@RoiEX said in Join the TripleA TEAM!:
Hosting is not something we want the regular user to have to do on their own, it's a "power-user-only" feature. That's why there hasn't really been throughout documentation.
What we really should document is all the potential command-line options. I'll come back to this later.
Ah, yes. That would help a lot. Still doesn't reduce the benefit of having a nice script / Docker Hub image, though.
I ended up with an approach that requires some manual configuration, but works for everyone that bothers to try. See https://forums.triplea-game.org/topic/1970/how-to-host-using-a-relay-service for more information.
Yeah, I saw that. It's not particularly satisfying, but it works. SSH port forward, but for people without SSH boxes.
I'm not entirely sure what you mean. There are basically "2 ways" to host. If you're trying to register your server at the lobby, the lobby will check if it actually can establish a connection and the client will shut down if it can't open a TCP connection. However if you don't try to connect with a lobby in the first place and try to host "locally" you should be able to ssh-forward as much as you want.
Ah, I see. I guess there's a feature request here for "tunnel mode" to allow port-forwarding with the lobby.