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    beelee

    @beelee

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    Best posts made by beelee

    • New Release

      Been having a lot of fun with it 🙂 Still getting used to all the bells and whistles. Although I've played around with it before, I really like the, what did I buy ? and what do I have to move? It's saved me a few times already.

      I know there's a lot of other cool stuff to discover and even though it's having a few birth pains, I think it's a major improvement. Actually, I think this is a High Water mark for TripleA. A ton of diverse Maps, a pile of Players, multiple Developers, makes me say a Big Thank You to All who make it happen.

      The World is a better place with Triplea

      Rock On !!!.png

      posted in Announcements
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      beelee
    • TripleA Rocks !

      Just a rah rah for everyone that makes it happen : )
      Go TripleA : )

      posted in The War Club
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      beelee
    • Have Movement Prompt Pick Lowest Unit First

      so these would be reversed:

      Screenshot from 2020-01-25 19-51-17.png

      posted in Feature Requests & Ideas
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      beelee
    • RE: Website Improvements

      Thank You Triplea

      Couldn't find the previous thank you thread so...been a while and just wanted to say I really appreciate what redrum, Roix, Dan Van Atta, ssloff ( haven't seen you in a while hope all is good ). You guys been kicking ass.

      Thanks to prastle, panther, cernel, hepps and well... there's a whole bunch of you 🙂

      Thanks for making triplea cool. It makes a few people happy and they then make more people happy 🙂

      Peace Out

      Rock On TripleA

      posted in Development
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      beelee
    • Thank You to Everyone who made the Latest Stable

      Your Hard Work is Greatly Appreciated

      posted in The War Club
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      beelee
    • RE: I need help for to fix the error

      yea, even though we're open source here, it'd be a common courtesy imo. Especially with CrazyG's map being basically brand new.

      posted in Map Making
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      beelee
    • Global 40 House Rules

      I know there's not many or if any : ) Global players here, but figured i'd post this in case someone who's interested stumbles across it. : )

      This was originated by Black Elk over at the A&A .org site. While it has morphed into something a little different, the core ideas remain.

      Basically, it adds house rules to the Global 40 game using technologies and map options. There are currently 47 or so, of these.

      These are house rules that experienced A&A players have used over the years. Wanted to add the ability to try them on triplea, hence this thread. : )

      Anyway, if you're interested, it's under "Experimental" "Global 40 House Rules" in "Map Downloads".

      posted in Maps & Mods
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      beelee
    • RE: Join the TripleA TEAM!

      @redrum not volunteering 🙂 but "Promoter" might be a cool job for those that are enthusiastic but don't want or know how to do the other positions.

      posted in Announcements
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      beelee
    • Thank You Developers

      Noticed no PRs on Git. Don't recall ever seeing that. Haven't seen @ssoloff in a while. Hope you're still a part of the program : ) Thanks for your work.

      Thanks to Redrum, Dan and Roi. You guys rock : )

      ok feature request since i can't figure out how to give a atta boy without a topic : )

      posted in Feature Requests & Ideas
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      beelee
    • RE: How to Delete maps From "triplea-maps" on Git

      @LaFayette Thanks for the replies everyone. Yea what happened was is a couple years ago I added Schultz's map with the dashes then added another one with the underscores when I saw dashes weren't supposed to be used. I couldn't delete the first one and asked someone to do it but... 🙂 so anyway, there are two right now.

      I wasn't real familiar with git then and not a whole lot better now : ) although i did learn about the rename thing today : ) so I thought I couldn't delete the one with dashes and turns out I can't.

      Yea Panther was correct as I've deleted repos before but "settings" doesn't show up for deleting the schultz map. So yea someone else will need to do it.

      posted in Map Making
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      beelee

    Latest posts made by beelee

    • RE: Removing Map XML Game Version

      @LaFayette I met map version. I join a bot with map/game version 1.93 and I have 1.94 and it crashes the game. So would be game xml version.

      posted in Map Engine Development
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      beelee
    • RE: want to play older maps etc on the new version of triple a

      @tek open your triplea folder and go to downloadedMaps and then put the game/map in there.

      posted in Player Help
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      beelee
    • RE: Removing Map XML Game Version

      yea having it so you can't join a bot with a different version and thus crashing it would be nice. I just use the version to basically keep track of changes.

