!--
								<tech name="aARadar"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="increasedFactoryProduction"/>-->
						</category>
						<category name="8- Metal Advances"><!--
								<tech name="paratroopers"/>
								<tech name="superSub"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="9- Powder Advances"><!--
								<tech name="jetPower"/>
								<tech name="improvedArtillerySupport"/>
								<tech name="superSub"/>-->
						</category>
						<category name="10- Computer Advances"><!--
								<tech name="aARadar"/>
								<tech name="shipyards"/>
								<tech name="warBonds"/>-->
						</category>
						<category name="11- Precision Advances"><!--
								<tech name="paratroopers"/>
								<tech name="heavyBomber"/>
								<tech name="rocket"/>-->
						</category>
						<category name="12- Logistic Advances"><!--
								<tech name="mechanizedInfantry"/>
								<tech name="increasedFactoryProduction"/>
								<tech name="longRangeAir"/>-->
						</category>
				</playerTech>
		</technology>
        <attatchmentList>
        		<!-- Germans -->
                <attatchment name="techAttatchment" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="techCost" value="5"/>
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>
				
				<!-- Russians -->
                <attatchment name="techAttatchment" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="techCost" value="5"/>
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>
                
                <!-- Japanese -->
                <attatchment name="techAttatchment" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="techCost" value="5"/>
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>

                <!-- British -->
                <attatchment name="techAttatchment" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="techCost" value="5"/>
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>
				
				<!-- Italians -->
                <attatchment name="techAttatchment" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="techCost" value="5"/>
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>

                <!-- Americans -->
                <attatchment name="techAttatchment" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TechAttachment" type="player">
                        <option name="techCost" value="5"/>
                        <option name="superSub" value="false"/>
                        <option name="jetPower" value="false"/>
                        <option name="shipyards" value="false"/>
                        <option name="aARadar" value="false"/>
                        <option name="longRangeAir" value="false"/>
                        <option name="heavyBomber" value="false"/>
                        <option name="improvedArtillerySupport" value="false"/>
                        <option name="rocket" value="false"/>
                        <option name="paratroopers" value="false"/>
                        <option name="increasedFactoryProduction" value="false"/>
                        <option name="warBonds" value="false"/>
                        <option name="mechanizedInfantry" value="false"/>
                </attatchment>



                <!-- Infantry -->
                <attatchment name="unitAttatchment" attatchTo="infantry" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="2"/>
                         <option name="isInfantry" value="true"/>
                         <option name="isAirTransportable" value="true"/>
                         <option name="isParatroop" value="false"/>
                         <option name="isMechanized" value="false"/>
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                         <option name="artillerySupportable" value="true"/>
                </attatchment>
				
				
                <!-- Artillery -->
                <attatchment name="unitAttatchment" attatchTo="artillery" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="1"/>
                         <option name="transportCost" value="3"/>
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="artillery" value="true"/>
                </attatchment>

                <!-- Armour -->
                <attatchment name="unitAttatchment" attatchTo="armour" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="transportCost" value="3"/>
                         <option name="canBlitz" value="true"/>
                         <option name="isLandTransport" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                </attatchment>
            
                <!-- Fighter -->
                <attatchment name="unitAttatchment" attatchTo="fighter" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="4"/>
                         <option name="carrierCost" value="1"/>
                         <option name="isAir" value="true"/>   
                         <option name="attack" value="3"/>
                         <option name="defense" value="4"/>
						<option name="canIntercept" value="true"/>
						<option name="canEscort" value="true"/>
						<option name="airDefense" value="2"/>
						<option name="airAttack" value="1"/>
                </attatchment>
            
                <!-- Bomber -->
                <attatchment name="unitAttatchment" attatchTo="bomber" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="6"/>
                         <option name="isAir" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="1"/>
                         <option name="isStrategicBomber" value="true"/>
                         <option name="transportCapacity" value="2"/>
                         <option name="isAirTransport" value="true"/>
						<option name="airAttack" value="0"/>
                </attatchment>

                <!-- Transport -->
                <attatchment name="unitAttatchment" attatchTo="transport" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="transportCapacity" value="5"/>   
                         <option name="attack" value="0"/>
                         <option name="defense" value="0"/>
                </attatchment>
            
                <!-- Battle Ship -->
                <attatchment name="unitAttatchment" attatchTo="battleship" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="4"/>
                         <option name="defense" value="4"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="true"/>
                 </attatchment>
				 
				 <!-- Cruiser -->
                <attatchment name="unitAttatchment" attatchTo="cruiser" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>
                         <option name="attack" value="3"/>
                         <option name="defense" value="3"/>
                         <option name="canBombard" value="true"/>
                         <option name="isTwoHit" value="false"/>
                 </attatchment>
                 
                <!-- Destroyer -->
                <attatchment name="unitAttatchment" attatchTo="destroyer" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="2"/>
                         <option name="isDestroyer" value="true"/>
                </attatchment>
                
                <!-- Carrier -->
                <attatchment name="unitAttatchment" attatchTo="carrier" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="carrierCapacity" value="2"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="1"/>
                         <option name="defense" value="2"/>
                </attatchment>

                <!-- Submarine -->
                <attatchment name="unitAttatchment" attatchTo="submarine" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isSub" value="true"/>
                         <option name="movement" value="2"/>
                         <option name="isSea" value="true"/>   
                         <option name="attack" value="2"/>
                         <option name="defense" value="1"/>
                </attatchment>

                <!-- Factory -->
                <attatchment name="unitAttatchment" attatchTo="factory" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isFactory" value="true"/>   
                         <option name="destroyedWhenCapturedBy" value="Germans:Russians:Japanese:British:Italians:Americans:Chinese"/>
                </attatchment>
            
                <!-- AA Gun -->
                <attatchment name="unitAttatchment" attatchTo="aaGun" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                         <option name="isAA" value="true"/>   
                         <option name="transportCost" value="3"/>
                         <option name="movement" value="1"/>
                         <option name="destroyedWhenCapturedBy" value="Germans:Russians:Japanese:British:Italians:Americans:Chinese"/>
                </attatchment>
		
				<!-- Territory Attachments -->
					<attatchment name="territoryAttatchment" attatchTo="Afghanistan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Alaska" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Anglo-Egypt Sudan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Angola" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Argentina Chile" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Archangel" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Australia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Baltic States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Belgian Congo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Belorussia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Borneo" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Brazil" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Burma" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="occupiedTerrOf" value="British"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Buryatia S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Caroline Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Caucasus" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                        <option name="unitProduction" value="4"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Central United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Chinghai" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Czechoslovakia Hungary" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="East Indies" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="4"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Eastern Canada" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="East Poland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<!--US Capitol-->
					<attatchment name="territoryAttatchment" attatchTo="Eastern United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="12"/>
                        <option name="unitProduction" value="12"/>
						<option name="capital" value="Americans"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Egypt" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Eire" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Evenki National Okrug" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="France" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
						<option name="victoryCity" value="true"/>
					</attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French Equatorial Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French Indo-China Thailand" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French Madagascar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="French West Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Finland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Formosa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Fukien" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<!--German Capitol-->
					<attatchment name="territoryAttatchment" attatchTo="Germany" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="10"/>
                        <option name="unitProduction" value="10"/>
						<option name="capital" value="Germans"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Gibraltar" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Greenland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Hawaiian Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Himalaya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Hupeh" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Iceland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="India" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Italian Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Italy" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                        <option name="unitProduction" value="6"/>
						<option name="capital" value="Italians"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Iwo Jima" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Japan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
                        <option name="unitProduction" value="8"/>
						<option name="capital" value="Japanese"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Karelia S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                        <option name="unitProduction" value="2"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Kazakh S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Kiangsu" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="victoryCity" value="true"/>
                        <option name="occupiedTerrOf" value="Chinese"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Kwangtung" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Libya" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Manchuria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                        <option name="occupiedTerrOf" value="Chinese"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Mexico" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Midway" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Mongolia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                        <option name="isImpassible" value="true"/>
						<option name="capital" value="Chinese"/>
                  </attatchment>
				  
					<attatchment name="territoryAttatchment" attatchTo="Morocco Algeria" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Mozambique" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="New Guinea" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="New Zealand" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Ningxia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Northern South America" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Eastern Ukraine" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Northwestern Europe" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Norway" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Novosibirsk" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Okinawa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Panama" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Persia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Peruvian Central" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Philippine Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Rhodesia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Bulgaria Romania" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Russia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="6"/>
                        <option name="unitProduction" value="6"/>
						<option name="capital" value="Russians"/> 
                        <option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Sahara" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Saudi Arabia" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Sikang" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Solomon Islands" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Soviet Far East" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Spain" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Stanovoj Chrebet" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Suiyuan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Sweden" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Switzerland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Trans-Jordan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Turkey" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
						<option name="isImpassible" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Ukraine" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Union of South Africa" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="2"/>
                    </attatchment>
					
					<!--British Capitol-->
					<attatchment name="territoryAttatchment" attatchTo="United Kingdom" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="8"/>
                        <option name="unitProduction" value="8"/>
						<option name="capital" value="British"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Urals" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Wake Island" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="0"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="West Indies" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Balkans" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Western Canada" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Poland" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="3"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Western United States" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="10"/>
                        <option name="unitProduction" value="10"/>
						<option name="victoryCity" value="true"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Yakut S.S.R." javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
                        <option name="production" value="1"/>
                    </attatchment>
					
					<attatchment name="territoryAttatchment" attatchTo="Yunnan" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory">
						<option name="production" value="1"/>
					</attatchment>
                
                <!-- Canals -->

			    <attatchment name="canalAttatchmentSuez_15" attatchTo="15 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Suez Canal"/>
			    	<option name="landTerritories" value="Egypt:Trans-Jordan"/>
			    </attatchment>
			    
			    <attatchment name="canalAttatchmentSuez_34" attatchTo="34 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Suez Canal"/>
			    	<option name="landTerritories" value="Egypt:Trans-Jordan"/>
			    </attatchment>
			    
		   	    <attatchment name="canalAttatchmentPanama_19" attatchTo="19 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Panama Canal"/>
			    	<option name="landTerritories" value="Panama"/>
			    </attatchment>
			    
			    <attatchment name="canalAttatchmentPanama_20" attatchTo="20 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Panama Canal"/>
			    	<option name="landTerritories" value="Panama"/>
			    </attatchment>
			    
		   	    <attatchment name="canalAttatchmentTurkey1_14" attatchTo="14 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Turkey1 Canal"/>
			    	<option name="landTerritories" value="Turkey"/>
			    	<option name="excludedUnits" value="ALL"/>
			    </attatchment>
			    
			    <attatchment name="canalAttatchmentTurkey1_16" attatchTo="16 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Turkey1 Canal"/>
			    	<option name="landTerritories" value="Turkey"/>
			    	<option name="excludedUnits" value="ALL"/>
			    </attatchment>
			    
		   	    <attatchment name="canalAttatchmentTurkey2_15" attatchTo="15 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Turkey2 Canal"/>
			    	<option name="landTerritories" value="Turkey"/>
			    	<option name="excludedUnits" value="ALL"/>
			    </attatchment>
			    
			    <attatchment name="canalAttatchmentTurkey2_16" attatchTo="16 Sea Zone" javaClass="games.strategy.triplea.attatchments.CanalAttachment" type="territory">
			    	<option name="canalName" value="Turkey2 Canal"/>
			    	<option name="landTerritories" value="Turkey"/>
			    	<option name="excludedUnits" value="ALL"/>
			    </attatchment>
                
<!--  National Objectives -->
	<!-- German Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>   
                	<option name="alliedOwnershipTerritories" value="France:Northwestern Europe:Germany:Poland:Czechoslovakia Hungary:Bulgaria Romania" count="6"/> 
                </attatchment>
         
                <attatchment name="objectiveAttachment2" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Baltic States:East Poland:Belorussia:Eastern Ukraine:Ukraine" count="3"/>
                </attatchment>         
                
                <attatchment name="objectiveAttachment3" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Karelia S.S.R.:Caucasus" count="1"/>
                </attatchment>
                
	<!-- Russian Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Archangel" count="1"/>
                	<option name="alliedExclusionTerritories" value="controlled"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment2" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="10"/>
                	<option name="alliedOwnershipTerritories" value="Norway:Finland:Poland:Bulgaria Romania:Czechoslovakia Hungary:Balkans" count="3"/>
                </attatchment>
                
	<!-- Japanese Objectives -->         
                <attatchment name="objectiveAttachment1" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Manchuria:Kiangsu:French Indo-China Thailand" count="3"/>
                </attatchment>
                                
                <attatchment name="objectiveAttachment2" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Kwangtung:East Indies:Borneo:Philippine Islands:New Guinea:Solomon Islands" count="4"/>
                </attatchment>
                                
                <attatchment name="objectiveAttachment3" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Hawaiian Islands:Australia:India" count="1"/>
                </attatchment>
                
	<!-- British Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Caroline Islands:French Indo-China Thailand:Formosa:Iwo Jima:Japan:Okinawa" count="1"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment2" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Eastern Canada:Western Canada:Gibraltar:Egypt:Australia:Union of South Africa" count="6"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment3" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="France:Balkans" count="1"/>
                </attatchment>
                
	<!-- Italian Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Egypt:Trans-Jordan:France:Gibraltar" count="3"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment2" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Italy:Balkans:Morocco Algeria:Libya" count="4"/>
                	<option name="enemySurfaceExclusionTerritories" value="13 Sea Zone:14 Sea Zone:15 Sea Zone" count="3"/>
                </attatchment>
                
