its yet another interesting possible "function" these real time strategy games could have! A variable turn order would be even more relative and generic and clearly not a historical theme/setting that this games maps and mods are about. I think you still have a good idea for an interesting and challenging type of mod so I made a post.
My only idea so far for this game was a "learning ai" based on any map where past game moves are recorded and the ai refers to a "number of times capitol captured" file per faction to help it decide on direction of attack type of idea. I could then even add another "number of times territory captured" file and then use a percent chance for the ai factions using the higher statistic to choose which territories and capitols to attack etc. etc. .
Interesting you brought up this topic since redrum and the ai devs use a "variable/random" ai when deciding purchases (which also uses a percentage factor which I believe is based on cost efficiency)!