Perhaps using the vertical "|" for the divisions between independent values... eg. A|D|M 1|2|1.
I think "A-D-M 1-2-1" is processed faster by the brain than "A|D|M 1|2|1".
Version 10597. Example: in LME, try to move from Isengard to the Gap of Rohan.
The route finder finds the route with mountains territory effect along the way, which most units can't enter. It can't find the valid route through Nan Curunír. In fact, the route finder almost invariably chooses the route through the mountains in different parts of the map too (regardless of the order in which territories and connections are listed in the xml). While this is at most a minor annoyance for humans, I have the suspicion that this affects the AI as well.
@redrum I agree with @Cernel that movement should not be grouped together with Att/Def values. Properties that I would put in the same line / same general area: type (land, sea, air), movement, fuel cost; and all transport related properties (transport/carrier cost/capacity, land transportability, air transportability etc.)
@simon33 With some xml knowledge, adding a map option that disables an objective requires changing ~7 lines per objective, and done en masse at most 2 minutes per objective. Just create a new map option, a condition that checks for the map option and add that check as an additional condition option to the objective.
Example modification of POS2:
<attachment name="objectiveAttachmentGermans1_EasternEurope" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="objectiveValue" value="4"/> <option name="alliedOwnershipTerritories" value="East Balkans:Eastern Europe:Ukraine S.S.R.:Belorussia:West Russia:Norway:Karelia S.S.R.:Archangel:Caucus" count="7"/> </attachment>
<attachment name="THIS_IS_THE_CONDITION_TO_BE_ADDED" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="gameProperty" value="THIS IS THE MAP OPTION TO BE ADDED"/> </attachment> <attachment name="objectiveAttachmentGermans1_EasternEurope" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="condition" value="THIS_IS_THE_CONDITION_TO_BE_ADDED"/> <option name="objectiveValue" value="4"/> <option name="alliedOwnershipTerritories" value="East Balkans:Eastern Europe:Ukraine S.S.R.:Belorussia:West Russia:Norway:Karelia S.S.R.:Archangel:Caucus" count="7"/> </attachment>
And, to the end of the xml:
<property name="THIS IS THE MAP OPTION TO BE ADDED" value="true" editable="true"> <boolean/> </property>
How did you upload this zip this way that you get it downloaded directly with the link. How does this work?
There is a big green "Clone or download" button on GitHub. When clicked, anoher button named "Download ZIP" appears. Right click that button and copy the link adress. Alternatively, you can manually type
/archive/[branchname].zip after the link of the GitHub repo.
I would also remove the "Large" at start, if that is meant to be comparative to the other LotR we already have, as this is definitely a map in its own right, not an enlarged variant of something else.
People refer to this map as Large Middle Earth or LME. My guess is that people would still refer to it this way even if the map name was changed. But it's just a guess.
My suggestion would be:
"Lord of the Rings - The Battle for Arda"
That would be slightly confusing, because the game is not about the War of the Ring. (As if I couldn't include a War of the Ring scenario...).
How about having combat move before purchase?
Ehm... not sure
Also, I believe here air should be able to land on conquered territories
Is this even possible?
just way to much crap to try and filter through in the XML
Why, is ten thousand lines of XML so much? Anyway, so it seems best if I focus on unit tooltips and game notes for now to make it accessible to players.
The new wizard you put in for Saruman and the High Elves... looks like the silhouette for a witch Halloween costume.
Lol. I'll redraw it.
Hornburg shows 3 PUs on the map but actual value is 1 PU
If dragons lose 2 HP in battle then they can't move afterwards to land
Fixed - 2.0.1 is out. Dragons now don't change into dragon_hit2 after taking 2 damage - this must be causing the bug and it's purely visual. @redrum you might want to look into why air units can't land if changed mid-battle.
Last morning fix for a while.
Large Middle Earth - The Battle For Arda (version 2.0.1)
Download latest prerelease -> Download map -> Unzip -> Put into downloadedMaps folder -> Play!
I'll be away for a week. I might or might not be able to check the forum, but I definitely won't be able to start TripleA or do anything other than using the forum.
I'm releasing because unit rework is mostly done, but I don't know how much the units are worth. The map is in playable state I think, so feel free to give it a try. I warmly welcome any savegames, whether PvP or single player. I'm also waiting for your suggestions for tweaking units stats/costs.
State of the map can be summarised as follows:
Some important points:
Here is another thing that will probably be helpful for you in deciphering the xml to learn unit abilities. Large Middle Earth TagX.xml - the game xml is generated from this.
Ask any questions, leave any suggestions, I will read them (eventually). Have fun!
We've had challenges on getting enough pre-release testers to make that a reality so any help is appreciated.
At the moment I'm way too busy. I'll see how much time and energy I'll have for that.