	<!-- American Objectives -->
                <attatchment name="objectiveAttachment1" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="France" count="1"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment2" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Philippine Islands" count="1"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment3" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Western United States:Eastern United States:Central United States" count="3"/>
                </attatchment>
                
                <attatchment name="objectiveAttachment4" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="objectiveValue" value="5"/>
                	<option name="alliedOwnershipTerritories" value="Midway:Wake Island:Hawaiian Islands:Solomon Islands" count="3"/>
                </attatchment>


                <!--  free tech rules  -->
                <!-- conditions -->

                <attatchment name="conditionAttachmentTechAdvantages" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Tech Advantages"/>
                </attatchment>

                <attatchment name="conditionAttachmentTechAdvantagesFalse" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentTechAdvantages"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentTechFree1" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Tech Free Round 1"/>
                </attatchment>

                <attatchment name="conditionAttachmentTechFree1False" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentTechFreeX" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Tech Free Round X"/>
                </attatchment>

                <attatchment name="conditionAttachmentTechFreeXFalse" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentTokenFree1" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Token Free Restricted 1"/>
                </attatchment>

                <attatchment name="conditionAttachmentTokenFree1False" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentNoTokenBuy" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Token Buy Forbidden"/>
                </attatchment>

                <attatchment name="conditionAttachmentNoTokenBuyInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentPickTech" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Pick Tech"/>
                </attatchment>

                <attatchment name="conditionAttachmentPickTechInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachment12catTech" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Cat 12"/>
                </attatchment>

                <attatchment name="conditionAttachment12catTechInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachment4catTech" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Cat 4"/>
                </attatchment>

                <attatchment name="conditionAttachment4catTechInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentPick12cat4catTech" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditionType" value="OR"/>
                </attatchment>

                <attatchment name="conditionAttachmentPick12cat4catTechInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentPick12cat4catTech"/>
                <option name="invert" value="true"/>
                </attatchment><!--

                <attatchment name="conditionAttachmentHeavyBomberAttackPower3" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Heavy Bomber Attack Power 3"/>
                </attatchment>

                <attatchment name="conditionAttachmentHeavyBomberAttackPower3Invert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentHeavyBomberAttackPower3"/>
                <option name="invert" value="true"/>
                </attatchment>-->

                <attatchment name="conditionAttachmentNationalObjectives" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="National Objectives"/>
                </attatchment>

                <attatchment name="conditionAttachmentNationalBonuses" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="National Bonuses"/>
                </attatchment>

                <attatchment name="conditionAttachmentCanalTurkey" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Canal Turkey"/>
                </attatchment>

                <attatchment name="conditionAttachmentCanalTurkeyInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkey"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentSkipCombatMove1" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Skip CombatMove Before Purchase"/>
                </attatchment>

                <attatchment name="conditionAttachmentSetupBalance" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Setup Balance"/>
                </attatchment>

                <attatchment name="conditionAttachmentLowLuck" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Low Luck"/>
                </attatchment>

                <attatchment name="conditionAttachmentLowLuckInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentLowLuck"/>
                <option name="invert" value="true"/>
                </attatchment><!--

                <attatchment name="conditionAttachmentSetupBalanceDefault" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Setup Balance Default (Allies +9)"/>
                </attatchment>

                <attatchment name="conditionAttachmentSetupBalanceDefaultInvert" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="conditions" value="conditionAttachmentSetupBalanceDefault"/>
                <option name="invert" value="true"/>
                </attatchment>

                <attatchment name="conditionAttachmentSetupBalanceLowLuck" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment" 
type="player">
                <option name="gameProperty" value="Setup Balance Low Luck (Allies +15)"/>
                </attatchment>-->



                <attatchment name="conditionAttachmentGermanTechTurn1" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="turns" value="1"/>
                </attatchment>



                <attatchment name="conditionAttachmentGermanTechTurns1+X" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="turns" value="4:8:12:16:20:24:28:32:36:40:44"/>
                </attatchment>
                <attatchment name="conditionAttachmentRussianTechTurns1+X" attatchTo="Russians" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="turns" value="6:12:18:24:30:36:42:48:54:60:66"/>
                </attatchment>
                <attatchment name="conditionAttachmentJapanTechTurns1+X" attatchTo="Japanese" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="turns" value="5:10:15:20:25:30:35:40:45:50:55"/>
                </attatchment>
                <attatchment name="conditionAttachmentBritainTechTurns1+X" attatchTo="British" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="turns" value="5:10:15:20:25:30:35:40:45:50:55"/>
                </attatchment>
                <attatchment name="conditionAttachmentItalyTechTurns1+X" attatchTo="Italians" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="turns" value="6:12:18:24:30:36:42:48:54:60:66"/>
                </attatchment>
                <attatchment name="conditionAttachmentAmericaTechTurns1+X" attatchTo="Americans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="turns" value="3:6:9:12:15:18:21:24:27:30:33"/>
                </attatchment>



                <attatchment name="conditionAttachmentGermanTechTurns0+X" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1False"/>
                <option name="turns" value="3:7:11:15:19:23:27:31:35:39:43:47"/>
                </attatchment>
                <attatchment name="conditionAttachmentRussianTechTurns0+X" attatchTo="Russians" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1False"/>
                <option name="turns" value="5:11:17:23:29:35:41:47:53:59:65:71"/>
                </attatchment>
                <attatchment name="conditionAttachmentJapanTechTurns0+X" attatchTo="Japanese" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1False"/>
                <option name="turns" value="4:9:14:19:24:29:34:39:44:49:54:59"/>
                </attatchment>
                <attatchment name="conditionAttachmentBritainTechTurns0+X" attatchTo="British" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1False"/>
                <option name="turns" value="4:9:14:19:24:29:34:39:44:49:54:59"/>
                </attatchment>
                <attatchment name="conditionAttachmentItalyTechTurns0+X" attatchTo="Italians" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1False"/>
                <option name="turns" value="5:11:17:23:29:35:41:47:53:59:65:71"/>
                </attatchment>
                <attatchment name="conditionAttachmentAmericaTechTurns0+X" attatchTo="Americans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="conditions" value="conditionAttachmentTechFree1False"/>
                <option name="turns" value="2:5:8:11:14:17:20:23:26:29:32:35"/>
                </attatchment>



                <attatchment name="conditionAttachmentNoTokenBuyOn_Germans" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_Russians" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_Japanese" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_British" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_Italians" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_Americans" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>

                <attatchment name="conditionAttachmentNoTokenBuyOn_GermansInvert" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Germans"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_RussiansInvert" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Russians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_JapaneseInvert" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Japanese"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_BritishInvert" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_British"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_ItaliansInvert" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Italians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentNoTokenBuyOn_AmericansInvert" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Americans"/>
                <option name="invert" value="true"/>
                </attatchment>



                <attatchment name="conditionAttachmentPickTechOn_Germans" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_Russians" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_Japanese" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_British" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_Italians" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_Americans" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>

                <attatchment name="conditionAttachmentPickTechOn_GermansInvert" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechOn_Germans"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_RussiansInvert" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechOn_Russians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_JapaneseInvert" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechOn_Japanese"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_BritishInvert" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechOn_British"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_ItaliansInvert" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechOn_Italians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachmentPickTechOn_AmericansInvert" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechOn_Americans"/>
                <option name="invert" value="true"/>
                </attatchment>



                <attatchment name="conditionAttachment12catTechOn_Germans" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_Russians" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_Japanese" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_British" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_Italians" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_Americans" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>

                <attatchment name="conditionAttachment12catTechOn_GermansInvert" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechOn_Germans"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_RussiansInvert" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechOn_Russians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_JapaneseInvert" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechOn_Japanese"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_BritishInvert" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechOn_British"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_ItaliansInvert" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechOn_Italians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment12catTechOn_AmericansInvert" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechOn_Americans"/>
                <option name="invert" value="true"/>
                </attatchment>



                <attatchment name="conditionAttachment4catTechOn_Germans" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_Russians" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_Japanese" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_British" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_Italians" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_Americans" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>

                <attatchment name="conditionAttachment4catTechOn_GermansInvert" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_RussiansInvert" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_JapaneseInvert" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_BritishInvert" attatchTo="British" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_ItaliansInvert" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="invert" value="true"/>
                </attatchment>
                <attatchment name="conditionAttachment4catTechOn_AmericansInvert" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="invert" value="true"/>
                </attatchment><!--



                <attatchment name="conditionAttachmentHeavyBomberAttackPower3On" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>

                <attatchment name="conditionAttachmentHeavyBomberAttackPower3OnInvert" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentHeavyBomberAttackPower3On"/>
                <option name="invert" value="true"/>
                </attatchment>-->



                <attatchment name="conditionAttachmentCanalTurkeyOn" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="switch" value="false"/>
                </attatchment>

                <attatchment name="conditionAttachmentCanalTurkeyOnInvert" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkeyOn"/>
                <option name="invert" value="true"/>
                </attatchment>



<!-- Original Zlefin:
                <attatchment name="conditionAttachmentGermanTechTurns" attatchTo="Germans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="turns" value="3:6:9:12:15:18:21:24:27:30:33"/>
                </attatchment>
                <attatchment name="conditionAttachmentRussianTechTurns" attatchTo="Russians" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="turns" value="8:16:24:32:40:48:56:64:72:80:88"/>
                </attatchment>
                <attatchment name="conditionAttachmentJapanTechTurns" attatchTo="Japanese" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="turns" value="5:10:15:20:25:30:35:40:45:50:55"/>
                </attatchment>
                <attatchment name="conditionAttachmentBritainTechTurns" attatchTo="British" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="turns" value="5:10:15:20:25:30:35:40:45:50:55"/>
                </attatchment>
                <attatchment name="conditionAttachmentAmericaTechTurns" attatchTo="Americans" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="turns" value="3:6:9:12:15:18:21:24:27:30:33"/>
                </attatchment>
                <attatchment name="conditionAttachmentItalyTechTurns" attatchTo="Italians" 
javaClass="games.strategy.triplea.attatchments.RulesAttachment"
type="player">
                <option name="turns" value="7:14:21:28:35:42:49:56:63:70:77"/>
                </attatchment>
-->



                <!-- triggers -->

                <attatchment name="triggerAttachmentGermansAdvantage" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechAdvantages"/>
                <option name="when" value="before:germansTech"/>
                <option name="tech" value="paratroopers"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansAdvantage" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechAdvantages"/>
                <option name="when" value="before:germansTech"/>
                <option name="tech" value="improvedArtillerySupport:increasedFactoryProduction"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseAdvantage" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechAdvantages"/>
                <option name="when" value="before:germansTech"/>
                <option name="tech" value="superSub"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishAdvantage" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechAdvantages"/>
                <option name="when" value="before:germansTech"/>
                <option name="tech" value="shipyards:aARadar"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansAdvantage" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechAdvantages"/>
                <option name="when" value="before:germansTech"/>
                <option name="tech" value="shipyards"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansAdvantage" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechAdvantages"/>
                <option name="when" value="before:germansTech"/>
                <option name="tech" value="shipyards:aARadar"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansTech1" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansTech1" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseTech1" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishTech1" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansTech1" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansTech1" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansTech" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansTech" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentRussianTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentRussianTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseTech" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentJapanTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentJapanTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishTech" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentBritainTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentBritainTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansTech" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentItalyTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentItalyTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansTech" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentAmericaTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentAmericaTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditions" value="conditionAttachmentTokenFree1False"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="6"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansToken1" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansToken1" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseToken1" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishToken1" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansToken1" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansToken1" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFree1"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>


                <attatchment name="triggerAttachmentGermansTokenX" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansTokenX" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentRussianTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentRussianTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseTokenX" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentJapanTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentJapanTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishTokenX" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentBritainTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentBritainTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansTokenX" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentItalyTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentItalyTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansTokenX" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentAmericaTechTurns1+X"/>
                <option name="conditions" value="conditionAttachmentAmericaTechTurns0+X"/>
                <option name="conditions" value="conditionAttachmentTokenFree1"/>
                <option name="conditions" value="conditionAttachmentTechFreeX"/>
                <option name="conditionType" value="3"/>
                <option name="resource" value="techTokens"/>
                <option name="resourceCount" value="1"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansNoTokenBuyTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_GermansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="10000"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansNoTokenBuyTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_RussiansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="10000"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseNoTokenBuyTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_JapaneseInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="10000"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishNoTokenBuyTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_BritishInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="10000"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansNoTokenBuyTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_ItaliansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="10000"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansNoTokenBuyTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_AmericansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="10000"/>
                </attatchment>


                <attatchment name="triggerAttachmentGermansNoTokenBuySwitchTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_GermansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansNoTokenBuySwitchTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_RussiansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
               <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseNoTokenBuySwitchTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_JapaneseInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishNoTokenBuySwitchTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_BritishInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansNoTokenBuySwitchTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_ItaliansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansNoTokenBuySwitchTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuy"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_AmericansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansNoTokenBuyFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Germans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansNoTokenBuyFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Russians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseNoTokenBuyFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Japanese"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishNoTokenBuyFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_British"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansNoTokenBuyFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Italians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansNoTokenBuyFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Americans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAttachment" count="techAttatchment"/>
                <option name="playerProperty" value="techCost" count="5"/>
                </attatchment>


