@Hepps don't you wish you could see who has more than 1 account here
this may be a shock to you but people troll, act facetious etc. etc. but the best is just keeping them mad and rageposting - its the absolute best and I'm a pro at it -.-
@Hepps rule #1 should always be "Don't feed the troll" amiright rofl
thankfully I never ever get as mad as alkexr got rofl I love when trolls think they can troll anyone and then ez spend the whole day mad and non-stop rageposting - especially in game chats everyone knows how ez I pwn trolls
@Hepps ya I know I can't believe how tough this AI has gotten from just 1 dev working on it (redrum) despite the criticism from these other 2 lol
But I already said I would wait for more of the priorities for this game to be finished and fixed before I really ask for someone to look into my very easy idea on how to improve the Ai by "learning" from an implemented "WinnersCapturedTerritories" saved file that would help the AI better decide where to attack
A perfect example would be: on WWIIClassic map ...
let's say the AI wants to attack Western Europe or Southern Europe BUT THE TUV and Battle Calculator show that both battles are equal in gain and cost ... so perhaps the AI would use the "WinnersCapturedTerritories" file and see that past winners more often captured Southern Europe over Western Europe and thus you have data that helped the AI choose its target and should therefore be a better decision (the majority of the time)
@alkexr whoa dude calm down its just an internet convo. No reason to be so mad lool
seriously though, maybe it's because English isn't your first language that made you make all those confusing posts but I think the topic is just too technical so maybe wait for more posts before trying to reply
@alkexr in math, "adding" means like 1+1+1 = 3 ...
so the "Learning AI" would ADD data as more matches are played. The AI would be improved even after JUST 1 MATCH!
I didn't say anything about limiting the AI to only playing 1 match but I do realize this requires people who understand math or programming so let's wait for some informed and serious replies
@alkexr how many accounts do you have? There isn't a forum I've been at where there isn't a troll having conversations with himself lool
Anyways, if you have any grasp of math at all, you'd realize that my idea for a "Learning AI" clearly shows IT ONLY TAKES 1 MATCH TO START IMPROVING THE AI.
That is the topic in this thread by the way ... improving the AI ... so maybe it would literally only take 2 or 3 runs of this "Learning AI" on any map to vastly improve the Ai like literally 30 or 40% more wins.
So I dare anyone to suggest any better idea to improve the AI more than mine that only needs 1 saved file and maybe 2 extra lines of code that would improve the AI 30 to 40% more after only 2 or 3 matches of "learning"
@alkexr you don't understand what I said. My idea isn't about the AI needing to play lots, what I said was THE AI GETS BETTER THE MORE IT PLAYS ... so each copy of the game played by different players around the world would have the AI learn after 2 games, after 3 games, after 4 games etc. etc. etc.
So an AI from a person's downloaded version of the game say in Boston, could play against the AI of a persons version of the game on the same map who say lives in Toronto ... and PERHAPS the AI that had more played games with more data saved to the "WinnersCapturedTerritories" file (the data adds/accumulates as more games are played to list a hierarchy of top Territories that got captured!) should maybe be better than the AI of the person who's copy of the game had only been played a couple times on that map
Again, I didn't express every tiny little detail in this thread about this "learning AI" but its pretty straight forward and easy to understand for most people if you read it again
And the thought did occur to me perhaps we could even some day play this "Learning AI" versus the original AI just to see which is better!
Redrum and the other devs have already literally spent a good 5 years or more improving the AI from what it originally was and the AI is now way way way more tough than what it used to be beliieeeveee me!!
But I just replied to say again that once all the GIT pull-requests and fixes are all finally done ... is when I will start to request and suggest again for the 4th or 5th time that we could make a "learning AI" by simply saving a file called "WinnersCapturedTerritories" at the end of a match (cumulative as more matches are played!) to be used to help direct the AI with its decisions for which Territory to choose when faced with an option between several Territories to attack!
My suggestion is easy and applies to ALL MAPS and only requires 1 additional algorithm and would improve the AI as more games are played!
So ya thanks for the thread topic even though theres already an AI discussion thread but if I keep posting my AI improvement idea maaaayybe it will be implemented
@Quorthon4 I do not know the technicalities of what you posted but I do want to re-mention something I've said a bunch of times about a "learning AI" which for me was simply adding a saved "WinnersCapturedTerritories" file to be used by the AI every game for direction of focus which would ofcourse improve the AI as more and more games are played. This could even be "machine learning" which as I described is not too complicated and not require that much more resources other than a saved file and some memory space ... so as pertaining to your post ... I think giving the AI direction and goals in its movements would improve the AI more than just letting it decide by TUV what move to make next!
This thread is about improving the AI and I've yet to see anyone give a better suggestion than mine but let's wait for the devs response to see if your idea or mine are in the future for this AI!
It's my 8 week updated war/gaming Youtube pick!
a Star Wars double shot!
I Wanna Be Han Solo by the Banana Convention;
I'm Han Solo by Kinect Star Wars;
@Cernel I'm no AI expert for sure but have battled many forms of it in games and after reading your post it reminded me of the AI choosing more Artillery than my regular human opponents do when making our general purchases which was usually buying the cheaper Infantry ... was a discussion I had with Redrum one time and he may have changed the algorithm (settings) on those Unit Purchases but I'm pretty sure you are talking about a settings tweak and I wonder what Redrum thinks to see if he needs to change something!
Are you playing with Low Luck dice off???
what a shame he lost his Savegame.
Anyone seen Shulz, anyone seen Ondis?