@redrum In case you didn't think about it already (I don't know), I think the thing should have these two characteristics:
- Not presenting multiple of the same if they are in the same state (for example, if I have 99 airfields at 1 damage each and 1 at 3 damage, just showing 2 airfield targets, as being able to pick one of the 99 all at 1 damage would be pointless).
- Having a scroll bar, only in case there would be a long selection (my suggestion is the display up to 80% of the screen, then scrollbar if it would exceed).
Also, minor note, if you want to be very friendly, I'm thinking showing the damage as X/Y, where X is the current and Y is the max (whichever the lower between the max that the unit can take and the level at which it is destroyed).
Nice improvement, of course.