                <attatchment name="triggerAttachmentGermansNoTokenBuySwitchFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Germans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansNoTokenBuySwitchFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Russians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
               <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseNoTokenBuySwitchFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Japanese"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishNoTokenBuySwitchFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_British"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansNoTokenBuySwitchFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Italians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansNoTokenBuySwitchFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentNoTokenBuyInvert"/>
                <option name="conditions" value="conditionAttachmentNoTokenBuyOn_Americans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentNoTokenBuyOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>



<!--
                <option name="availableTech" value="Air and Naval Advances:superSub:jetPower:shipyards:aARadar:longRangeAir:heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:improvedArtillerySupport:rocket:paratroopers:increasedFactoryProduction:warBonds:mechanizedInfantry"/>
                <option name="availableTech" value="Super Subs:superSub"/>
                <option name="availableTech" value="Jet Power:jetPower"/>
                <option name="availableTech" value="Improved Shipyards:shipyards"/>
                <option name="availableTech" value="AA Radar:aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:rocket"/>
                <option name="availableTech" value="Paratroopers:paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:mechanizedInfantry"/>
                <option name="availableTech" value="Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="1- Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:mechanizedInfantry:heavyBomber:shipyards"/>
                <option name="availableTech" value="6- Space Advances:jetPower:rocket:longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:aARadar:improvedArtillerySupport:increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:paratroopers:superSub:warBonds"/>
                <option name="availableTech" value="9- Powder Advances:jetPower:improvedArtillerySupport:superSub"/>
                <option name="availableTech" value="10- Computer Advances:aARadar:shipyards:warBonds"/>
                <option name="availableTech" value="11- Precision Advances:paratroopers:heavyBomber:rocket"/>
                <option name="availableTech" value="12- Logistic Advances:mechanizedInfantry:increasedFactoryProduction:longRangeAir"/>
-->

<!--
                <option name="availableTech" value="Air and Naval Advances:-superSub:-jetPower:-shipyards:-aARadar:-longRangeAir:-heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:-improvedArtillerySupport:-rocket:-paratroopers:-increasedFactoryProduction:-warBonds:-mechanizedInfantry"/>
                <option name="availableTech" value="Super Subs:-superSub"/>
                <option name="availableTech" value="Jet Power:-jetPower"/>
                <option name="availableTech" value="Improved Shipyards:-shipyards"/>
                <option name="availableTech" value="AA Radar:-aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:-longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:-heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:-improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:-rocket"/>
                <option name="availableTech" value="Paratroopers:-paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:-increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:-warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:-mechanizedInfantry"/>
                <option name="availableTech" value="Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="1- Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:-mechanizedInfantry:-heavyBomber:-shipyards"/>
                <option name="availableTech" value="6- Space Advances:-jetPower:-rocket:-longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:-aARadar:-improvedArtillerySupport:-increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:-paratroopers:-superSub:-warBonds"/>
                <option name="availableTech" value="9- Powder Advances:-jetPower:-improvedArtillerySupport:-superSub"/>
                <option name="availableTech" value="10- Computer Advances:-aARadar:-shipyards:-warBonds"/>
                <option name="availableTech" value="11- Precision Advances:-paratroopers:-heavyBomber:-rocket"/>
                <option name="availableTech" value="12- Logistic Advances:-mechanizedInfantry:-increasedFactoryProduction:-longRangeAir"/>
-->


                <attatchment name="triggerAttachmentGermansPickTechTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_GermansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:superSub"/>
                <option name="availableTech" value="Jet Power:jetPower"/>
                <option name="availableTech" value="Improved Shipyards:shipyards"/>
                <option name="availableTech" value="AA Radar:aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:rocket"/>
                <option name="availableTech" value="Paratroopers:paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansPickTechTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_RussiansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:superSub"/>
                <option name="availableTech" value="Jet Power:jetPower"/>
                <option name="availableTech" value="Improved Shipyards:shipyards"/>
                <option name="availableTech" value="AA Radar:aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:rocket"/>
                <option name="availableTech" value="Paratroopers:paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanesePickTechTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_JapaneseInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:superSub"/>
                <option name="availableTech" value="Jet Power:jetPower"/>
                <option name="availableTech" value="Improved Shipyards:shipyards"/>
                <option name="availableTech" value="AA Radar:aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:rocket"/>
                <option name="availableTech" value="Paratroopers:paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishPickTechTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_BritishInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:superSub"/>
                <option name="availableTech" value="Jet Power:jetPower"/>
                <option name="availableTech" value="Improved Shipyards:shipyards"/>
                <option name="availableTech" value="AA Radar:aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:rocket"/>
                <option name="availableTech" value="Paratroopers:paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansPickTechTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_ItaliansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:superSub"/>
                <option name="availableTech" value="Jet Power:jetPower"/>
                <option name="availableTech" value="Improved Shipyards:shipyards"/>
                <option name="availableTech" value="AA Radar:aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:rocket"/>
                <option name="availableTech" value="Paratroopers:paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansPickTechTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_AmericansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:superSub"/>
                <option name="availableTech" value="Jet Power:jetPower"/>
                <option name="availableTech" value="Improved Shipyards:shipyards"/>
                <option name="availableTech" value="AA Radar:aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:rocket"/>
                <option name="availableTech" value="Paratroopers:paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:mechanizedInfantry"/>
                </attatchment>


                <attatchment name="triggerAttachmentGermansPickTechSwitchTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_GermansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansPickTechSwitchTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_RussiansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
               <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanesePickTechSwitchTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_JapaneseInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishPickTechSwitchTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_BritishInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansPickTechSwitchTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_ItaliansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansPickTechSwitchTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_AmericansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermans12catTechTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_GermansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:mechanizedInfantry:heavyBomber:shipyards"/>
                <option name="availableTech" value="6- Space Advances:jetPower:rocket:longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:aARadar:improvedArtillerySupport:increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:paratroopers:superSub:warBonds"/>
                <option name="availableTech" value="9- Powder Advances:jetPower:improvedArtillerySupport:superSub"/>
                <option name="availableTech" value="10- Computer Advances:aARadar:shipyards:warBonds"/>
                <option name="availableTech" value="11- Precision Advances:paratroopers:heavyBomber:rocket"/>
                <option name="availableTech" value="12- Logistic Advances:mechanizedInfantry:increasedFactoryProduction:longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians12catTechTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_RussiansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:mechanizedInfantry:heavyBomber:shipyards"/>
                <option name="availableTech" value="6- Space Advances:jetPower:rocket:longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:aARadar:improvedArtillerySupport:increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:paratroopers:superSub:warBonds"/>
                <option name="availableTech" value="9- Powder Advances:jetPower:improvedArtillerySupport:superSub"/>
                <option name="availableTech" value="10- Computer Advances:aARadar:shipyards:warBonds"/>
                <option name="availableTech" value="11- Precision Advances:paratroopers:heavyBomber:rocket"/>
                <option name="availableTech" value="12- Logistic Advances:mechanizedInfantry:increasedFactoryProduction:longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese12catTechTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_JapaneseInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:mechanizedInfantry:heavyBomber:shipyards"/>
                <option name="availableTech" value="6- Space Advances:jetPower:rocket:longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:aARadar:improvedArtillerySupport:increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:paratroopers:superSub:warBonds"/>
                <option name="availableTech" value="9- Powder Advances:jetPower:improvedArtillerySupport:superSub"/>
                <option name="availableTech" value="10- Computer Advances:aARadar:shipyards:warBonds"/>
                <option name="availableTech" value="11- Precision Advances:paratroopers:heavyBomber:rocket"/>
                <option name="availableTech" value="12- Logistic Advances:mechanizedInfantry:increasedFactoryProduction:longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish12catTechTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_BritishInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:mechanizedInfantry:heavyBomber:shipyards"/>
                <option name="availableTech" value="6- Space Advances:jetPower:rocket:longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:aARadar:improvedArtillerySupport:increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:paratroopers:superSub:warBonds"/>
                <option name="availableTech" value="9- Powder Advances:jetPower:improvedArtillerySupport:superSub"/>
                <option name="availableTech" value="10- Computer Advances:aARadar:shipyards:warBonds"/>
                <option name="availableTech" value="11- Precision Advances:paratroopers:heavyBomber:rocket"/>
                <option name="availableTech" value="12- Logistic Advances:mechanizedInfantry:increasedFactoryProduction:longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians12catTechTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_ItaliansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:mechanizedInfantry:heavyBomber:shipyards"/>
                <option name="availableTech" value="6- Space Advances:jetPower:rocket:longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:aARadar:improvedArtillerySupport:increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:paratroopers:superSub:warBonds"/>
                <option name="availableTech" value="9- Powder Advances:jetPower:improvedArtillerySupport:superSub"/>
                <option name="availableTech" value="10- Computer Advances:aARadar:shipyards:warBonds"/>
                <option name="availableTech" value="11- Precision Advances:paratroopers:heavyBomber:rocket"/>
                <option name="availableTech" value="12- Logistic Advances:mechanizedInfantry:increasedFactoryProduction:longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans12catTechTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_AmericansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:mechanizedInfantry:heavyBomber:shipyards"/>
                <option name="availableTech" value="6- Space Advances:jetPower:rocket:longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:aARadar:improvedArtillerySupport:increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:paratroopers:superSub:warBonds"/>
                <option name="availableTech" value="9- Powder Advances:jetPower:improvedArtillerySupport:superSub"/>
                <option name="availableTech" value="10- Computer Advances:aARadar:shipyards:warBonds"/>
                <option name="availableTech" value="11- Precision Advances:paratroopers:heavyBomber:rocket"/>
                <option name="availableTech" value="12- Logistic Advances:mechanizedInfantry:increasedFactoryProduction:longRangeAir"/>
                </attatchment>


                <attatchment name="triggerAttachmentGermans12catTechSwitchTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_GermansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians12catTechSwitchTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_RussiansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
               <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese12catTechSwitchTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_JapaneseInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish12catTechSwitchTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_BritishInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians12catTechSwitchTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_ItaliansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans12catTechSwitchTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_AmericansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermans4catTechTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_GermansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians4catTechTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_RussiansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese4catTechTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_JapaneseInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish4catTechTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_BritishInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians4catTechTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_ItaliansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans4catTechTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_AmericansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:aARadar:jetPower:heavyBomber"/>
                <option name="availableTech" value="Naval Advances:shipyards:superSub:longRangeAir"/>
                <option name="availableTech" value="Land Advances:mechanizedInfantry:paratroopers:improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:increasedFactoryProduction:rocket:warBonds"/>
                </attatchment>


