Some more nit picking, if you don't mind...
I would expand this definition to:
Poorly Balanced – Identified those games that are not well balanced and few players would want to play them without a non-default bid (usually, the default bid is 0 for all), non-default other options settings, custom restrictions or other non-standard means to rebalance them
For example, you can have a game in which, at default, players have some bids assigned; in such a game, the game would be actually unbalanced if the balance would improve by removing all bids! If I make a game in which all players are supposed to start with some bid, and I define such bids very closely, I should not have my game rated as unbalanced, just because I'm using bids and I'm setting them well!
For a different example, World War II Classic is very badly balanced, requiring a bid of about 20 for Axis, but it is fairly playable without bid, with the "Russia Restricted" common house rule (where the Russians player just limits itself not attacking on round 1); yet, this doesn't mean that the game itself is less terrible on balance, just because its players have found alternative ways (just a not-supported house rule, in this case), but bidding, to make it fair.
Or, for example, maybe a game is very unbalanced but, if I untick "Units Repair Hits End Turn", then it becomes well balanced, for whatever reasons; still, in my opinion, this should not rate as being better balanced, just because you can somewhat rebalance it by redefining its official options, out of their defaults.
Bidding is not the only (and not necessarily the best or even workable) way to balance a game. For example, Domination 1914 No Man's Land is commonly regarded as somewhat unbalanced, but the players of it put in place all a list of special restrictions, they agree to follow (no conquering Japan etc. etc.), to have a better balanced game.
I would remove the rec. number of player, because I don't think it can really make sense, in a lot of games (maybe I think that Revised is best played 1v1, so I tick "2", or maybe I enjoy a full multi the most, so I tick "5"; that would just be merely preferential, and have little to do with the map itself, but just with the preferences of its players). However, if kept, I would expand the number of players till "9 or more players", because there is the staple Napolenic Empires 8 Player FFA, that is exactly for 8 player; so I believe a definite answer up to 8 players is in order. Also, I would rename:
Recommended Number of Players->Preferred Number of Human Players
The reasons for this are two-fold:
- In TripleA also the AI is a "player".
- In TripleA the term player formally applies to the various "powers" in the game, potentially having their own "phases" (if you select "Total World War", you will see that the in-game info tells you: "Number Of Players: 22").