Let me see if i can get this to work
Best posts made by Cortrillion
RE: Middle Earth: Battle For Arda - Official Thread
First off. Beautiful map, cool mechanics, please keep up the good work.
About the balance. Good will win 10/10 times in this map, given equal skill level on both sides.
Good start with more TUV, PU and Production. Good also is in a much stronger position to begin with. Angmar is alone vs 5 other teams, that is like a chess game where white side has 5 moves for every move on the black side.
Rohan is not under any pressure from Saruman in the start of the game, their units are much stronger, and they start with more. In 2 turns Freefolk can attack Saruman in the rear.
Lorien will not fall if they play full defense.
Gondor is much stronger than Mordor, and can stand alone vs Mordor and Harad indefinitely
Rhun cannot take any of the 4 cities unless they are allowed to, and even if they are it will take longer to take just Gror than it will take Angmar, Saruman and Dol’guldur to lose.
Rangers… omg the rangers, they are 2UP to cheap, at least. They are completely broken.
The 10/12 charge from eoling riders is very high for only 8 points, looks to be at least 4points to high (should be (6/12 at maximum)
Uruk Warriors for some reason have only 4/3/3 they should be at least 5/4/3 for the price.
But single unit balance is not the most important. Why are Gondor and Rohan not under any pressure? They don’t even really need help to defeat Saruman, Mordor and Harad. Why are Dol’Guldur a separate faction? They will lose so fast if faced with both Northmen and Wood Elven at the same time. Main problem is that the Evil side has less rounds then the good side. In a tactical game that is a major advantage. There is literally nothing Angmar can do, in the 5vs1 situation they are in.
Anyway. Here is a save game. It is a 5 player, game 3 good vs 2 evil.