                <attatchment name="triggerAttachmentGermans4catTechSwitchTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_GermansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians4catTechSwitchTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_RussiansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
               <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese4catTechSwitchTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_JapaneseInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish4catTechSwitchTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_BritishInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians4catTechSwitchTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_ItaliansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans4catTechSwitchTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_AmericansInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansPick12cat4catTechFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="conditionType" value="4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:superSub:jetPower:shipyards:aARadar:longRangeAir:heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:improvedArtillerySupport:rocket:paratroopers:increasedFactoryProduction:warBonds:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansPick12cat4catTechFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="conditionType" value="4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:superSub:jetPower:shipyards:aARadar:longRangeAir:heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:improvedArtillerySupport:rocket:paratroopers:increasedFactoryProduction:warBonds:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanesePick12cat4catTechFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="conditionType" value="4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:superSub:jetPower:shipyards:aARadar:longRangeAir:heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:improvedArtillerySupport:rocket:paratroopers:increasedFactoryProduction:warBonds:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishPick12cat4catTechFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_British"/>
                <option name="conditions" value="conditionAttachment12catTechOn_British"/>
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="conditionType" value="4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:superSub:jetPower:shipyards:aARadar:longRangeAir:heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:improvedArtillerySupport:rocket:paratroopers:increasedFactoryProduction:warBonds:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansPick12cat4catTechFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="conditionType" value="4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:superSub:jetPower:shipyards:aARadar:longRangeAir:heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:improvedArtillerySupport:rocket:paratroopers:increasedFactoryProduction:warBonds:mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansPick12cat4catTechFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="conditionType" value="4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:superSub:jetPower:shipyards:aARadar:longRangeAir:heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:improvedArtillerySupport:rocket:paratroopers:increasedFactoryProduction:warBonds:mechanizedInfantry"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansPickTechFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Germans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:-superSub"/>
                <option name="availableTech" value="Jet Power:-jetPower"/>
                <option name="availableTech" value="Improved Shipyards:-shipyards"/>
                <option name="availableTech" value="AA Radar:-aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:-longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:-heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:-improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:-rocket"/>
                <option name="availableTech" value="Paratroopers:-paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:-increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:-warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansPickTechFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Russians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:-superSub"/>
                <option name="availableTech" value="Jet Power:-jetPower"/>
                <option name="availableTech" value="Improved Shipyards:-shipyards"/>
                <option name="availableTech" value="AA Radar:-aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:-longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:-heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:-improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:-rocket"/>
                <option name="availableTech" value="Paratroopers:-paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:-increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:-warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanesePickTechFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Japanese"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:-superSub"/>
                <option name="availableTech" value="Jet Power:-jetPower"/>
                <option name="availableTech" value="Improved Shipyards:-shipyards"/>
                <option name="availableTech" value="AA Radar:-aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:-longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:-heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:-improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:-rocket"/>
                <option name="availableTech" value="Paratroopers:-paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:-increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:-warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishPickTechFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_British"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:-superSub"/>
                <option name="availableTech" value="Jet Power:-jetPower"/>
                <option name="availableTech" value="Improved Shipyards:-shipyards"/>
                <option name="availableTech" value="AA Radar:-aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:-longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:-heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:-improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:-rocket"/>
                <option name="availableTech" value="Paratroopers:-paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:-increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:-warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansPickTechFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Italians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:-superSub"/>
                <option name="availableTech" value="Jet Power:-jetPower"/>
                <option name="availableTech" value="Improved Shipyards:-shipyards"/>
                <option name="availableTech" value="AA Radar:-aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:-longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:-heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:-improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:-rocket"/>
                <option name="availableTech" value="Paratroopers:-paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:-increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:-warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansPickTechFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Americans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Super Subs:-superSub"/>
                <option name="availableTech" value="Jet Power:-jetPower"/>
                <option name="availableTech" value="Improved Shipyards:-shipyards"/>
                <option name="availableTech" value="AA Radar:-aARadar"/>
                <option name="availableTech" value="Long Range Aircraft:-longRangeAir"/>
                <option name="availableTech" value="Heavy Bomber:-heavyBomber"/>
                <option name="availableTech" value="Improved Artillery Support:-improvedArtillerySupport"/>
                <option name="availableTech" value="Rockets Advance:-rocket"/>
                <option name="availableTech" value="Paratroopers:-paratroopers"/>
                <option name="availableTech" value="Increased Factory Production:-increasedFactoryProduction"/>
                <option name="availableTech" value="War Bonds:-warBonds"/>
                <option name="availableTech" value="Mechanized Infantry:-mechanizedInfantry"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermans12catTechFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Germans"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:-mechanizedInfantry:-heavyBomber:-shipyards"/>
                <option name="availableTech" value="6- Space Advances:-jetPower:-rocket:-longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:-aARadar:-improvedArtillerySupport:-increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:-paratroopers:-superSub:-warBonds"/>
                <option name="availableTech" value="9- Powder Advances:-jetPower:-improvedArtillerySupport:-superSub"/>
                <option name="availableTech" value="10- Computer Advances:-aARadar:-shipyards:-warBonds"/>
                <option name="availableTech" value="11- Precision Advances:-paratroopers:-heavyBomber:-rocket"/>
                <option name="availableTech" value="12- Logistic Advances:-mechanizedInfantry:-increasedFactoryProduction:-longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians12catTechFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Russians"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:-mechanizedInfantry:-heavyBomber:-shipyards"/>
                <option name="availableTech" value="6- Space Advances:-jetPower:-rocket:-longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:-aARadar:-improvedArtillerySupport:-increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:-paratroopers:-superSub:-warBonds"/>
                <option name="availableTech" value="9- Powder Advances:-jetPower:-improvedArtillerySupport:-superSub"/>
                <option name="availableTech" value="10- Computer Advances:-aARadar:-shipyards:-warBonds"/>
                <option name="availableTech" value="11- Precision Advances:-paratroopers:-heavyBomber:-rocket"/>
                <option name="availableTech" value="12- Logistic Advances:-mechanizedInfantry:-increasedFactoryProduction:-longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese12catTechFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Japanese"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:-mechanizedInfantry:-heavyBomber:-shipyards"/>
                <option name="availableTech" value="6- Space Advances:-jetPower:-rocket:-longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:-aARadar:-improvedArtillerySupport:-increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:-paratroopers:-superSub:-warBonds"/>
                <option name="availableTech" value="9- Powder Advances:-jetPower:-improvedArtillerySupport:-superSub"/>
                <option name="availableTech" value="10- Computer Advances:-aARadar:-shipyards:-warBonds"/>
                <option name="availableTech" value="11- Precision Advances:-paratroopers:-heavyBomber:-rocket"/>
                <option name="availableTech" value="12- Logistic Advances:-mechanizedInfantry:-increasedFactoryProduction:-longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish12catTechFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_British"/>
                <option name="conditions" value="conditionAttachment12catTechOn_British"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:-mechanizedInfantry:-heavyBomber:-shipyards"/>
                <option name="availableTech" value="6- Space Advances:-jetPower:-rocket:-longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:-aARadar:-improvedArtillerySupport:-increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:-paratroopers:-superSub:-warBonds"/>
                <option name="availableTech" value="9- Powder Advances:-jetPower:-improvedArtillerySupport:-superSub"/>
                <option name="availableTech" value="10- Computer Advances:-aARadar:-shipyards:-warBonds"/>
                <option name="availableTech" value="11- Precision Advances:-paratroopers:-heavyBomber:-rocket"/>
                <option name="availableTech" value="12- Logistic Advances:-mechanizedInfantry:-increasedFactoryProduction:-longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians12catTechFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Italians"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:-mechanizedInfantry:-heavyBomber:-shipyards"/>
                <option name="availableTech" value="6- Space Advances:-jetPower:-rocket:-longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:-aARadar:-improvedArtillerySupport:-increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:-paratroopers:-superSub:-warBonds"/>
                <option name="availableTech" value="9- Powder Advances:-jetPower:-improvedArtillerySupport:-superSub"/>
                <option name="availableTech" value="10- Computer Advances:-aARadar:-shipyards:-warBonds"/>
                <option name="availableTech" value="11- Precision Advances:-paratroopers:-heavyBomber:-rocket"/>
                <option name="availableTech" value="12- Logistic Advances:-mechanizedInfantry:-increasedFactoryProduction:-longRangeAir"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans12catTechFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Americans"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="1- Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="2- Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="3- Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="4- Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                <option name="availableTech" value="5- Fuel Advances:-mechanizedInfantry:-heavyBomber:-shipyards"/>
                <option name="availableTech" value="6- Space Advances:-jetPower:-rocket:-longRangeAir"/>
                <option name="availableTech" value="7- Radio Advances:-aARadar:-improvedArtillerySupport:-increasedFactoryProduction"/>
                <option name="availableTech" value="8- Metal Advances:-paratroopers:-superSub:-warBonds"/>
                <option name="availableTech" value="9- Powder Advances:-jetPower:-improvedArtillerySupport:-superSub"/>
                <option name="availableTech" value="10- Computer Advances:-aARadar:-shipyards:-warBonds"/>
                <option name="availableTech" value="11- Precision Advances:-paratroopers:-heavyBomber:-rocket"/>
                <option name="availableTech" value="12- Logistic Advances:-mechanizedInfantry:-increasedFactoryProduction:-longRangeAir"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermans4catTechFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians4catTechFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese4catTechFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish4catTechFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians4catTechFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans4catTechFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air Advances:-aARadar:-jetPower:-heavyBomber"/>
                <option name="availableTech" value="Naval Advances:-shipyards:-superSub:-longRangeAir"/>
                <option name="availableTech" value="Land Advances:-mechanizedInfantry:-paratroopers:-improvedArtillerySupport"/>
                <option name="availableTech" value="Production Advances:-increasedFactoryProduction:-rocket:-warBonds"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansPick12cat4catTechTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPick12cat4catTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_GermansInvert"/>
                <option name="conditions" value="conditionAttachment12catTechOn_GermansInvert"/>
                <option name="conditions" value="conditionAttachment4catTechOn_GermansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:-superSub:-jetPower:-shipyards:-aARadar:-longRangeAir:-heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:-improvedArtillerySupport:-rocket:-paratroopers:-increasedFactoryProduction:-warBonds:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansPick12cat4catTechTrue" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPick12cat4catTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_RussiansInvert"/>
                <option name="conditions" value="conditionAttachment12catTechOn_RussiansInvert"/>
                <option name="conditions" value="conditionAttachment4catTechOn_RussiansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:-superSub:-jetPower:-shipyards:-aARadar:-longRangeAir:-heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:-improvedArtillerySupport:-rocket:-paratroopers:-increasedFactoryProduction:-warBonds:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanesePick12cat4catTechTrue" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPick12cat4catTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_JapaneseInvert"/>
                <option name="conditions" value="conditionAttachment12catTechOn_JapaneseInvert"/>
                <option name="conditions" value="conditionAttachment4catTechOn_JapaneseInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:-superSub:-jetPower:-shipyards:-aARadar:-longRangeAir:-heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:-improvedArtillerySupport:-rocket:-paratroopers:-increasedFactoryProduction:-warBonds:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishPick12cat4catTechTrue" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPick12cat4catTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_BritishInvert"/>
                <option name="conditions" value="conditionAttachment12catTechOn_BritishInvert"/>
                <option name="conditions" value="conditionAttachment4catTechOn_BritishInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:-superSub:-jetPower:-shipyards:-aARadar:-longRangeAir:-heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:-improvedArtillerySupport:-rocket:-paratroopers:-increasedFactoryProduction:-warBonds:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansPick12cat4catTechTrue" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPick12cat4catTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_ItaliansInvert"/>
                <option name="conditions" value="conditionAttachment12catTechOn_ItaliansInvert"/>
                <option name="conditions" value="conditionAttachment4catTechOn_ItaliansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:-superSub:-jetPower:-shipyards:-aARadar:-longRangeAir:-heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:-improvedArtillerySupport:-rocket:-paratroopers:-increasedFactoryProduction:-warBonds:-mechanizedInfantry"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansPick12cat4catTechTrue" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPick12cat4catTech"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_AmericansInvert"/>
                <option name="conditions" value="conditionAttachment12catTechOn_AmericansInvert"/>
                <option name="conditions" value="conditionAttachment4catTechOn_AmericansInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="availableTech" value="Air and Naval Advances:-superSub:-jetPower:-shipyards:-aARadar:-longRangeAir:-heavyBomber"/>
                <option name="availableTech" value="Land and Production Advances:-improvedArtillerySupport:-rocket:-paratroopers:-increasedFactoryProduction:-warBonds:-mechanizedInfantry"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansPickTechSwitchFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Germans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansPickTechSwitchFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Russians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanesePickTechSwitchFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Japanese"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishPickTechSwitchFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_British"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansPickTechSwitchFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Italians"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansPickTechSwitchFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentPickTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTechOn_Americans"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentPickTechOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermans12catTechSwitchFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Germans"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians12catTechSwitchFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Russians"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese12catTechSwitchFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Japanese"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish12catTechSwitchFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_British"/>
                <option name="conditions" value="conditionAttachment12catTechOn_British"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians12catTechSwitchFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Italians"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans12catTechSwitchFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment12catTechInvert"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment12catTechOn_Americans"/>
                <option name="conditionType" value="3-4"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment12catTechOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermans4catTechSwitchFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Germans"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Germans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussians4catTechSwitchFalse" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Russians"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Russians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapanese4catTechSwitchFalse" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Japanese"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Japanese"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritish4catTechSwitchFalse" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="conditions" value="conditionAttachment4catTechOn_British"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_British"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentItalians4catTechSwitchFalse" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Italians"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Italians"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericans4catTechSwitchFalse" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachment4catTechInvert"/>
                <option name="conditions" value="conditionAttachment12catTech"/>
                <option name="conditions" value="conditionAttachmentPickTech"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="conditions" value="conditionAttachment4catTechOn_Americans"/>
                <option name="conditionType" value="4-6"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment4catTechOn_Americans"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment><!--



                <attatchment name="triggerAttachmentHeavyBomberAttack3" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentHeavyBomberAttackPower3"/>
                <option name="conditions" value="conditionAttachmentHeavyBomberAttackPower3OnInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAbilityAttachment" count="techAbilityAttachment"/>
                <option name="playerProperty" value="attackBonus" count="-1"/>
                </attatchment>


                <attatchment name="triggerAttachmentHeavyBomberAttack3SwitchTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentHeavyBomberAttack3"/>
                <option name="conditions" value="conditionAttachmentHeavyBomberAttack3OnInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentHeavyBomberAttack3On"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>



                <attatchment name="triggerAttachmentHeavyBomberAttack4" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentHeavyBomberAttackPower3Invert"/>
                <option name="conditions" value="conditionAttachmentHeavyBomberAttackPower3On"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="TechAbilityAttachment" count="techAbilityAttachment"/>
                <option name="playerProperty" value="attackBonus" count="0"/>
                </attatchment>


                <attatchment name="triggerAttachmentHeavyBomberAttack3SwitchFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentHeavyBomberAttack3Invert"/>
                <option name="conditions" value="conditionAttachmentHeavyBomberAttack3On"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentHeavyBomberAttack3On"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>-->



                <attatchment name="triggerAttachmentGermansNationalBonuses" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentNationalBonuses"/>
                <option name="conditions" value="conditionAttachmentNationalObjectives"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="PUs"/>
                <option name="resourceCount" value="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentRussiansNationalBonuses" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentNationalBonuses"/>
                <option name="conditions" value="conditionAttachmentNationalObjectives"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="PUs"/>
                <option name="resourceCount" value="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentJapaneseNationalBonuses" attatchTo="Japanese" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentNationalBonuses"/>
                <option name="conditions" value="conditionAttachmentNationalObjectives"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="PUs"/>
                <option name="resourceCount" value="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentBritishNationalBonuses" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentNationalBonuses"/>
                <option name="conditions" value="conditionAttachmentNationalObjectives"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="PUs"/>
                <option name="resourceCount" value="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentItaliansNationalBonuses" attatchTo="Italians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentNationalBonuses"/>
                <option name="conditions" value="conditionAttachmentNationalObjectives"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="PUs"/>
                <option name="resourceCount" value="5"/>
                </attatchment>

                <attatchment name="triggerAttachmentAmericansNationalBonuses" attatchTo="Americans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="conditions" value="conditionAttachmentNationalBonuses"/>
                <option name="conditions" value="conditionAttachmentNationalObjectives"/>
                <option name="when" value="before:germansTech"/>
                <option name="resource" value="PUs"/>
                <option name="resourceCount" value="15"/>
                </attatchment>



