@prastle yea is working again now. Doesn't matter too much to me. I like to see what others are discussing as well. I guess I don't mind it the way it is.
I suppose when there's more traffic it could be handy, but yea, doesn't really matter.
Not sure where you want this but I got the little icon signifying 2 unread msgs but when I clicked on it, it said there were none. The icon was still there. I went and found the most recent msgs and after I clicked on them the icon went away.
Just a heads up, as it hasn't done that for me before. Haven't messed with any settings since it happened either.
So what's been working for getting the units to move when they're first placed is to have them place on the player's turn before the player who receives the units turn.
I was always just doing the default where they were placed on your combat move and then they wouldn't do anything. So use the same trigger just set when so it fires the player before. I'm not sure if you can have it fire at the end of there turn and still work (haven't tried it) but any time before their combat move has been working.
I have a mobile artillery unit that I got from joe pant's brown folder link text that needs coloring.
I have my effort, the default and a armor unit showing the countries color. The German one actually turned out pretty good. A little darker or lighter than country color would be ok to help identify it.
I posted at the old forum as well. Since we're in transition I figured I'd post here as well.
Anyway, if anybody is up for it, any help would be greatly appreciated.
Hmm...wouldn't let me upload the file. Said I didn't have privileges for that. Well, I'll go ahead and leave this up. You can get the file at the old forum.
Cernel's xml is a few posts above. I never knew how to change unit attachments. There's a few that you can add to tech abilities, but I always would make a new unit and replace the old one. Cernel's was the first time I saw an example of unitAttachmentName I think it is, so I could just change the unitAttachment instead for most stuff. I think if I have the tech that places the new unit fire at bid phase, then maybe they'll work when the game starts. At least I think thats what prastle meant. Haven't tried it yet. Idk how that'd work after the game started though. I know there's a way to turn off certain delegates so you can skip things but I haven't quite figured that out yet.
Anyway I think it's all in POS2 and Veqryn did provide some nice examples of stuff. There's a few that are hard for me to grasp though. Basically I look at what others have done, yourself, Zim Zero, Rolf and others and copy it. crazy_german's posts are always informative and several others I can't think of right now.
So I don't think I've actually found anything new yet. Some stuff is just worded differently. I would always see the changes when a new triplea came out, but didn't know how to use them. maybe there just kinda built in to what's already there. Idk.
But yea I was thinking it'd be cool to have a list of "good tricks" or something like that. There's a lot of info out there it's just hard to find.
so far the givesMovement thing hasn't worked quite the way I'd like. I made a bomber an airfield and had it give movement to a fighter. Which works, but if it's in a TTy that already has an airfield and their movement bonus is the same it won't stack. If it's higher, then it'll override the lower bonus and work. I don't think the engine can do that though.
Right on I'll give it a shot. Got most of the stuff working now. Cernel's xml was a big help. I didn't know how to change unitAttachments. A lot easier than adding a new unit.
Doesn't look as if "givesMovement" is stackable ? At least it din't work when I tried it.
Thanks again for your help
Thank You. I finally figured out reset. So now I just need to try and figure out how to change the unitAttachment with a trigger.
I've started keeping track of all things I can't figure out easily. I'll post it when I get a few. Also keeping track of things that aren't in POS2. Maybe people will add to it as well. Help out uneducated people like myself maybe.
I'll check out the xml. Thanks again
wow! that's a lot of emojis ! didn't see the big tooth grin though
well...I've been trying some stuff but... Not quite following prastle. The tech is what activates the placement. So not really sure what to do here. Do I need another tech that gives the new units movement ? Would have to be different than other units already on the board. Which could be done. Then have it deactivate after that turn ?