what I have is a tech that places new units. The tech activates at begining of turn. The units are placed at the start of combat move, but you can't move them until the next combat move.
values: places units at beginning of combat movement phase. first in list is territory to be placed it, then list of units, then count.
"placement" will be affected by "each" in a condition statement.
(example: value="Moscow:artillery:infantry" count="2" [if count is missing, defaults to 1])