                <attatchment name="triggerAttachmentCanalTurkeyTrue_Turkey1_14" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkey"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOnInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="14 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey1_14"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-"/>
                </attatchment>

                <attatchment name="triggerAttachmentCanalTurkeyTrue_Turkey1_16" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkey"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOnInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="16 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey1_16"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-"/>
                </attatchment>

                <attatchment name="triggerAttachmentCanalTurkeyTrue_Turkey2_15" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkey"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOnInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="15 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey2_15"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-"/>
                </attatchment>

                <attatchment name="triggerAttachmentCanalTurkeyTrue_Turkey2_16" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkey"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOnInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="16 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey2_16"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-"/>
                </attatchment>


                <attatchment name="triggerAttachmentCanalTurkeySwitchTrue" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkey"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOnInvert"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentCanalTurkeyOn"/>
                <option name="playerProperty" value="switch" count="-reset-true"/>
                </attatchment>



                <attatchment name="triggerAttachmentCanalTurkeyFalse_Turkey1_14" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkeyInvert"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOn"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="14 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey1_14"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-ALL"/>
                </attatchment>

                <attatchment name="triggerAttachmentCanalTurkeyFalse_Turkey1_16" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkeyInvert"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOn"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="16 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey1_16"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-ALL"/>
                </attatchment>

                <attatchment name="triggerAttachmentCanalTurkeyFalse_Turkey2_15" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkeyInvert"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOn"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="15 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey2_15"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-ALL"/>
                </attatchment>

                <attatchment name="triggerAttachmentCanalTurkeyFalse_Turkey2_16" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkeyInvert"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOn"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="territories" value="16 Sea Zone"/>
                <option name="territoryAttachmentName" value="CanalAttachment" count="canalAttatchmentTurkey2_16"/>
                <option name="territoryProperty" value="excludedUnits" count="-reset-ALL"/>
                </attatchment>


                <attatchment name="triggerAttachmentCanalTurkeySwitchFalse" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentCanalTurkeyInvert"/>
                <option name="conditions" value="conditionAttachmentCanalTurkeyOn"/>
                <option name="when" value="before:germansTech"/>
                <option name="when" value="before:russiansTech"/>
                <option name="when" value="before:japaneseTech"/>
                <option name="when" value="before:britishTech"/>
                <option name="when" value="before:italiansTech"/>
                <option name="when" value="before:americansTech"/>
                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentCanalTurkeyOn"/>
                <option name="playerProperty" value="switch" count="-reset-false"/>
                </attatchment>



                <attatchment name="triggerAttachmentGermansSkipCombatMove1" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSkipCombatMove1"/>
                <option name="when" value="before:germans0CombatMove"/>
                <option name="when" value="before:russians0CombatMove"/>
                <option name="when" value="before:japanese0CombatMove"/>
                <option name="when" value="before:british0CombatMove"/>
                <option name="when" value="before:italians0CombatMove"/>
                <option name="when" value="before:americans0CombatMove"/>
                <option name="unitType" value="infantry:artillery:armour:fighter:bomber:transport:battleship:cruiser:destroyer:carrier:submarine"/>
                <option name="unitAttachmentName" value="UnitAttachment" count="unitAttatchment"/>
                <option name="unitProperty" value="canNotMoveDuringCombatMove" count="true"/>
                </attatchment>


                <attatchment name="triggerAttachmentGermansSkipCombatMove1Reset" attatchTo="Germans" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSkipCombatMove1"/>
                <option name="when" value="after:germans0CombatMove"/>
                <option name="when" value="after:russians0CombatMove"/>
                <option name="when" value="after:japanese0CombatMove"/>
                <option name="when" value="after:british0CombatMove"/>
                <option name="when" value="after:italians0CombatMove"/>
                <option name="when" value="after:americans0CombatMove"/>
                <option name="unitType" value="infantry:artillery:armour:fighter:bomber:transport:battleship:cruiser:destroyer:carrier:submarine"/>
                <option name="unitAttachmentName" value="UnitAttachment" count="unitAttatchment"/>
                <option name="unitProperty" value="canNotMoveDuringCombatMove" count="-reset-"/>
                </attatchment>



                <attatchment name="triggerAttachmentSetup_Balance_Default_01" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalance"/>
                <option name="conditions" value="conditionAttachmentLowLuckInvert"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Caucasus:artillery" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_Default_02" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalance"/>
                <option name="conditions" value="conditionAttachmentLowLuckInvert"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Egypt:armour" count="1"/>
                </attatchment>


                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_01" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalance"/>
                <option name="conditions" value="conditionAttachmentLowLuck"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Karelia S.S.R.:infantry" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_02" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalance"/>
                <option name="conditions" value="conditionAttachmentLowLuck"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Caucasus:infantry" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_03" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalance"/>
                <option name="conditions" value="conditionAttachmentLowLuck"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Eastern Ukraine:artillery" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_04" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalance"/>
                <option name="conditions" value="conditionAttachmentLowLuck"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Egypt:armour" count="1"/>
                </attatchment><!--


                <attatchment name="triggerAttachmentSetup_Balance_Default_01" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalanceDefault"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Caucasus:artillery" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_Default_02" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalanceDefault"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Egypt:armour" count="1"/>
                </attatchment>


                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_01" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalanceLowLuck"/>
                <option name="conditions" value="conditionAttachmentSetupBalanceDefaultInvert"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Karelia S.S.R.:infantry" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_02" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalanceLowLuck"/>
                <option name="conditions" value="conditionAttachmentSetupBalanceDefaultInvert"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Caucasus:infantry" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_03" attatchTo="Russians" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalanceLowLuck"/>
                <option name="conditions" value="conditionAttachmentSetupBalanceDefaultInvert"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Eastern Ukraine:artillery" count="1"/>
                </attatchment>
                <attatchment name="triggerAttachmentSetup_Balance_LowLuck_04" attatchTo="British" javaClass="games.strategy.triplea.attatchments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentSetupBalanceLowLuck"/>
                <option name="conditions" value="conditionAttachmentSetupBalanceDefaultInvert"/>
                <option name="conditions" value="conditionAttachmentGermanTechTurn1"/>
                <option name="when" value="before:germansTech"/>
                <option name="placement" value="Egypt:armour" count="1"/>
                </attatchment>-->



<!--  Rules Restrictions -->
	<!-- Chinese Rules -->
				<attatchment name="rulesAttatchment" attatchTo="Chinese" javaClass="games.strategy.triplea.attatchments.RulesAttachment" type="player">
                	<option name="movementRestrictionTerritories" value="Chinghai:Ningxia:Sikang:Yunnan:Hupeh:Fukien:Suiyuan:Manchuria:Kiangsu:Kwangtung"/>
                	<option name="movementRestrictionType" value="allowed"/>
                	<option name="productionPerXTerritories" value="2"/>
                	<option name="placementAnyTerritory" value="true"/>
                	<option name="placementCapturedTerritory" value="true"/>
                	<option name="placementPerTerritory" value="3"/>
                </attatchment>



		<!-- Tech Ability Attachment -->

		<attatchment name="techAbilityAttachment" attatchTo="jetPower" javaClass="games.strategy.triplea.attatchments.TechAbilityAttachment" type="technology">
			<option name="attackBonus" value="1:fighter"/>
			<option name="airAttackBonus" value="1:fighter"/>
		</attatchment>
		<attatchment name="techAbilityAttachment" attatchTo="heavyBomber" javaClass="games.strategy.triplea.attatchments.TechAbilityAttachment" type="technology">
			<option name="attackBonus" value="-1:bomber"/>
			<option name="attackRollsBonus" value="1:bomber"/>
		</attatchment>
                
        </attatchmentList>

        <initialize>
                <ownerInitialize>
                        <!-- German Owned Territories -->
                        <territoryOwner territory="Czechoslovakia Hungary" owner="Germans"/>
                        <territoryOwner territory="Finland" owner="Germans"/>
                        <territoryOwner territory="France" owner="Germans"/>
                        <territoryOwner territory="Germany" owner="Germans"/>
                        <territoryOwner territory="Morocco Algeria" owner="Germans"/>
                        <territoryOwner territory="Northwestern Europe" owner="Germans"/>
                        <territoryOwner territory="Norway" owner="Germans"/>
                        <territoryOwner territory="Bulgaria Romania" owner="Germans"/>
                        <territoryOwner territory="Poland" owner="Germans"/>
						
						<!-- Russian Owned Territories -->
                        <territoryOwner territory="Archangel" owner="Russians"/>
						<territoryOwner territory="Baltic States" owner="Russians"/>
                        <territoryOwner territory="Belorussia" owner="Russians"/>
                        <territoryOwner territory="Buryatia S.S.R." owner="Russians"/>
                        <territoryOwner territory="Caucasus" owner="Russians"/>
						<territoryOwner territory="East Poland" owner="Russians"/>
                        <territoryOwner territory="Evenki National Okrug" owner="Russians"/>
                        <territoryOwner territory="Karelia S.S.R." owner="Russians"/>
                        <territoryOwner territory="Kazakh S.S.R." owner="Russians"/>
						<territoryOwner territory="Eastern Ukraine" owner="Russians"/>
                        <territoryOwner territory="Novosibirsk" owner="Russians"/>
                        <territoryOwner territory="Russia" owner="Russians"/>
                        <territoryOwner territory="Soviet Far East" owner="Russians"/>
                        <territoryOwner territory="Stanovoj Chrebet" owner="Russians"/>
						<territoryOwner territory="Ukraine" owner="Russians"/>
                        <territoryOwner territory="Urals" owner="Russians"/>
                        <territoryOwner territory="Yakut S.S.R." owner="Russians"/>
						
						<!-- Japanese Owned Territories -->
                        <territoryOwner territory="Caroline Islands" owner="Japanese"/>
						<territoryOwner territory="French Indo-China Thailand" owner="Japanese"/>
                        <territoryOwner territory="Formosa" owner="Japanese"/>
                        <territoryOwner territory="Iwo Jima" owner="Japanese"/>
                        <territoryOwner territory="Japan" owner="Japanese"/>
                        <territoryOwner territory="Kiangsu" owner="Japanese"/>
                        <territoryOwner territory="Manchuria" owner="Japanese"/>
                        <territoryOwner territory="Okinawa" owner="Japanese"/>
						
						<!-- British Owned Territories -->
                        <territoryOwner territory="Anglo-Egypt Sudan" owner="British"/>
                        <territoryOwner territory="Australia" owner="British"/>
                        <territoryOwner territory="Belgian Congo" owner="British"/>
						<territoryOwner territory="Borneo" owner="British"/>
						<territoryOwner territory="Burma" owner="British"/>
						<territoryOwner territory="East Indies" owner="British"/>
                        <territoryOwner territory="Eastern Canada" owner="British"/>
                        <territoryOwner territory="Egypt" owner="British"/>
                        <territoryOwner territory="French Equatorial Africa" owner="British"/>
                        <territoryOwner territory="French Madagascar" owner="British"/>
                        <territoryOwner territory="French West Africa" owner="British"/>
                        <territoryOwner territory="Gibraltar" owner="British"/>
                        <territoryOwner territory="Iceland" owner="British"/>
                        <territoryOwner territory="India" owner="British"/>
                        <territoryOwner territory="Italian Africa" owner="British"/>
						<territoryOwner territory="Kwangtung" owner="British"/>
						<territoryOwner territory="New Guinea" owner="British"/>
                        <territoryOwner territory="New Zealand" owner="British"/>
                        <territoryOwner territory="Persia" owner="British"/>
                        <territoryOwner territory="Rhodesia" owner="British"/>
                        <territoryOwner territory="Saudi Arabia" owner="British"/>
						<territoryOwner territory="Solomon Islands" owner="British"/>
                        <territoryOwner territory="Trans-Jordan" owner="British"/>
                        <territoryOwner territory="Union of South Africa" owner="British"/>
                        <territoryOwner territory="United Kingdom" owner="British"/>
                        <territoryOwner territory="Western Canada" owner="British"/>
						
						<!-- Italian Owned Territories -->
                        <territoryOwner territory="Italy" owner="Italians"/>
                        <territoryOwner territory="Libya" owner="Italians"/>
                        <territoryOwner territory="Balkans" owner="Italians"/>
						
						<!-- US Chinese Owned Territories -->
						<territoryOwner territory="Chinghai" owner="Chinese"/>
						<territoryOwner territory="Fukien" owner="Chinese"/>
						<territoryOwner territory="Hupeh" owner="Chinese"/>
						<territoryOwner territory="Ningxia" owner="Chinese"/>
						<territoryOwner territory="Sikang" owner="Chinese"/>
						<territoryOwner territory="Suiyuan" owner="Chinese"/>
						<territoryOwner territory="Yunnan" owner="Chinese"/>
                        
                        <!-- American Owned Territories -->
                        <territoryOwner territory="Alaska" owner="Americans"/>
						<territoryOwner territory="Brazil" owner="Americans"/>
						<territoryOwner territory="Central United States" owner="Americans"/>
						<territoryOwner territory="Eastern United States" owner="Americans"/>
						<territoryOwner territory="Greenland" owner="Americans"/>
						<territoryOwner territory="Hawaiian Islands" owner="Americans"/>
						<territoryOwner territory="Mexico" owner="Americans"/>
						<territoryOwner territory="Midway" owner="Americans"/>
						<territoryOwner territory="Panama" owner="Americans"/>
						<territoryOwner territory="Philippine Islands" owner="Americans"/>
						<territoryOwner territory="Wake Island" owner="Americans"/>
						<territoryOwner territory="West Indies" owner="Americans"/>
						<territoryOwner territory="Western United States" owner="Americans"/>
						
