Agreed on both counts.
Purchasing more AAguns should help the minor powers, who don't have much cash, and may help to bring the bombing thing more into line (even against the AI).
I also noticed the neutral thing, where the AI would expend a lot of energy to take even low value neutral territories. My only worry for this map is the whole Danish strait thing, if the AI starts ignoring neutrals that aren't on an obvious attack path. But I still think there are other solutions to that problem. Like leaving it completely empty of units for a walk-in, or just putting Scandinavia under German control. I still think the later makes more sense for a timeline that has Paris falling on the opening turn. The Bosporus Turkish strait is in a similar situation, since the controlling territory is also neutral. Though thematically it's less central to the history than the Danish straits were, since Turkey was neutral for the duration of the war. I don't know, I guess we'll see how it plays.
I still think it would be cool to adapt the game more to the behavior of the Hard AI, at least for the opening round, so that the machine will adopt a more historical play pattern when possible. I think that this map has a lot of appeal for the single player vs the AI, its more interesting I think than Global or the smaller scale A&A maps, just because it has more going on to keep the single player engaged with it. I've probably played close to a hundred games against the machine, so clearly there is something here that keeps drawing me in. Otherwise it'd just be a time sink lol. Not to say that AI stuff should outweigh PvP considerations, but I honestly don't know if I'd even have clocked a handful of games if I had to go PvP exclusive. I think it's important that TripleA has a solid WWII themed standalone SP game (outside the A&A franchise) and Iron War seems like the ideal candidate. That's part of the reason I took such an interest in it. There are few things I still wish it had, like Canada as player nation, or minor stuff like the island of the Malta in the med. But on the whole, it's pretty damn solid. I'm kind of blown away that it works as well as it does under AI control. Testament to how far TripleA has come from when I first started messing around here like 15 years ago. Back then there was really nothing for the single player, even the old hasbro cd was defunct by then. So I'm sure the more timid among new players would probably just play Revised as a solitaire or something, or maybe bounce altogether if they couldn't find a way to link up in the lobby or for PBEM. Now we've got some options to keep them engaged with TripleA even if nobody else is around, which is great.
Oh also, I noticed a marked improvement in how my laptop was handling itself under the latest pre-release. I was able to go 3 rounds with no lag or flickering, and still didn't noticed anything going awry until AI Germany just fucking wrecked me in Belo. Swarming in with hella Tanks! Though that had nothing to do with the computer, just my lack of attention lol.
So far so good. Nice work man! I'll download the new one with the AAgun/Neutral tweaks and try again tomorrow