This isn't really related to the fuel issue, but if any further revisions of the current game are a possibility, I still think the major power that needs the most attention is Britain.
Right now the British feel kind of one dimensional compared to their Allies or rivals on the Axis side. I understand how breaking up the British Empire helps when all these factions are under AI control (since they can amass a lot more total production/TUV that way without seeming too overpowered for a single power throwing their weight around the globe). I also like the idea of a game that highlights the dissolution of the British Empire as a major feature of WWII. That said, under human control, it kind of feels as if there's not a whole lot for the British themselves to do. Compared with British-India or British-Colonies, which have some room to grow (if they can gobble up the Middle East, or take hits on Italy or Japan), the British in Europe are sort of frozen at their starting level.
Basically the way I saw it at first Britain had to push on Morocco ASAP to have any real chance of significant production expansion. Iceland seemed nice to have, sure, but Morocco was the closest factory viable territory with an overland target of opportunity nearby. Target Libya seemed somehow more attainable to me than Finland (since there is no factory viable location in Scandinavia other than the Finnish capital itself), but even going the Morocco/Libya route it's still damn tough putting enough TUV in Africa to actually uproot the Italians there. The Canadian factories feel largely irrelevant. I suppose Halifax might see a ship or two built if the Luftwaffe shuts down the coast off England/Morocco, but if it comes to that then the British game is pretty much shot already anyway. So its pretty much Morocco or bust haha. Anyhow, in the game below you can kind of see the predicament... Even if you bounce around the Med a bit, there's really not a whole lot of real estate up for grabs that the British can exploit. I think the first thing I'd do to try and make it a little more interesting is change the 3 Norwegian territories from Pro-Allies to regular Neutral. Having Norway as pro-Allies really works to Britain's disadvantage, since the Brits can't get at that steel unless Germany or Finland takes it first. This makes the Northern route pretty awkward, and easy enough for the Axis to shut down by simply not going there to begin with.
I think if Norway itself was Neutral and a +5 gold territory (factory viable) this whole northern region of the map would see more action from both sides.
A couple other alterations that I think might help...
Benelux to +5: to make a D-Day push more viable (either from Britain or the USA), since it would give them a toehold territory on the continent capable of supporting a factory.
Sicily to +5: sort of like the above, would encourage a sand and sea play pattern in the Med that is a bit more like what cracked off historically. In this case Sicily could serve as a stepping stone or toehold for the Allies to support a med fleet, since it would become factory viable but isn't threatened overland.
Greece to +5: This would also give the Brits a way into Europe from the south. Might open things up for Germany, Balkans or Italy as well with a factory build option, so seems like the advantage could go to either side there.
I suppose the basic theme behind this post is that I think the British would be more fun to play if there were more +5 factory viable territories that they could acquire around the European periphery. A few more +5 spots than currently exist here, because, given the choice between handing one of those +5s to Britain or the USA, the USA will always win out. The Americans have further to travel and more cash to throw around once they arrive, so it just seems ill advised to give any of these prime build spots to Britain. But if there were a few more possible factory locations around, maybe players would be more inclined to let the Brits get in on some of the action. Then you'd have like three interesting expansion routes for the Brits.
North to Norway: to mess with Finland (end around option to Poland, the classic Eastern Front attack pattern from A&A).
Center to Benelux: to mess with West Germany directly (liberate France and open the second front, the D-Day).
South to Libya, Sicily or Greece: to mess with Italy and Balkans (the Churchill special lol).
Anyhow, just some thoughts after playing a few solos as the British lol. In previous iterations the Royal Navy would often get slammed right out the gate, so I think the last German naval tweak was an improvement, but I still think the Brits need something to make them more exciting. There just aren't that many spots nearby to take over (since most revert to French control). It would be nice to help the feeling of expansion a bit, when you see larger swaths of the map change color to your own faction. In the current set up, the only real spot for this with the British is that pocket around Libya, so that's where I was gunning till it finally panned out around 1945.
0_1517737476806_Britain Round 12.tsvg
Here is another British solo game, this time went with a Northern attack plan. I think its shows what is probably the best chance the Brits have to prevail along that route, namely trying to dead drop West Germany and snake those 50 PUs with a surprise amphibious invasion. If you nab Denmark and the straits then some exploits that open up. A bit of a cheapshot on the machine since it has trouble controlling canal zones. The target Finland plan ended up being more effective than the target Libya one, since the Germans let their guard down. In this game I left Morocco for the Americans, but they were slow on the uptake, preferring to take Spain first for some reason instead of pressing North Africa. Brits dropped Finland in 1944.
0_1517749585827_Brits northern round 9.tsvg
ps. also, sometimes it still feels like 1945 (and the nuclear age) is arriving a little soon. At least in the single player vs AI type experience, the calendar advances pretty quickly. Like usually it takes until the 1950s before I can achieve a satisfactory conclusion (at least in an Allied campaign, Axis can break out a bit faster). I wonder how a 3 round year might feel for the pacing? Like in addition to "Early" and "Late" you could maybe add "Mid" or "Middle" into the mix?
Early 1940, Mid 1940, Late 1940...
Early 1945, Mid 1945, Late 1945 etc.
That would have the game reaching its natural conclusion about round 18, instead of round 12. Little more time to get stuff done before you feel like you're getting timed out, but still not quite as long as a 4 season split (which I admit seems kind of excessive) haha.