Guess I pushed us onto the second page haha. Rather than flood the thread I'll just edit any interesting saves into this last post.
I just had an idea for something in the future. It would be cool if every round there was a team score, like a final tally of all TUV destroyed + income or something along those lines noted with the reel. Then you could have a "High Score" map for tripleA, which hasn't really been a feature yet. It would be cool for a game like this in SP mode, where you could try to beat a previous score or do challenges based on achieving a certain score by a certain round.
Still feels to me like the timeline could be extended a bit, with a few more rounds before the endgame. I think it would be nice to have something like... rounds 1-10 = up till 1943, and then one year for every 2 rounds thereafter for as long as the player wants to keep it going. That would feel pretty much dead on to me.
For map ideas Have you considered any of these for historical interest or as mini waypoint island stopovers?
Malta sz: Tyrrhenian Sea Zone
Azores: Atlantic 8 Sea Zone
Bermuda: Atlantic 7 Sea Zone
Truk: Pacific 5 Sea Zone
Seychelles: Indian Ocean 1 Sea Zone
For the south east Pacific maybe Samoa, Polynesia, or Easter to cover the gap between South America and New Zealand/Fiji?
Just a thought. Might be a fun to have a few more tiny springboards, since the map is pretty detailed. For now I just pretend the some of the buoy convoy markers are indicating these, but could be cool to have a few more territories to world dominate.
Another idea might be to include the Rockies and Urals to create a few more choke points in North America or Russia.
I also love the unit pricing, the relatively high cost of infantry next to the more mobile units, means the hitpoint spam is a lot less pronounced than in A&A. At times it can be hard to spend a remainder, but I kind of prefer it this way. I usually just sacrifice a hitpoints for more attack power. I'm still not totally confident when it comes to planning for fuel consumption. Usually I deal with shortages as they come, rather than trying to manage it via purchasing beforehand. Unless I'm chronically short, in which case I start spamming aircraft instead of armor or ships for a few turns, which seems to do the trick. I really enjoy the effect of resources on the gameplay. At first I was a little skeptical, but now I'm a total convert. It's just a better all around system for the period.
I really like how the Allied minor powers work. Usually you can knock off one or two pretty quickly, but the Minors you don't concentrate can really stack up. This offset early gains in one area, with long term headaches in another. Which is good for balancing the all out steam roll.
Here's the first game where I tried a Sea Lion opener vs the Allied AI (took England instead of the Royal Navy). By 1946 the Axis starting moving on North America, with Germany chipping away at Canada. This one has been a lot of fun. Kept it going till Axis economic victory. Finally secured West Africa for Germany and Australia for Japan. The Guianas should make for a nice springboard into the Americas if we wanted to fight on into the mid 1950s, now that Axis have swept Brazil. Russia is still stacking, but the eastern front is thoroughly deadzoned now, so they should get cut to pieces here pretty soon.
0_1492449257513_39 Iron War Elk Axis vs HardAI Allies Sea Lion Germany8.tsvg
0_1492465422593_39 Iron War Elk Axis vs HardAI Allies Sea Lion Germany15.tsvg
I have another Atlantic focused game below, Sea Lion II opener... This time I burned Halifax on the way to the Guianas. I also had fun snatching up some of the tiny islands, Hebrides, Orkney and Shetland, just to be thorough. Doing so made me miss some other tiny islands. HardAI started to go a little haywire on me in the last game, so this time went back to FastAI. Also I think I figured out what's happening with the French in Africa.When Paris is liberated, many territories here go over to the French, even if they were British colonies. Same deal with KNIL territories going to Anzac if Sydney is liberated.
0_1492500865647_39 Iron War Elk Axis vs Fast AI Allies Sea Lion II Germany Round 8.tsvg
Another different game, Sea Lion III... This time, instead of taking the fight across the Atlantic after England fell, I just wheeled back with Germany against the Soviets immediately. Kept the middle East for G, but I left the rest of Africa beyond the canal to the Italians alone. Saved the German transports and the Regina Marina to just pick apart the Eastern Med and the Black Sea from early on, while the Kriegsmarine hammered away at the North. Clearly a better plan. Japanese expansion was more deliberate this game, focusing on East Indies and the islands close to home before setting up on India. Here London again went down in the 2nd round (after a preliminary invasion of Scotland on G1). Dropped Moscow in 8th. Total Victory a round later in 1947 with the 15 VC win.
0_1492658152770_39 Iron War Elk Axis vs Fast AI Allies Sea Lion III Germany round 9.tsvg
Yet another different gamesave in 1946, Invasion USA this time! Germany just went barreling headlong into Russia, while Japan made North America their number one priority. I was able to lock down western Canada in fairly short order with a Japanese factory build in Victoria to serve as a foothold. California seemed too tough to crack, so I bypassed it. Blitzed and gobbled up the interior instead, while the Americans were busy defending the West Coast against an amphibious assault. Meanwhile on the other side of the Pacific, Anzac, British India, KNIL, and China have been going pretty nuts without facing much opposition. They're starting to creep up onto the mainland! Hopefully Germany will arrive soon, now that the Russians have been pretty much flattened at the center, to help Japan hold it down.
0_1492657965920_39 Iron War Elk Axis vs Fast AI Invasion USA Japan round 8.tsvg
Another Seal Lion to Invasion USA game, this time with the Germans invading America proper. Took USA South Atlantic first, then USA North Atlantic to grab Washinton. Italy took Newfoundland for the fighter landing pad, then Halifax. Japan swept in at the last minute to stake a claim to Victoria and USA Northwest. Russia is still massive, but more or less contained at the center, while the Axis stomp around as they please hehe. Fun stuff!
0_1492678573876_39 Iron War Elk Axis vs Fast AI Allies High Castle Japan round 7.tsvg
Just tried another game and used Frostion's suggestion of playing one nation with everyone else set to AI. Italy seemed the clear choice, so I tried my best to establish a Med empire for Il Duce from Spain to Arabia hehe. I was surprised how effective the French have been at hanging on by the fingernails here in Africa, but we managed to drift around them and carve a swath across South America instead. The AI managed pretty well with Germany. Japan seemed to struggle a bit more, but was still pretty effective on the double team vs Russia. Even the Finnish AI got in on the action, with a revenge sacking of Moscow! But the Western Allies were pretty formidable too, especially Anzac. Took well into the 1950s for Axis to achieve economic Victory...
0_1492768289381_39 Iron War Elk Italy vs Fast AI Allies round 15.tsvg
Did the same thing again, but this time with the Allies. Took control of the USA and set everyone else to AI. Figured the best plan to help the team would be to just gun for Tokyo, so I loaded up on fighters and carriers and made a B line straight for Japan. I don't think they saw it coming before it was way too late. Russia is still getting stomped by the European Axis, but at least we got the Pacific more less cinched up.
0_1492831040228_39 Iron War Elk USA vs Fast AI Axis round 8.tsvg
Solo game as Russia vs AI. It definitely took longer for the Soviets to advance without Western aid or fighter support, but Allies achieved economic victory in the 8th round. I think cracking Berlin might require Stalin to start using nukes.
0_1492875276950_39 Iron War Elk Russia vs Fast AI Axis round 9.tsvg