                </ownerInitialize>

                <unitInitialize>
                        <!-- German Unit Placements -->
						<unitPlacement unitType="armour" territory="Czechoslovakia Hungary" quantity="2" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="France" quantity="2" owner="Germans"/>
						<unitPlacement unitType="armour" territory="France" quantity="1" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Finland" quantity="2" owner="Germans"/>
						<unitPlacement unitType="factory" territory="Germany" quantity="1" owner="Germans"/>
						<unitPlacement unitType="aaGun" territory="Germany" quantity="1" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Germany" quantity="3" owner="Germans"/>
						<unitPlacement unitType="artillery" territory="Germany" quantity="1" owner="Germans"/>
						<unitPlacement unitType="fighter" territory="Germany" quantity="1" owner="Germans"/>
						<unitPlacement unitType="bomber" territory="Germany" quantity="1" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Libya" quantity="1" owner="Germans"/>
						<unitPlacement unitType="artillery" territory="Libya" quantity="1" owner="Germans"/>
						<unitPlacement unitType="armour" territory="Libya" quantity="1" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Morocco Algeria" quantity="1" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Northwestern Europe" quantity="1" owner="Germans"/>
						<unitPlacement unitType="fighter" territory="Northwestern Europe" quantity="1" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Norway" quantity="2" owner="Germans"/>
						<unitPlacement unitType="fighter" territory="Norway" quantity="1" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Bulgaria Romania" quantity="3" owner="Germans"/>
						<unitPlacement unitType="artillery" territory="Bulgaria Romania" quantity="1" owner="Germans"/>
						<unitPlacement unitType="armour" territory="Bulgaria Romania" quantity="2" owner="Germans"/>
						<unitPlacement unitType="infantry" territory="Poland" quantity="4" owner="Germans"/>
						<unitPlacement unitType="artillery" territory="Poland" quantity="1" owner="Germans"/>
						<unitPlacement unitType="armour" territory="Poland" quantity="2" owner="Germans"/>
						<unitPlacement unitType="fighter" territory="Poland" quantity="1" owner="Germans"/>
						<unitPlacement unitType="submarine" territory="7 Sea Zone" quantity="2" owner="Germans"/>
						<unitPlacement unitType="cruiser" territory="5 Sea Zone" quantity="1" owner="Germans"/>
						<unitPlacement unitType="submarine" territory="5 Sea Zone" quantity="1" owner="Germans"/>
						<unitPlacement unitType="transport" territory="5 Sea Zone" quantity="1" owner="Germans"/>
						<unitPlacement unitType="transport" territory="13 Sea Zone" quantity="1" owner="Germans"/>
						
						<!-- Russian Unit Placements -->
						<unitPlacement unitType="infantry" territory="Archangel" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Baltic States" quantity="3" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Belorussia" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Buryatia S.S.R." quantity="3" owner="Russians"/>
						<unitPlacement unitType="factory" territory="Caucasus" quantity="1" owner="Russians"/>
						<unitPlacement unitType="aaGun" territory="Caucasus" quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Caucasus" quantity="4" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="East Poland" quantity="2" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Evenki National Okrug" quantity="1" owner="Russians"/>
						<unitPlacement unitType="factory" territory="Karelia S.S.R." quantity="1" owner="Russians"/>
						<unitPlacement unitType="aaGun" territory="Karelia S.S.R." quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Karelia S.S.R." quantity="5" owner="Russians"/>
						<unitPlacement unitType="artillery" territory="Karelia S.S.R." quantity="1" owner="Russians"/>						  
						<unitPlacement unitType="infantry" territory="Kazakh S.S.R." quantity="2" owner="Russians"/>						  
						<unitPlacement unitType="infantry" territory="Eastern Ukraine" quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Novosibirsk" quantity="2" owner="Russians"/>						  
						<unitPlacement unitType="factory" territory="Russia" quantity="1" owner="Russians"/>
						<unitPlacement unitType="aaGun" territory="Russia" quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Russia" quantity="3" owner="Russians"/>
						<unitPlacement unitType="artillery" territory="Russia" quantity="1" owner="Russians"/>
						<unitPlacement unitType="armour" territory="Russia" quantity="1" owner="Russians"/>
						<unitPlacement unitType="infantry" territory="Soviet Far East" quantity="2" owner="Russians"/>						  
						<unitPlacement unitType="infantry" territory="Stanovoj Chrebet" quantity="2" owner="Russians"/>						 
						<unitPlacement unitType="infantry" territory="Ukraine" quantity="2" owner="Russians"/>						   
						<unitPlacement unitType="infantry" territory="Yakut S.S.R." quantity="1" owner="Russians"/>
						<unitPlacement unitType="submarine" territory="4 Sea Zone" quantity="1" owner="Russians"/>
						
						<!-- Japanese Unit Placements -->
						<unitPlacement unitType="infantry" territory="Caroline Islands" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Formosa" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="French Indo-China Thailand" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Iwo Jima" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="factory" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="aaGun" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Japan" quantity="4" owner="Japanese"/>
						<unitPlacement unitType="artillery" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="armour" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Japan" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Kiangsu" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Manchuria" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="Manchuria" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="Okinawa" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="transport" territory="51 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="destroyer" territory="51 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="carrier" territory="57 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="57 Sea Zone" quantity="4" owner="Japanese"/>
						<unitPlacement unitType="transport" territory="61 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="infantry" territory="61 Sea Zone" quantity="3" owner="Japanese"/>
						<unitPlacement unitType="artillery" territory="61 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="cruiser" territory="61 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="carrier" territory="61 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="fighter" territory="61 Sea Zone" quantity="2" owner="Japanese"/>
						<unitPlacement unitType="battleship" territory="61 Sea Zone" quantity="1" owner="Japanese"/>
						<unitPlacement unitType="transport" territory="62 Sea Zone" quantity="1" owner="Japanese"/>
						
						<!-- British Unit Placements -->
						<unitPlacement unitType="aaGun" territory="Australia" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Australia" quantity="3" owner="British"/>
						<unitPlacement unitType="artillery" territory="Australia" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Burma" quantity="1" owner="British"/>
						<unitPlacement unitType="armour" territory="Eastern Canada" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Egypt" quantity="2" owner="British"/>
						<unitPlacement unitType="artillery" territory="Egypt" quantity="1" owner="British"/>
						<unitPlacement unitType="armour" territory="Egypt" quantity="1" owner="British"/>
						<unitPlacement unitType="fighter" territory="Egypt" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="India" quantity="3" owner="British"/>
						<unitPlacement unitType="artillery" territory="India" quantity="1" owner="British"/>
						<unitPlacement unitType="aaGun" territory="India" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Kwangtung" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Trans-Jordan" quantity="2" owner="British"/>
						<unitPlacement unitType="infantry" territory="Union of South Africa" quantity="2" owner="British"/>
						<unitPlacement unitType="factory" territory="United Kingdom" quantity="1" owner="British"/>
						<unitPlacement unitType="aaGun" territory="United Kingdom" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="United Kingdom" quantity="2" owner="British"/>
						<unitPlacement unitType="artillery" territory="United Kingdom" quantity="1" owner="British"/>
						<unitPlacement unitType="armour" territory="United Kingdom" quantity="1" owner="British"/>
						<unitPlacement unitType="fighter" territory="United Kingdom" quantity="2" owner="British"/>
						<unitPlacement unitType="bomber" territory="United Kingdom" quantity="1" owner="British"/>
						<unitPlacement unitType="infantry" territory="Western Canada" quantity="1" owner="British"/>
						<unitPlacement unitType="transport" territory="2 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="battleship" territory="2 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="destroyer" territory="6 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="transport" territory="9 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="destroyer" territory="9 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="cruiser" territory="12 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="destroyer" territory="12 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="transport" territory="35 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="destroyer" territory="35 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="transport" territory="41 Sea Zone" quantity="1" owner="British"/>
						<unitPlacement unitType="destroyer" territory="41 Sea Zone" quantity="1" owner="British"/>
						
						<!-- Italian Unit Placements -->
						<unitPlacement unitType="factory" territory="Italy" quantity="1" owner="Italians"/>
						<unitPlacement unitType="aaGun" territory="Italy" quantity="1" owner="Italians"/>
						<unitPlacement unitType="armour" territory="Italy" quantity="1" owner="Italians"/>
						<unitPlacement unitType="fighter" territory="Italy" quantity="1" owner="Italians"/>
						<unitPlacement unitType="infantry" territory="Italy" quantity="1" owner="Italians"/>
						<unitPlacement unitType="artillery" territory="Italy" quantity="1" owner="Italians"/>
						<unitPlacement unitType="infantry" territory="Libya" quantity="2" owner="Italians"/>
						<unitPlacement unitType="infantry" territory="Balkans" quantity="2" owner="Italians"/>
						<unitPlacement unitType="armour" territory="Balkans" quantity="1" owner="Italians"/>
						<unitPlacement unitType="transport" territory="14 Sea Zone" quantity="1" owner="Italians"/>
						<unitPlacement unitType="cruiser" territory="14 Sea Zone" quantity="2" owner="Italians"/>
						<unitPlacement unitType="battleship" territory="14 Sea Zone" quantity="1" owner="Italians"/>

						<!-- US Chinese Placements -->
						<unitPlacement unitType="infantry" territory="Fukien" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Hupeh" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Suiyuan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="infantry" territory="Yunnan" quantity="1" owner="Chinese"/>
						<unitPlacement unitType="fighter" territory="Yunnan" quantity="1" owner="Chinese"/>
						
                        <!-- American Unit Placements -->
                        <unitPlacement unitType="infantry" territory="Alaska" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Central United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="factory" territory="Eastern United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="aaGun" territory="Eastern United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Eastern United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="artillery" territory="Eastern United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="Eastern United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="bomber" territory="Eastern United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Midway" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Philippine Islands" quantity="2" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Wake Island" quantity="1" owner="Americans"/>
						<unitPlacement unitType="factory" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="aaGun" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="infantry" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="bomber" territory="Western United States" quantity="1" owner="Americans"/>
						<unitPlacement unitType="transport" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="destroyer" territory="10 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="destroyer" territory="44 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="fighter" territory="44 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="carrier" territory="44 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="transport" territory="50 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="destroyer" territory="50 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="battleship" territory="53 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="transport" territory="56 Sea Zone" quantity="1" owner="Americans"/>
						<unitPlacement unitType="destroyer" territory="56 Sea Zone" quantity="1" owner="Americans"/>
                </unitInitialize>
        
                <resourceInitialize>                      
                        <resourceGiven player="Germans" resource="PUs" quantity="31"/>
                        <resourceGiven player="Russians" resource="PUs" quantity="30"/>
						<resourceGiven player="Japanese" resource="PUs" quantity="17"/>
						<resourceGiven player="British" resource="PUs" quantity="43"/>
						<resourceGiven player="Italians" resource="PUs" quantity="10"/>
						<resourceGiven player="Chinese" resource="PUs" quantity="0"/>
						<resourceGiven player="Americans" resource="PUs" quantity="40"/>
						
                        <!-- <resourceGiven player="Germans" resource="techTokens" quantity="60"/>
                        <resourceGiven player="Russians" resource="techTokens" quantity="60"/>
						<resourceGiven player="Japanese" resource="techTokens" quantity="60"/>
						<resourceGiven player="British" resource="techTokens" quantity="60"/>
						<resourceGiven player="Italians" resource="techTokens" quantity="60"/>
						<resourceGiven player="Chinese" resource="techTokens" quantity="0"/>
						<resourceGiven player="Americans" resource="techTokens" quantity="60"/> -->
                </resourceInitialize>
        </initialize>

		<propertyList>
				<!-- PLEASE KEEP YOUR PROPERTIES IN THIS ORDER!!! -->
				<!-- TYPICAL OPTIONAL PROPERTIES -->
				<!-- Bidding -->
				<property name="Italians bid" value="0" editable="true">
						<number min="0" max="1000"/>
				</property>

				<property name="Russians bid" value="0" editable="true">
						<number min="0" max="1000"/>
				</property>

				<property name="Germans bid" value="0" editable="true">
						<number min="0" max="1000"/>
				</property>

				<property name="British bid" value="0" editable="true">
						<number min="0" max="1000"/>
				</property>

				<property name="Japanese bid" value="0" editable="true">
						<number min="0" max="1000"/>
				</property>

				<property name="Americans bid" value="0" editable="true">
						<number min="0" max="1000"/>
				</property>
				
				<!-- victory options -->
				<property name="Projection of Power" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Honorable Surrender" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Total Victory" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Low Luck" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Low Luck for AntiAircraft" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Low Luck for Technology" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Low Luck for Bombing and Territory Damage" value="false" editable="true">
						<boolean/>
				</property>

				<property name="National Objectives" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Tech Development" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Remove All Tech Tokens At End Of Turn" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Super Sub Defence Bonus" value="0" editable="true">
						<number min="0" max="2"/>
				</property>

				<property name="LHTR Heavy Bombers" value="false" editable="true">
				  		<boolean/>
				</property>

				<property name="Heavy Bomber Dice Rolls" value="2" editable="false">
						<number min="2" max="4"/>
				</property>

