Is there a newer thread on this map, and is it still actively maintained?
Actively maintained? Well, sort of. I would want to, but it's not always possible.
Rohan Saruman is connected to that and balance is good as well, although odd from lore perspective that it's Sauraman defending against Rohan all game rather than the opposite. From game balance point of view this works well though, as Evil is on a timer to win somewhere else before Suaraman falls.
It's a very difficult part of the map to balance. If Saruman would be stronger (I mean 4 or so additional units), Rohan would be swiftly crushed.
Angmar can hold for a very long time behind walls but is it is always the first to fall on the evil side, and the collapse in territory is always within Turn 2.
Yes, pretty much. But I want to avoid stacking even more production into their cities.
Goblin archers are totally useless, at 1/2 compared with 2/3 for goblin spearmen, they are useless even with the range support. Unless the enemy has huge stacks of eagles, it's not useful at all.
They get large bonuses in hills and forests. Goblin archers are one of the strongest units against Lórien IMO.
The free people Pony riders is way too good for a 4 cost unit. Either make it cost 5, or make it a 1/1. Just the 4 move 1HP unit is worth 4, even if it has minimal combat value. While the regular hobbits aren't bad, they are completely overtaken by the choice of pony riders.
I was just about to nerf pony riders last time when life started happening.
I feel the new map is too busy with too many abilities. I understand the joy of creation, but each change has a high chance of limiting legitimate options while introducing trap options.
Well, I boldly went where no man had gone before, to see what was there, what worked and what didn't... I've learned a lot from it, and although I would do many things differently, I don't regret the slightest bit of work I've put into it. My very goal with this map was to show the world that units can be more than just 3 numbers, even in premodern settings.
About the balance. Good will win 10/10 times in this map, given equal skill level on both sides. Good start with more TUV, PU and Production. Good also is in a much stronger position to begin with.
Much of that TUV advantage is just walls. Also, there are other factors in play, not just raw stats. Maybe Good is somewhat stronger though.
Angmar is alone vs 5 other teams, that is like a chess game where white side has 5 moves for every move on the black side.
Having the same number of units distributed among 5 players means more canopeners, but it also means you can only use a fifth of your total force in a single attack, which makes taking fortified positions difficult. It's a tradeoff. The problem with Angmar is not that there are 5 players against them, but that those 5 players are like 3 times as strong as them.
Rohan is not under any pressure from Saruman in the start of the game, their units are much stronger, and they start with more. In 2 turns Freefolk can attack Saruman in the rear.
Yes, but I don't think this can really be resolved without changing the map itself (or creating even more problems).
Anyway. Here is a save game. It is a 5 player, game 3 good vs 2 evil.
Hi, Flanagan here, creator of the original Middle Earth map and units. I just wanted to say this looks great and give my approval and support.
Hi! I forgot to mention anywhere how shamelessly I ripped off or stole some unit images, player colors, game notes format and whatnot from that old map of yours. But probably everyone knows it anyway. Thanks a lot for that map. It was one of my favourites back then, when I found TripleA. You probably deserve a line in the credits for all that.
Some have commented that Angmar is near impossible to play successfully. It would be easier for Angmar if they had a really cheap defensive unit to stack up or to go out with the Dragons. Bats could be added to Angmar too. Such cheaper units could help soak hits to prevent dragons from dying as easily in border territory skirmishes and help maintain a land buffer between Angmar's capital and her enemies. In addition, Arnor could be weakened (fewer unit options and no starting ramparts) and depend on allies to stand up to a full-on Angmar assault
That sounds like too much. If Angmar is on the offense, then where exactly does Good have a chance at gaining ground? I'm not saying they should collapse immediately like they do now, but if they can go on a rampage, that has to mean Evil is clearly favored. But I do see your point.
I believe that the North Kingdom was an abandoned, wild and sparsely populated region in the LotR.
At the time of the War of the Ring, Arnor didn't exist, nor did Angmar. Annuminas, Fornost, Amon Sul, Carn Dum were all in ruins and mostly or completely abandoned. But this is not the War of the Ring, this is the Battle for Arda, where these factions exist in their full glory... well, alright, in some of their former glory.
It appears that Lorien is vulnerable to a combined Saruman and Orc assault strategy. However, this could be dissatisfying since the Saruman/Rohan conflict is so central to the books/movies. Anything to make the Saruman/Rohan conflict more central to the game would be of interest to fans, I believe.
Third (?) comment mentioning how bad the Rohan-Saruman front is. Which it is. Unfortunately, I don't have good ideas to solve this, aside from significantly overhauling the layout of territories around Rohan. Which is a lot of work, and importantly, a lot of work not only for me.
If more evil players are needed, a Variags of Khand player could be added. Make them with fast moving units (perhaps similar to Rhun). They could choose to move North or West, which would add more variation in play from game to game.
There is a reason they were removed at some point since the old Middle Earth map. They aren't fun. Too small, too far away from anything, and only roughly 1 canonical locations available to work with. Even the much larger Harad is struggling with similar problems.
Thanks, everyone, for all your feedback and supportive words! I've read and considered all of your points, even if I didn't respond to each one of them. It's possible that some update is going to come in the near future. I'll also try to respond faster next time, I'm probably not setting a very high bar with that.