@KurtGodel7 said in Domination 1914 No Man's Land - Official Thread:
@Cernel said in Domination 1914 No Man's Land - Official Thread:
I totally subscribe to this "petition", but want to point out that you also need to find a solution (alternative to stalemating) to the case in which I offload 1 conscript into a territory with 1 trench, otherwise the game will end stuck forever in an endless combat loop. Even forbidding sending conscripts alone would not be a solution, unless you enforce it "per ship", as offloading from hostile sea zones I can still end up with only offloaded conscrips remaining (because the other units had their transports destroyed or retreated).
Fair enough. My solution is that at the end of a round of combat, if the attacker has no offensive firepower, then the combat is over and the attacker is forced to retreat. Any units which cannot retreat (as for example conscripts which arrived amphibiously) automatically die.
I tend to agree. I already believed this myself, but didn't say so because I was mostly curious what others would have opted for, to solve the endless loop case, and the matter is not very clear to me, as arguments can be made that, if a unit is defenceless, than it cannot avoid me staying in the same territory (though, in this case, why can it avoid me conquering the territory, then?). Another argument might be that "infinite" combat rounds are actually an approximation for meaning a very great number of them, a number that is not given as it is assumed that it would be virtually impossible to reach it, thus, as long as I can go on for infinite combat rounds without anyone hitting, then I can reach this hypothetical end point, stalemating (meaning that every time I'm attack 0 against defence 0 I should have the option to retreat or stalemate, and only stalemate if I cannot retreat).
But, if we go with infinite combat rounds being really infinite, it is obvious that if I have a unit that is exactly like an infantry, except that it is attack/defence 0/0, then normal rules should apply, thus these two infantries should keep making combat rounds without ever hitting each other, thus the attacking infantry should be simply obliged to retreat, as it cannot do anything else (which is also the explicitly state behaviour for Classic transports that happen to be alone in attack, though this can be interpreted as a "no suicide" rule, as Classic has no defence 0 units). If the infantry cannot retreat, then it makes the only sense to remove it, because, if it cannot stay in the attacked territory and it cannot go anywhere else, then it cannot stay in the game. Stalemating units that cannot retreat, while not stalemating units that can, would make no sense, because, then, an offloaded infantry could do something more than a not-offloaded one could, and losing the ability to retreat should not be something that gives you more possibilities, over having such ability.
Now the matter would be:
Is any developer going to fix the program this way?
If not, should the Notes of this game be updated with this behaviour mentioned, and the players requested to use edit mode to enforce it:
At the end of a round of combat, if the attacker has no offensive power, then the combat is over and the attacker must retreat, if possible. Any units which cannot retreat (for example conscripts which arrived amphibiously) automatically die. This applies also in case all defending units have no defensive powers (that means only trenches are in the territory). However, only in the case of only transports against only transports, the attacker can decide to stalemate in the sea zone (but never in land territories), instead of retreating.
The point where I don't agree with you, instead, is that I tend to think that the v3 rules of not sending transports alone to make battle, in the first place, should apply to conscripts too (I'm sure this will add a major dice element to a game that indeed is, as I assume you know, a regular dice game, as default). However, I also think that this rule should be optional, so, if preferred, this particular game could set this "property" (if it would exist) as true (meaning you can send them alone). However, as not being a player of this game, I cannot have a personal interest in it.
@Panther I know that you are mostly interested in the official games, but just referencing in case you have any ideas about how the rules could be most consistently applied to this custom game case (that is supposed to "follow" Anniversary rules).
Also, of course, @Imbaked.
Side note, I've a game under development (270BC Wars) in which there are skirmishers and walls that are about the same things as conscripts and trenches, so all of this would be relevant for that too (as long as I don't change how things work there, of course).