				<property name="Paratroopers Can Move During Non Combat" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Paratroopers Can Attack Deep Into Enemy Territory" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Always on AA" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Kamikaze Airplanes" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Battleships repair at end of round" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Battleships repair at beginning of round" value="false" editable="false">
						<boolean/>
				</property>
				<!-- END OF TYPICAL OPTIONAL PROPERTIES -->

				<!-- rules and tech -->
				<property name="WW2V3" value="true" editable="false">
						<boolean/>
				</property>

				<property name="WW2V3 Tech Model" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Use Shipyards" value="true" editable="false">
						<boolean/>
				</property>

				<property name="All Rockets Attack" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Rocket Attacks Per Factory Infinite" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Rockets Can Fly Over Impassables" value="false" editable="false">
						<boolean/>
				</property>

				<!-- These require an associated value in the attachments section above-->
				<property name="Movement By Territory Restricted" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Production Per X Territories Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unit Placement Per Territory Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Place in Any Territory" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unplaced units live when not placed" value ="true" editable="false">
						<boolean/>
				</property>

				<property name="Occupied Territories" value="true" editable="false">
						<boolean/>
				</property>

				<!-- specific rules -->
				<!-- land related -->
				<property name="Units Can Be Destroyed Instead Of Captured" value ="false" editable="true">
						<boolean/>
				</property>
				<property name="Blitz Through Factories And AA Restricted" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Roll AA Individually" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Choose AA Casualties" value="false" editable="false">
						<boolean/>
				</property>

				<property name="AA Territory Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<!-- sea related -->
				<property name="Partial Amphibious Retreat" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Shore Bombard Per Ground Unit Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Naval Bombard Casualties Return Fire Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Hari-Kari Units" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Allied Air Dependents" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Surviving Air Move To Land" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Air Attack Sub Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Ignore Transport In Movement" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Transport Casualties Restricted" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unescorted Transport Dies" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Ignore Sub In Movement" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Defending Subs Sneak Attack" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Sub Retreat Before Battle" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Submersible Subs" value="true" editable="false">
						<boolean/>
				</property>

				<!-- Sub Control Sea Zone Restricted should be FALSE if there are any convoy zones! -->
				<property name="Sub Control Sea Zone Restricted" value="true" editable="false">
						<boolean/>
				</property>

						<!-- Subs Can End NonCombat Move With Enemies allows submarines to end their noncombat movement in a sea zone containing any enemy units, including enemy subs -->
				<property name="Subs Can End NonCombat Move With Enemies" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Previous Units Fight" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Two hit battleship" value="true" editable="false">
						<boolean/>
				</property>

				<!-- production related -->
				<property name="Produce fighters on carriers" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Produce new fighters on old carriers" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Move existing fighters to new carriers" value="false" editable="false">
						<boolean/>
				</property>

				<property name="Land existing fighters on new carriers" value="true" editable="false">
						<boolean/>
				</property>

				<property name="LHTR Carrier production rules" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Unit Placement In Enemy Seas" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Territory Turn Limit" value="false" editable="false">
						<boolean/>
				</property>

				<property name="maxFactoriesPerTerritory" value="1"/>

				<property name="Placement Restricted By Factory" value="true" editable="false">
						<boolean/>
				</property>				
						<!-- Air Battle Rounds means the number of rounds that an Air Battle goes on for. If negative, the battle continues forever until 1 side is eliminated. Default is 1, meaning the battle ends after the first round of combat. -->
				<property name="Air Battle Rounds" value="1" editable="false">
						<number min="-1" max="100"/>
				</property>
				
				<property name="Air Battle Attackers Can Retreat" value="false" editable="false">
						<boolean/>
				</property>
				
				<property name="Air Battle Defenders Can Retreat" value="false" editable="false">
						<boolean/>
				</property>
				
						<!-- Allows normal battles to have Escort aircraft and also be Intercepted by the defender -->
				<property name="Battles May Be Preceeded By Air Battles" value="false" editable="false">
						<boolean/>
				</property>
				
						<!-- Allows Strategic Bombing Raids to have Escort aircraft and also be Intercepted by the defender -->
				<property name="Raids May Be Preceeded By Air Battles" value="false" editable="true">
						<boolean/>
				</property>

				<property name="SBR Affects Unit Production" value="true" editable="false">
						<boolean/>
				</property>

				<!-- to do with neutrals, (set neutrals charge to zero if you plan on attacking neutrals) -->
				<property name="neutralCharge" value="9999999"/>

				<property name="Neutrals Are Impassable" value="true" editable="false">
						<boolean/>
				</property>

				<property name="Neutrals Are Blitzable" value="false" editable="false">
						<boolean/> 
				</property><!--

				<property name="Heavy Bomber Attack Power 3" value="true" editable="true">
						<boolean/> 
				</property>-->

				<property name="National Bonuses" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Pick Tech" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Cat 4" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Cat 12" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Tech Advantages" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Tech Free Round 1" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Tech Free Round X" value="true" editable="true">
						<boolean/>
				</property>

				<property name="Token Free Restricted 1" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Token Buy Forbidden" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Canal Turkey" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Skip CombatMove Before Purchase" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Setup Balance" value="false" editable="true">
						<boolean/>
				</property><!--

				<property name="Setup Balance Default (Allies +9)" value="false" editable="true">
						<boolean/>
				</property>

				<property name="Setup Balance Low Luck (Allies +15)" value="false" editable="true">
						<boolean/>
				</property>-->

				<property name="Use Triggers" value="true" editable="false">
						<boolean/>
				</property>


				<!-- Map Name: also used for map utils when asked -->
				<property name="mapName" value="World War II v3" editable="false"/>

				<!-- notes appear in the notes menu in the main screen, format as html -->

				<property name="notes">
					<value>
					<![CDATA[  
						
						1941 Starting Set-Up <br>
						Credits:
						<br>
						Triplelk Jason Clark - baseline <br>
						Zero Pilot Mike McCaughey - integration <br>
						ComradeKev - custom code and rules<br>
						Seidelin - playtesting<br>
						<br>
						<br>
A Mod by Cernel (rules, code and playtesting) and prastle (rules and playtesting), based on the WWIIv3 Free Tech 1.4 Mod by Zlefin<br>
<br>
						<table border="1" font color="#882222">
						<tr><th><b></b></th><th>dice</th><th>LL</th></tr>
						<tr><td>suggested bid*</td><td>9</td><td>15</td></tr>
						
