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    beelee

    @beelee

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    Posts made by beelee

    • RE: placement/removeUnits Question

      what I have is a tech that places new units. The tech activates at begining of turn. The units are placed at the start of combat move, but you can't move them until the next combat move.

      From POS2

      placement
      values: places units at beginning of combat movement phase. first in list is territory to be placed it, then list of units, then count.
      "placement" will be affected by "each" in a condition statement.
      (example: value="Moscow:artillery:infantry" count="2" [if count is missing, defaults to 1])

      posted in Map Making
      B
      beelee
    • placement/removeUnits Question

      Is there a way to have the new units active the turn they show up ? They show up on combat move, which I believe is hard coded, but they won't move until next turn. I've tried several things and did a lot of searching but no luck.

      Also can -reset- reset more than one thing at a time. E.g. airfield gives movement to 3 units. I can reset where one gets adjusted movement, but the other two get no extra movement at all. Tried multiple triggers and adding them all into one and any other combination I could think of. No go.

      I assume the -reset- resets count="-reset-X:X" only ? That would now become the only,in this case, givesMovement attached ?

      FYI the Subject Title is hard to read

      posted in Map Making
      B
      beelee
    • Hello New Forum

      Thanks to everybody involved in making this happen. It's obviously a lot of work and is appreciated.

      posted in The War Club
      B
      beelee
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