this topic is just another example where I find it interesting the difference between "mathematics" and its counterpart "applied mathematics"
Captain Crunch
@Captain Crunch
Posts made by Captain Crunch

RE: Unitstrength function

RE: Unitstrength function
@VictorIn_Pacific alright good stuff but I will wait for more replies to see if anyone thinks your newer equation is a better function for predicting battle outcomes!
Funny also, this reminds me of when I was in highschool I drew a chart showing a man 6 feet tall who could jump 3 feet high and next to him was a man 12 feet tall who could jump 6 feet high and I drew a line straight from the 6 foot tall guys head directly to the 12 foot guys head and I said "a guy twice the height of another person will have twice that person's ability to jump" ... and my smarter friends told me my chart was impossible BECAUSE OF GRAVITY ...
so my point is math and physics can be peculiar and so I'm expecting some "unknown factor" to not allow Victorin_Pacific to achieve his objective but again I will wait for more responses!

RE: Unitstrength function
I'm still trying to figure out whether he's opened up a can of worms or not yet (I'm guessing no because CrazyG said this doesn't involve the game engine)
this thread is typically why I still read this forum though ... math, ai , strategy etc. etc! so interesting!

RE: Unitstrength function
@CrazyG so his question isn't about the engine but about some chart to help him predict his chances in a battle?
Ok thanks!

RE: Unitstrength function
@Victorin_Pacific hey whats next ... the Bell Inequalities??

RE: Unitstrength function
@prastle I still can't see who is downvoting .

RE: Unitstrength function
hey how come we can't see who downvotes?

RE: Unitstrength function
wow Victorin_Pacific has now brought deontic logic into this! Hint, knowing deontic logic will boost your IQ test score 510 points ez believe me!
Oh by the way, I learned from a great tv show years ago back when tv shows were actually educational that the Nash Embedding Theory proved the paradox that "linear equations are modular" ... which won Nash a Nobel and shows OBVIOUS paradox
annyways, I'm waiting for redrum's final word since he programs the battle calculator logic and would know for sure what is and what isn't possible with this game engine

RE: Unitstrength function
I'm sure the devs will give you more information but these games depend on random/variable computer functions known as checksums ... math is in some ways paradoxial (see Nash Embedding Theorem or the Heisenburg Uncertainty Principle for examples) and so my point is I'm not sure if what you are asking for is even possible ...
that's my best assessment but like I said redrum or some other programming expert might tell you the same thing I just said