Not exactly sure where to post this. Do you think we should have a link to A&A.org on the front page ? I know there's one under community on the triplea-game site. Just wonder if you think it's worthwhile to have here.
Posts made by beelee
RE: How do invisible units work ?
Hmm...yea that's what I thought. I haven't tried your unit yet, so maybe it'll work. The more I think about it though, I don't think the invisible unit will solve what I'm trying to do. It's good to know how they work though.
Basically I need a different players unit be able to allow placement of a another players unit. I thought with nation specific units, it'd work. I probably need to try that again.
Anyway, thanks for your help. It's appreciated : )
RE: Custom Tech Givin to All Players ?
Thanks for the reply Frostion. Yea that makes sense. I remember having to do that when I wanted the same unit to have different maxbuilt for players.
However one of the techs I have is a new "shipyards". So it's adding and/or subtracting units to players production. Everybody has their own production now, so I'm not quite sure why they'd all be affected. I must be using a condition that somehow is sensed by everybody's trigger. I was pretty sure everything was player specific named though. Perhaps a fresh look will allow me to find it.
So on your 2nd example, I don't quite follow. Wouldn't all Heavy-Cruisers receive the bonus ? Do you have to have a playerAttachment of some sort as well ?
RE: How do invisible units work ?
Right on Frostion. yea I erased a image and then put one dot on it. That didn't work. Then I found an invisible one on one of Rolfs maps but it had the same result.
On the global map UK Pacific's unit's all turn British after they're placed, except for their infrastructure. I have a 2-hit unit that requires other units to place it and repair it. So UKP couldn't do it because it wasn't it's own unit.
Zim Zero said invisible units aren't meant to be played, just sense conditions. So I guess it didn't like the fact it had repair and placement abilities. Anyway I switched over and gave everybody their own production Frontier. It solved the repair issue but not placement so I just made it placeable without requiring any units. It'll have to be player enforced. Not a huge deal as this unit will rarely be purchased anyway.
I'm gonna test your image as well as I still don't fully grasp what they can and can't do.
Custom Tech Givin to All Players ?
So when the first player gets it, they all get it. Been trying for a couple days and can't figure it out. When I change the conditions and trigger with another players name, it throws " Could not find rule. name:conditionAttachment xxx..."
When I leave the condition named after the first player it works, but gives it to everybody. Anyone know why that is ?
How do invisible units work ?
So I see maps that use invisible units, but when I try to use one I get an error saying the unit is invisible. I searched around and looked at some xmls but couldn't find an explanation.
Anyone care to explain how they work ? It would be greatly appreciated.
RE: Bug report for tripleA v1.9
redrum dialed you in at the old forum. Here's his answer in case you missed it:
@mrhv2 - You appear to have a corrupted or incorrect map in your maps directory. Please delete all maps from this directory: C:\Users\MarioRafael\triplea\downloadedMaps\
Then you should be able to redownload maps and have no errors.
RE: Couldn't Read Unread Notice
@prastle yea is working again now. Doesn't matter too much to me. I like to see what others are discussing as well. I guess I don't mind it the way it is.
I suppose when there's more traffic it could be handy, but yea, doesn't really matter.