No reason to be sorry : )
Be a good test to see if they fire up anyway
BM Rules are here:
Thought they were self explanatory. What do you think needs further explanation ? I will update accordingly.
Not all of the BM Rules work unless you activate some other options. China Guerrillas and FTR Escort A2 D2 I think are the only ones.
Let me know if something is still not clear. This is a work in progress
Hmm... the notification at game start isn't clear enough ? i thought "Game Notes" explained everything ?
Not trying to be combative, just want to know what wasn't clear. : )
Just in case it's a simple misunderstanding , the BM Rules are explained lower down after the change log ones for G 40
Was trying to convoy a territory for less than it's PU value. When I set the PU value in the convoy trigger to what I wanted, it just changed the territories PU value to that. I'm thinking this isn't possible.
Was wondering if it's worth making a feature request over. Would anybody use something like that ? It would allow a way to limit how much a TTy could be convoyed basically. I suppose you could have it work for blockade as well.
You got it working it sounds like ? I still struggle with a lot of things mint and while it does some good/cool things, It can also be frustrating.
In case you aren't aware of this place:
[link text]https://forums.linuxmint.com/viewforum.php?f=90&sid=c9b46238384a85dcd203d39f7278aa82(link url)
it's a good place for info
If i remember right it was DL ing the wrong java for me for some reason
Oh Yea the IBM one was no good. Anyway looks as if you figured it out
Have the option for "isStrategicBomber" not to have any hitpoints in non strategic bombing combat. It can still be shot down in "AirBattle" and count as a hitpoint then.
And while were at it : ) have "AirBattle" die side be able to be different than their regular combat die side. So it would be kinda like AA. You could have a 12 sided die for "AirBattle" and a six sided for regular combat.