@Hepps Thanks for your help.
I'm not sure which one I like better. I'll have to try it both ways.
Thanks for the advice.
My friends and I are already in the habit of calculating averages and carefully considering the math when we've played A&A Global 40, but the dice often are such that we have to re-evaluate the situation.
For instance, last game I played as Germany and Italy and my ally Japan got into a defensive fight with the US fleet at Japan (SZ 6). The battle calculator gave Japan a 5% chance of winning but he won anyway, with two damaged BBs to spare. His three defending subs also all rolled ones. I just about fell out of my chair at the luck...
I'm honestly not sure I like the idea of low luck only because it seems to turn the game into a number crunching simulator. I'd appreciate some more food for thought on the topic though, since maybe I'm missing the point of it.
Hey everyone, I'm new here.
I was showing this truly awesome map to some friends of mine and suggesting we start a match of it.
There is something, however, that is confusing me: the dice rolls for combat. It seems to me that units do not roll individually as in Axis and Allies but rather add to each other. As an example, it seems having enough infantry to go over the 12 threshold will guarantee a hit and whatever is left over will be rolled for; or attacking with two German subs will give you one roll at six rather than two at three. Can someone clarify this for me? Is this how it's supposed to be?