@redrum The north trio will lose at least 1 capital and be almost completely overrun in 2 turns. I don't see a compensation for that, especially since Evil is about 200 TUV ahead (without walls). I would have pushed it further if this was a competitive game, but the objective of the balance testing is mostly done, I think. Evil appears to have some sort of positional advantage inherent to the structure of the map, since at the start of the game they are significantly behind on production and have no TUV advantage.
But then both @epinikion and you disagree that Good is behind... maybe there is a point in continuing for several turns.