@forthebirds Generally speaking, the AI has huge difficulties playing games that have huge starting TUV/production ratio (for example WWIIv6, that the AI plays very badly) or that are very clustered, with little space between capitals or important territories (for example 270BC) or that have income distributed in exposed territories. That is because, in those conditions, every bad moves on round 1 has a massive snowball effect, and the AI is pretty bad at optimizing openings.
So, as long as you pick a game in which the starting TUV you have is not so important, with respect with what you are going to produce thereafter, and that has a fairly amount of room to manoeuvre, and that has a lot of income in capitals or other safe territories, you should be fine.
Based on the description I just gave, maybe "Napoleonic Empires" is good for AI gameplay. You can try that out, see how it goes.