      Maybe a notification that one has wrong version when they try and join/play a game ? Or maybe I'm misunderstanding here

      posted in Map Engine Development
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      beelee
    • RE: Lend-Lease (in singleplayer, not multiplayer games)

      The Americans actually went a little too heavy with their air forces. They had to take a bunch of higher quality ? smart type guys that were supposed to have safe jobs into the infantry in 44. It actually worked out well for them.Ambrose talks about it in "Citizen Soldier".

      I think the USA topped out around 9 million if I remember right. Soviets had like 47 million in their national guard. Forget what it was called.

      posted in Map Making
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      beelee
    • RE: Over the Top- new WWI mod

      @GenerationKILL

      Hey General. Put the sword down and grab something 30 caliber. 🙂

      You should play a game in the lobby. You need some visibility.

      This is a Monster Game just waiting to take off : )

      posted in Maps & Mods
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      beelee
    • RE: Idea: Change LL - Neutralized Subs Roll With Main Combat Roll

      @ubernaut said in Idea: Change LL - Neutralized Subs Roll With Main Combat Roll:

      @LaFayette destryoers do not negate subs powers in TWW

      I haven't followed too closely here, but G 40 House Rules mod uses Destroyers that are not "isDestroyer" as well.

      Idk if that affects the proposed change, but it's a key part of how the mod works.

      posted in Feature Requests & Ideas
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      beelee
    • RE: Unable to Load Polygons.txt Error

      @Contango something else I noticed. You have upper case on mapName. I think it needs to be lower. In the xml

      posted in Map Making
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      beelee
    • RE: Unable to Load Polygons.txt Error

      @Contango Hmm...so your git one isn't working but the local one that you tested on and then uploaded to git does ? If so maybe try adding map from your working local to the git repo again. Check to make sure it didn't have any fails or errors. If on terminal I've blown by them before.

      You can merge that yourself without updating the map yaml and waiting for it to be merged. Probably best to do that and when it works then update yaml. Make sure to make different version number for the non yaml as well.

      When I get it working locally, I copy and save to a folder with that version number and then go to new number when I add to it and test until that works and then repeat the process.

      I usually keep all the versions for quite a while until I'm sure it's working correctly. It might fire up and run but when you get 20 rounds in to a test game you see another problem sometimes.

      Anyway, not sure if that's what you meant, but you're real close, so as you said, probably something simple.

      Edit
      Actually I think I remember seeing that error recently. Think it was over the top and it was a naming file structure error. I guess just double check everything against how Frostion did it.

      posted in Map Making
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      beelee
    • RE: Forming a "Maps Team"

      @Trevan said in Forming a "Maps Team":

      We are getting lots of issues reporting on missing images. Almost all of those issues are because the map is actually missing the images. Would the map team help with managing those issues?

      Do all the older ( pre git ) maps have a repo ? I know some do and my guess is probably that they all do.

      So if one was to go through the issues, pick one that has missing image, clone that repo and add the image if necessary, make sure it works, and then self assign that issue and do a PR, would that work ?

      Try for the best image one can get, within reason, but even a generic one would prevent the error.

      I wouldn't want to be part of anything formal, but if the above would work, I could try and knock some out.

      posted in Announcements
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      beelee
    • RE: Unable to Load Polygons.txt Error

      @Contango Idk if it makes a difference but warcraft has the description with map. That's how I've always seen it done too.

      Screenshot from 2020-12-22 15-42-42.png

      Screenshot from 2020-12-22 15-43-15.png

      Your Description is after you open map. As I said Idk if it matters but you could try it.

      Edit
      Also you have a text file of some sort along with the png. Haven't seen that either so maybe just call the folder description with just the png and put it with map right after you open the master

      posted in Map Making
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      beelee