Sounds fantastic! I love what I'm hearing so far!
Guess I know what I'll be doing when I get off work tonight haha. This map is fun and agrees with my insomnia.
Two quick thoughts for the next update somewhere down the line. I noticed that the minor powers tend to stack up a lot of resources over time, especially towards the endgame. It might be nice if there was an option for the major powers to exchange PUs for Resources from their minor partners. Even if the resource amounts were relatively small, and the PU cost relatively expensive, it would still be a nice tradeoff in some cases (like if you want to buy/move more warships or tanks than you could otherwise afford in steel/fuel.) This might encourage more sharing rather than hoarding by the majors, because then they could get something advantageous from the minors out of the deal. Since the Aid options screen comes right before the purchase screen, it would give you a way to increase fuel or steel in the near term, but at a potentially high cost in concentrated PUs. I think this would fit well with general theme of the game, and suggest a somewhat more reciprocal relationship between the major powers and their junior partners.
The only other suggestion I have right now is for the music. I love it! But things go rather quiet when you have many nations assigned to the AI. Right now music only plays for the nation's under human control. Might be cool to have some general marching music that plays during the AIs turn.
The last few minutes of Wagner's Lohengrin prelude might be kind of cool for the Axis AI.
Or maybe something like this for Allies AI... The end of that one also hits pretty hard haha.
Or even just cycling through one of the existing anthems at random, so you have something to zone out to, while the AI is doing it's thing. Some bellicose or inspirational stuff to play in the background and compliment the sound effects while the AI races through its turns. Just a thought. Clearly there are limitless options. But the sound work is one of my favorite things about this game, hearing the anthems and theme music is definitely one of the highlights. I guess space is a consideration there, but I definitely don't mind waiting a bit longer for the download, since the map sounds so glorious.
This coming from someone who has almost always muted tripleA in the past. Probably the first game I've played that's actually easy on the ears and audibly engaging enough to make the volume worth turning up for a change.
Home now. About the launch the new one. Catch you in a few
edit: I was eager to try the US, but figured I'd check out the German Sea Lion option against the Fast AI first, just to compare with the previous version. I think this new production spread feels way better already. If the Germans don't take too many hits in Scotland, purchase a carrier to defend their fleet, and some dive bombers to punch up the attack power, you can still crack the British AI on London at odds, but its a bigger commitment. With fewer units remaining to wheel back to the East immediately on G3, so you don't get flattened by that Russian bear haha. I also like how Iceland can serve as a lilly pad for either side. I don't know how Sea Lion might pan our against a human, I'm still thinking more in terms of the AIs game, but Iceland might make the play more attractive for Germany, since there's a bigger pay off if you secure the North Atlantic early on.
Italy and Japan both feel suddenly a lot more interesting too, with these new production centers to consider. Was thinking about a different Japanese opening now that Philippines is a bigger factor, trying to decide where best to park the carrier lol. Here now in the second round with Il Duce, trying to decide how I want to manage Africa now that Liberia is up in the mix! I think it will create some cool tension in puzzling which direction to go with Italy.
0_1493797934346_Iron War 1940 Elk vs Fast AI Allies Italy round 2.tsvg
I'm having fun! Nice work man
edit: Just to make sure, I blew through another opener real quickly, solo as Germany vs the AI. Taking slightly higher than average casualties in Scotland on G1, you can still get a pretty strong hit on London for G2, but the difference is the average units remaining. This one has me at roughly 80%, with a likely 7 units remaining. Not exactly the ideal, though still definitely doable vs the AI, especially with an airblitz. But the G1 Scotland thing makes it more of a gamble, which I dig, since with fewer units surviving, the aftermath is more challenging to manage.
0_1493803110492_Iron War 1940 Elk vs Fast AI Allies G2 Sea Lion.tsvg
Out of curiosity, I loaded up that Sea Lion G1 turn after placement, but this time assigned the Axis to the AI, to see what they would do on their second turn from this position. I took control of the USA solo, and let the first round play out until Germany came up again. The German AI immediately decided not to kill London, but instead to pull the Kriegsmarine back into the safety of the Baltic, and throw everything against Russia haha! Not unlike what I might expect a human player to do. Like simply threatening a Sea Lion invasion, while leaving the option open to back off the plan at the last moment, (if the Scotland battle went poorly for example) and instead go for something more cautious and traditional.
I like Philippines as an endgame Pacific target for USA, seems like it would definitely be worth reclaiming, if only MacArthur could find a way to return hehe. Perhaps it might also help the Japanese AI a bit, since they seem to struggle with income early on, and this gives them a bit more loot to work with. They tend to take the tile on J1 pretty consistently so its an easy 5 to add to the warchest. I'm definitely digging Iceland, Liberia, Morocco and Hawaii. These give the Anglo-Americans a lot more to think about in the early game, and something to shoot for, when planning where to concentrate their production.
0_1493807292657_Iron War 1940 Elk vs Fast AI Axis USA round 2.tsvg
Morocco is particularly cool, since it forces the Allies to make a decision early on. Do they give it the Americans or the British? Its easier to take with the US, but saving it for the Brits would give them a way to spawn units into Africa without needing transports out of England or Canada, which could be pretty useful in the long run.
Next time I'll probably take control of the Major Allies and play a full game vs the Axis AI, to get a better feel for the latest tweaks.