</table>

<span style="color:#882222">*playing with NO and TD</span><br>
<br>
                           <span style="text-decoration: underline"><b>Your development becomes effective during the Place Units phase</b></span><!-- of your turn (eventually, ignore the warning about too many units being purchased, if you developed Increased Factory Production, since you'll have the additional placement active on the same turn)-->;<br>
though the rolls happen at the beginning of the turn.<br>
<br>
(practically, War Bonds is effective on the same turn, Increased Factory Production is effective on the same turn for placement, but not for repair, while everything else is effective since end turn)<br>
<br>
<span style="text-decoration: underline"><b>Heavy Bombers roll 2 dice at power 3 in attack and 2 dice in bombing raid</b></span>.<br>
<br>
You can Combat Move both before and after Purchase (you have 2 Combat Move phases; one before and one after the Purchase phase) (irrelevant: no actual rule change), yet:<br>
- you must not capture enemy capitals before Purchase (not supported: you have to autolimit yourselves (it may happen only if the capital is left totally defenceless));<br>
- moves validated by Purchase (landing on new carriers) can be made only after Purchase<!--;<br>
- rockets fire only at the end of the Combat Move phase after Purchase (right before Combat)-->.<br>
<br>
(if you want to play the game by the regular phase order, just always skip the first Combat Move phase of each turn or put "Skip CombatMove Before Purchase" on)<br>
<br>
Chinese Combat Move and Combat (chained) phases happen immediately after the same Americans ones, while Chinese Non Combat Move and Place (not chained) phases happen immediately before the same Americans ones (as per correct original rules; except that you can't choose whether to go with Chinese before Americans, or vice versa).<br><!-- 
<br>
Battleships repair at start of Non Combat Move (irrelevant: no actual rule change).<br> -->
<br>
<br>
Main Options<br>
<br>
&nbsp;&nbsp;&nbsp;Default Options On:<br>
<b>Cat 12 + Tech Advantages + Tech Free Round 1 + Tech Free Round X</b><br>
<br>
-to play the regular v3 tech, except activation at Place and Heavy Bombers at attack strength 3, put the aforementioned options off-<br>
<br>
-to play Tech Free only, put Cat 12 and Tech Advantages off-<br>
<br>
<b>Cat 12</b>:<br>
&nbsp;&nbsp;&nbsp;You choose the tech category you want to, among 12 categories (instead of only 2):<br>
<br>
1-AIR TECH<br>
&nbsp;&nbsp;&nbsp;AA Radar<br>
&nbsp;&nbsp;&nbsp;Jet Power<br>
&nbsp;&nbsp;&nbsp;Heavy Bomber<br>
<br>
2-NAVAL TECH<br>
&nbsp;&nbsp;&nbsp;Improved Shipyards<br>
&nbsp;&nbsp;&nbsp;Super Subs<br>
&nbsp;&nbsp;&nbsp;Long Range Aircraft<br>
<br>
3-LAND TECH<br>
&nbsp;&nbsp;&nbsp;Mechanized Infantry<br>
&nbsp;&nbsp;&nbsp;Paratroopers<br>
&nbsp;&nbsp;&nbsp;Improved Artillery Support<br>
<br>
4-PRODUCTION TECH<br>
&nbsp;&nbsp;&nbsp;Increased Factory Production<br>
&nbsp;&nbsp;&nbsp;Rockets Advance<br>
&nbsp;&nbsp;&nbsp;War Bonds<br>
<br>
5-FUEL TECH<br>
&nbsp;&nbsp;&nbsp;Mechanized Infantry<br>
&nbsp;&nbsp;&nbsp;Heavy Bomber<br>
&nbsp;&nbsp;&nbsp;Improved Shipyards<br>
<br>
6-SPACE TECH<br>
&nbsp;&nbsp;&nbsp;Jet Power<br>
&nbsp;&nbsp;&nbsp;Rockets Advance<br>
&nbsp;&nbsp;&nbsp;Long Range Aircraft<br>
<br>
7-RADIO TECH<br>
&nbsp;&nbsp;&nbsp;AA Radar<br>
&nbsp;&nbsp;&nbsp;Improved Artillery Support<br>
&nbsp;&nbsp;&nbsp;Increased Factory Production<br>
<br>
8-METAL TECH<br>
&nbsp;&nbsp;&nbsp;Paratroopers<br>
&nbsp;&nbsp;&nbsp;Super Subs<br>
&nbsp;&nbsp;&nbsp;War Bonds<br>
<br>
9-POWDER TECH<br>
&nbsp;&nbsp;&nbsp;Jet Power<br>
&nbsp;&nbsp;&nbsp;Improved Artillery Support<br>
&nbsp;&nbsp;&nbsp;Super Subs<br>
<br>
10-COMPUTER TECH<br>
&nbsp;&nbsp;&nbsp;AA Radar<br>
&nbsp;&nbsp;&nbsp;Improved Shipyards<br>
&nbsp;&nbsp;&nbsp;War Bonds<br>
<br>
11-PRECISION TECH<br>
&nbsp;&nbsp;&nbsp;Paratroopers<br>
&nbsp;&nbsp;&nbsp;Heavy Bomber<br>
&nbsp;&nbsp;&nbsp;Rockets Advance<br>
<br>
12-LOGISTIC TECH<br>
&nbsp;&nbsp;&nbsp;Mechanized Infantry<br>
&nbsp;&nbsp;&nbsp;Increased Factory Production<br>
&nbsp;&nbsp;&nbsp;Long Range Aircraft<br>
<br>
<!-- Cernel: These are the old categories, before 2015/01/29:
AIR TECH<br>
&nbsp;&nbsp;&nbsp;AA Radar<br>
&nbsp;&nbsp;&nbsp;Jet Power<br>
&nbsp;&nbsp;&nbsp;Heavy Bomber<br>
<br>
NAVAL TECH<br>
&nbsp;&nbsp;&nbsp;Improved Shipyards<br>
&nbsp;&nbsp;&nbsp;Super Subs<br>
&nbsp;&nbsp;&nbsp;Long Range Aircraft<br>
<br>
LAND TECH<br>
&nbsp;&nbsp;&nbsp;Mechanized Infantry<br>
&nbsp;&nbsp;&nbsp;Improved Artillery Support<br>
&nbsp;&nbsp;&nbsp;Paratroopers<br>
<br>
PRODUCTION TECH<br>
&nbsp;&nbsp;&nbsp;Increased Factory Production<br>
&nbsp;&nbsp;&nbsp;War Bonds<br>
&nbsp;&nbsp;&nbsp;Rockets Advance<br>
<br>
BOMB TECH<br>
&nbsp;&nbsp;&nbsp;Paratroopers<br>
&nbsp;&nbsp;&nbsp;Long Range Aircraft<br>
&nbsp;&nbsp;&nbsp;Heavy Bomber<br>
<br>
ROCK TECH<br>
&nbsp;&nbsp;&nbsp;Rockets Advance<br>
&nbsp;&nbsp;&nbsp;Super Subs<br>
&nbsp;&nbsp;&nbsp;Jet Power<br>
<br>
RADIO TECH<br>
&nbsp;&nbsp;&nbsp;AA Radar<br>
&nbsp;&nbsp;&nbsp;Improved Artillery Support<br>
&nbsp;&nbsp;&nbsp;War Bonds<br>
<br>
LOGISTIC TECH<br>
&nbsp;&nbsp;&nbsp;Improved Shipyards<br>
&nbsp;&nbsp;&nbsp;Mechanized Infantry<br>
&nbsp;&nbsp;&nbsp;Increased Factory Production<br>
-->
<!-- <br>
You get the tech by original rules, except that, being 3 techs per category, each tech starts with a 1/3 probability to be got, upon choosing the respective category.<br> -->
<br>
Cat 4:<br>
&nbsp;&nbsp;&nbsp;You choose the tech category you want to, among only the first 4 of the previous 12 categories (they are just the original categories split in half).<br>
<br>
Pick Tech:<br>
&nbsp;&nbsp;&nbsp;You choose the tech you want to (v2 style).<br>
<br>
<b>Tech Advantages</b>:<br>
&nbsp;&nbsp;&nbsp;Every power has one or more techs already active start game; by power:<br>
<br>
Germany:<br>
&nbsp;&nbsp;&nbsp;"Paratroopers";<br>
Japan:<br>
&nbsp;&nbsp;&nbsp;"Super Subs";<br>
Italy:<br>
&nbsp;&nbsp;&nbsp;"Improved Shipyards";<br>
United States:<br>
&nbsp;&nbsp;&nbsp;"AA Radar",<br>
&nbsp;&nbsp;&nbsp;"Improved Shipyards";<br>
United Kingdom:<br>
&nbsp;&nbsp;&nbsp;"AA Radar",<br>
&nbsp;&nbsp;&nbsp;"Improved Shipyards";<br>
Soviet Union:<br>
&nbsp;&nbsp;&nbsp;"Improved Artillery Support",<br>
&nbsp;&nbsp;&nbsp;"Increased Factory Production".<br>
<br>
<b>Tech Free Round 1</b>:<br>
&nbsp;&nbsp;&nbsp;Every power (except China) gets 6 free tokens start turn round 1.<br>
<br>
<b>Tech Free Round X</b>:<br>
&nbsp;&nbsp;&nbsp;Every power (except China) gets 6 free tokens start turn every X rounds (recurring since start game or since the last round new free tokens were received, whichever the latest); by power:<br>
Germany 4;	Japan 5;	Italy 6;<br>
United States 3;	United Kingdom 5;	Soviet Union 6.<br>
So, with Low Luck, Americans will get a new tech on turns 3, 6, 9, 12...<br><!--
Germans on 4, 8, 12, 16...<br>
British and Japanese on 5, 10, 15, 20...<br>
Russians and Italians on 6, 12, 18, 24...<br> -->
<br>
&nbsp;&nbsp;&nbsp;If both "Tech Free Round 1" and "Tech Free Round X" are on, you get the free tokens on the first turn and every X turns thereafter, as per above values.<br>
So, with Low Luck, Americans will get a new tech on turns 1, 4, 7, 10...<br>
Germans on 1, 5, 9, 13...<br>
British and Japanese on 1, 6, 11, 16...<br>
Russians and Italians on 1, 7, 13, 19...<br>
<br>
(the free tokens are actually assigned at end turn of the previous round, not start turn)<br>
(as normal, whenever you gain a tech, all tokens are discarded; so, with Low Luck, buying tokens on the same turn of the Free Tech one, or anyway buying so many tokens to end up with more than 6 total, is a waste)<br>
<br>
Token Free Restricted 1: You receive, from any Tech Free options, only 1 token, each time (instead of 6).<br>
<br>
Token Buy Forbidden: You cannot buy tokens.<br>
<br>
<br>
Other Options<br>
<br>
National Bonuses: players start the game having the income from National Objectives.<br>
&nbsp;&nbsp;&nbsp;(+5 PUs Germans, +5 PUs Russians, +5 PUs Japanese, +5 PUs British, +5 PUs Italians, +15 PUs Americans)<br>
<br>
Super Sub Defence (set "Super Sub Defence Bonus" to 2): submarines attack and defend at 3, with the "Super Subs" tech.<br>
&nbsp;&nbsp;&nbsp;(this option makes the categories averagely more balanced, enhancing variety)<br>
<br>
LHTR Heavy Bombers: Pick the best of 2 dice for each bomber (attack power 3) (1 dice at 4, like normal bombers, with Low Luck).<br>
&nbsp;&nbsp;&nbsp;(<!--despite the fact that this is how it works in the last version of the original game, -->I advise not to put this option on, since a nerfed Heavy Bomber tech sensibly unbalances the game value of the different technologies (even though Heavy Bomber is powerful, Long Range Aircraft or Paratroopers can be even more useful))<br>
<br>
Raids May Be Preceeded By Air Battles: Works by original rules (Fighter intercepts at 2 and escorts at 1 (at 2 with Jet Power); Bomber is defenceless).<br>
<br>
Canal Turkey: No sea units may move into or out of 16 Sea Zone.<br><!-- 
<br>
Canal Northwestern Europe (not supported: you must autolimit yourselves): You can go to and from 5 Sea Zone and 6 Sea Zone only if you own Northwestern Europe at the beginning of your turn.<br>
<br>
Remove All Tech Tokens At End Of Turn: You roll tech tokens only one time (the tokens you roll are always removed after rolling) (Low Luck Free Tech is unaffected by this option, since you automatically get one tech).<br>
<br>
<br>
General Notes<br>
<br>
All Game Options, except "Tech Advantages", can be switched on or off during the game, but some of them will have effect (via triggers) depending on the setting at start turn, of the current turn (before the Research Technology phase); not the current ones. "Tech Advantages" takes effect only once at start game (before the Research Technology of the first Germans turn). Anyway, you are never supposed to change any settings mid game.<br>
The options changing the tech categories have the following hierarchy (dominant first): "Pick Tech", "Cat 12", "Cat 4". Anyway, you are never supposed to have more than one of them checked.<br>
<br>
<br>
Highlights<br>
<br>
Low Luck Free Tech is the same as Zlefin's one, except that the waiting turns, to get an extra Tech, are modified (balanced) this way: +1 Germany, -1 Italy, -2 Soviet Union.<br>
Allowed "Subs Can End NonCombat Move With Enemies", as per original rules.<br> -->
<br>
<br>
Alternatively to the suggested bids, you can put "Setup Balance" on, to have a better balanced setup (you can still bid), for default options or default options but Low Luck on.<br>
<br>
If Low Luck is off, Setup Balance adds:<br>
1 artillery Caucasus,<br>
1 armour Egypt.<br>
<br>
If Low Luck is on, Setup Balance adds:<br>
1 infantry Karelia S.S.R.,<br>
1 infantry Caucasus,<br>
1 artillery Eastern Ukraine,<br>
1 armour Egypt.<br>
<br>
<br>
						<b>Technology</b><br>
         				*** Air Tech ***<br>
        				AA RADAR- AA hit on 2 or less<br>
        				JET POWER- fighters attack at 4<br>
        				HEAVY BOMBER- roll 2 dice at 3 for each bomber in attack and 2 dice for each bomber in bombing raid<br>
        				<br>
         				*** Naval Tech ***<br>
        				IMPROVED SHIPYARDS- submarine, transport and destroyer costs reduced by 1; cruiser cost reduced by 2; carrier and battleship costs reduced by 3<br>
        				SUPER SUBS- submarines attack at 3<br>
        				LONG RANGE AIRCRAFT- aircraft range increased by 2<br>
        				<br>
         				*** Land Tech ***<br>
        				MECHANIZED INFANTRY- armours may carry 1 infantry each<br>
        				PARATROOPERS- bombers may carry 1 infantry each into combat (both units must begin their movement in the same territory; the bomber can't make a bombing raid; the bomber must stop in the first territory it enters that was enemy owned at start turn; if the attacked territory has only AA and no other defending units, the AA are captured with no battle; if the bomber is hit by AA, the infantry it carries is also destroyed; paratroopers alone have no way to retreat; if retreat is possible, paratroopers retreat together with all other land units)<br>
        				IMPROVED ARTILLERY SUPPORT- artillery support 2 infantry<br>
        				<br>
         				*** Production Tech ***<br>
        				INCREASED FACTORY PRODUCTION- factories produce 2 additional units, if territory value is 3 or greater; repair 1/2 price, rounded up<br>
        				ROCKETS ADVANCE- AA conduct rocket attacks, with a range of 3, for 1d6 damage to production (each factory may only be targeted once per turn, and only 1 rocket in each territory may fire) (AA conducting rocket attacks can't move)<br>
        				WAR BONDS- collect a 1d6 extra PUs each turn<br>
<!-- Cernel: This is the original listing, but with descriptions modified as above:
         				*** Air/Naval Tech ***<br>
        				SUPER SUBS- submarines attack at 3<br>
        				JET POWER- fighters attack at 4<br>
        				IMPROVED SHIPYARDS- submarine, transport and destroyer costs reduced by 1; cruiser cost reduced by 2; carrier and battleship costs reduced by 3<br>
        				AA RADAR- AA hit on 2 or less<br>
        				LONG RANGE AIRCRAFT- aircraft range increased by 2<br>
        				HEAVY BOMBER- roll 2 dice at 3 for each bomber in attack and 2 dice for each bomber in bombing raid<br>
        				<br>
         				*** Land/Production Tech ***<br>
        				IMPROVED ARTILLERY SUPPORT- artillery support 2 infantry<br>
        				ROCKETS ADVANCE- AA conduct rocket attacks, with a range of 3, for 1d6 damage to production (each factory may only be targeted once per turn, and only 1 rocket in each territory may fire) (AA conducting rocket attacks can't move)<br>
        				PARATROOPERS- bombers may carry 1 infantry each into combat (both units must begin their movement in the same territory; the bomber can't make a bombing raid; the bomber must stop in the first territory it enters that was enemy owned at start turn; if the attacked territory has only AA and no other defending units, the AA are captured with no battle; if the bomber is hit by AA, the infantry it carries is also destroyed; paratroopers alone have no way to retreat; if retreat is possible, paratroopers retreat together with all other land units)<br>
        				INCREASED FACTORY PRODUCTION- factories produce 2 additional units, if territory value is 3 or greater; repair 1/2 price, rounded up<br>
        				WAR BONDS- collect a 1d6 extra PUs each turn<br>
        				MECHANIZED INFANTRY- armours may carry 1 infantry each<br> -->
        				<br>
        				<br>
						<b>Victory Conditions</b><br>
        				Total Victory - 18 Victory Cities<br>
        				Honorable Surrender - 15 Victory Cities<br>
        				Projection of Power - 13 Victory Cities<br>
        				<br>
        				<br>
        				<b>National Objectives</b><br>
        				<i>Germany: Lebensraum-</i><br>
        				+5 PUs if Axis control France, NW Europe, Germany, Czechoslovakia, Bulgaria, and Poland.<br>
        				+5 PUs if Axis control 3 of Baltic States, E Poland, Ukraine, E Ukraine, and Belorussia.<br>
        				+5 PUs if Axis control Karelia or Caucasus.<br>
        				<br>
        				<i>Japan: The Greater East Asia Coprosperity Sphere-</i><br>
        				+5 PUs if Axis control Manchuria, Kiangsu, and French Indo China.<br>
        				+5 PUs if Axis control 4 of Kwangtung, E Indies, Borneo, Philippine Islands, New Guinea, and Solomon Islands.<br>
        				+5 PUs if Axis control 1 of Hawaiian Islands, Australia, or India.<br>
        				<br>
        				<i>Italy: Mare Nostrum-</i><br>
        				+5 PUs if Axis control Italy, Balkans, Morocco, and Libya and no enemy surface ships in sea zones 13, 14, or 15.<br>
        				+5 PUs if Axis control 3 of Egypt, Trans Jordan, France, and Gibraltar.<br>
        				<br>
        				<i>United States: The Arsenal of Democracy-</i><br>
        				+5 PUs Allies control W U.S., C U.S., and E U.S.<br>
        				+5 PUs if Allies control Philippine Islands.<br>
        				+5 PUs if Allies control France.<br>
        				+5 PUs if Allies control 3 of Midway, Wake Island, Hawaiian Islands, and Solomon Islands.<br>
        				<br>
        				<i>United Kingdom: The British Empire-</i><br>
        				+5 PUs if Allies control E Canada, W Canada, Gibraltar, Egypt, Australia, and South Africa.<br>
        				+5 PUs if Allies control any territory originally controlled by Japan.<br>
        				+5 PUs if Allies control France or Balkans.<br>
        				<br>
        				<i>Soviet Union: The Great Patriotic War-</i><br>
        				+10 PUs if Allies control 3 of Norway, Finland, Poland, Bulgaria, Czechoslovakia, and Balkans.<br>
        				+5 PUs if Russians control Archangel and no allied forces in Russians controlled territories.<br>
        				<br>
        				<br>
						<i>China: Chinese Resistance & The Flying Tigers </i><br>
        				+1 infantry for every two territories controlled by Chinese at the beginning of its turn.  Place unlimited, but only in Chinese territory with less than three Chinese units at start phase.<br>
        				Chinese units, including the Chinese fighter, may enter Chinese territory and Kwangtung only (no entering sea zones).<br>
<br>
<br>
<br>
<br>
Original Game: "WWIIv3 1941 Free Tech" version="1.4".<br>
Changes by Cernel, Last Edited November 2015.<br>
        				
        				
        
					]]>	
					</value>
				</property>

        </propertyList>
</game>
						<!-- 
						WW2V2 XML by Zero Pilot 9.08
						Triplelk Jason Clark - baseline
						Zero Pilot Mike McCaughey - integration
						ComradeKev - custom code and rules
						Seidelin - playtesting
						Veqryn - Minor updates for engine 1.2.5.x, and again for engine 1.3.x.x
						-->