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    Dany

    @Dany

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    Best posts made by Dany

    • RE: Middle Earth: Battle For Arda - Official Thread

      @alkexr Hello,

      Great map sir! Myself (Dany) and Epinikion have had 6 games so far and we find that the balanced is achievable, we prefer dice so far too make every dice count, for example Air units can be vulnerable too multiple arches, and straff are never really safe. Different strategies for the map from both sides, and it allows a lot of give and take possibilities, that both sides can adapt. Epinikion and I have played a lot of games over the years, mostly vs each other and at a high level, and since this map we don't want to go back too another map. So far the good side is easier too play, but evil sure has a lot of possibilities. I don't think the map needs much change, i hope players can adjust to difficulty level by adding a bid. So far we have not reached a decision on if a bid is necessary. Thanks for your work. Best dice map!

      • I fear that special attacks in LL make the game too predictable
      posted in Maps & Mods
      D
      Dany
    • RE: Revised Tournament of Champions, Season 12 (ToC 12)

      hi,

      I'll give it a shot. Dany
      Thanks

      posted in Revised Tournament Of Champions
      D
      Dany
    • RE: Middle Earth: Battle For Arda - Official Thread

      @alkexr because of walls and distance Angmar cities will survive a long time probably 7 too 8 rounds. I flee south with the starting unit to support Saruman's hold of Tharbad and Goblins rush of Rivendale. Then buys help out too keep the 2 cities, but i don't fight for the land around the cities. Taking Rivendale is often a big blow too ennemy morale!

      posted in Maps & Mods
      D
      Dany

    Latest posts made by Dany

    • RE: Middle Earth: Battle For Arda - Official Thread

      @alkexr because of walls and distance Angmar cities will survive a long time probably 7 too 8 rounds. I flee south with the starting unit to support Saruman's hold of Tharbad and Goblins rush of Rivendale. Then buys help out too keep the 2 cities, but i don't fight for the land around the cities. Taking Rivendale is often a big blow too ennemy morale!

      posted in Maps & Mods
      D
      Dany
    • RE: Middle Earth: Battle For Arda - Official Thread

      I think balance is quite fine the way it is. If you play dice anything can happen so its balanced. As a evil player you have too set up your strategie regardless of good play early on, you have first move and can dictate the pace. Angmar is not a problem, remember no capitals so you can flee with your units somewhere else if you feel uncomfortable over there, walls will keep your cities up for 6 turns.
      So far with evil i prefer too take Rivendall with Orcs, too prevent eagle number going up too fast. I send Saruman too block Tharbad since with a wall hobits have no way too break through.
      Eventually in later stage i tried too support or invade rohan with mordor since they have a free hand vs Saruman. Its a roll over defense concept, while Orcs carry the attack, i tried too support them with Angmar and Saruman, then mordor supports Saruman. Rhun have enough speed too support Mordor lines too.
      Evil has a fighting chance, just remember that you need hills or forest for defense.
      Enjoy the map, and give me a shout if you want too play.

      posted in Maps & Mods
      D
      Dany
    • RE: Middle Earth: Battle For Arda - Official Thread

      @alkexr Hello,

      Great map sir! Myself (Dany) and Epinikion have had 6 games so far and we find that the balanced is achievable, we prefer dice so far too make every dice count, for example Air units can be vulnerable too multiple arches, and straff are never really safe. Different strategies for the map from both sides, and it allows a lot of give and take possibilities, that both sides can adapt. Epinikion and I have played a lot of games over the years, mostly vs each other and at a high level, and since this map we don't want to go back too another map. So far the good side is easier too play, but evil sure has a lot of possibilities. I don't think the map needs much change, i hope players can adjust to difficulty level by adding a bid. So far we have not reached a decision on if a bid is necessary. Thanks for your work. Best dice map!

      • I fear that special attacks in LL make the game too predictable
      posted in Maps & Mods
      D
      Dany
    • RE: Revised Tournament of Champions, Season 12 (ToC 12)

      Centurio wins playing Axis. It was a quick match up!

      posted in Revised Tournament Of Champions
      D
      Dany
    • RE: Revised Tournament of Champions, Season 12 (ToC 12)

      Hi,

      I will resign from TOC no way to know if dice are standard. 4 out of 7 bombers got shot over aa, plus a rund of 4 rounds of hitting short vs long at a 90% rate for allies vs axis postion. Can't fight the dices, over 4 rounds avr roll for germany when up to 4.5 and russia avg. 1.4. and brits 3x more 1 and 2 then germany.
      Nothing against you timelord but way too big off a sample too continue fighting dices. No more revised, not good for blood pressure. cheers hf all!

      posted in Revised Tournament Of Champions
      D
      Dany
    • RE: Revised Tournament of Champions, Season 12 (ToC 12)

      hi,

      I'll give it a shot. Dany
      Thanks

      posted in Revised Tournament Of Champions
      D
      Dany