I was really asking more basic questions than this. Like, do you place all of Germany's units, then Russia's units?
Do you go front by front? Do you place naval before land? Questions like these.
I think House of Habsburg's problem is just mobility. I know its awkward to have units in the distant corners that never fight, but its also awkward to just have no military positioned in that area at all.
With better mobility, you are more able to position some units in the center of your territory that have options on where to attack.
I agree about avoiding too many early game battles that have to been done. What I've found is that its really bad for player experience if risky attacks are the best move turn 1.
I was thinking about what land units to place where. I've tried a few different formations, and I don't like what I get.
Any advice for how to position starting units on a map?
Its certainly a fun part of map making, but it can also be intimidating for larger maps. I find I can plan where I want factories easy enough, but placing the starting units, and knowing how many to place is a lot of work.
I agree. There is room for player vs AI games, but they should be a totally separate product. Hepps has enough projects on the go that he need not start another one, especially one he isn't passionate about.
On the note of the USA, I really like the idea of making it AI controlled, or doing nothing until it enters the war. Some of the other WW1 games have really fumbled the USA in my opinion.
Tianjin is looking rather large, taking up all of Beijing and some Hubei. Same with Shanghai, hopefully this growth of territory is enough to get some decent action in the area.
Seasons will be cool. Are you planning on having every territory have one of those icons?
Those changes wouldn't make a strategy other than rushing Russia work.
Part of the problem is that the Allies coming by sea have enormous mobility and flexibility. Meanwhile Germany's moves are easy to see coming 3 or so turns in advance.
Politics alone should open up a few new options.
I'm glad to see this project is still going strong.
I've said this before, but I think its worth repeating for the discussion here. The biggest problem with most of the WW1 maps is that the allies have a lot of different options, but the Central Powers don't. For example you can get NML to be relatively balanced using a bid, however Germany still has basically only one strategy. Meanwhile America and Britain have a ton of different options.
I won't be adding new types of ships unless I get art for them that matches the current style. I'm at the mercy of an artist to volunteer on this.
I had the same thought about cannons and knights invading from sea, and having techs that improved capacity. I'm leaving it as is for the moment for two reasons