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    Richard

    @Deltium

    Moderators

    I am very active in Revised and AA 50. Please send me an email at 5683deltium@gmail.com if you are keen to play a competitive game !

    Cheers.

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    Best posts made by Deltium

    • RE: Revised Tournament of Champions, Season 12 (ToC 12)

      Dany - I just wrote you a detailed email, and I encourage you to stay in the tournament. A couple things which I need to state publicly for everyone to understand.

      While I acknowledge that your particular dice were exceptionally frustrating and rare, it is about a 1 in 2200 event, which if you play a lot of A&A, is not a lot of dice. I easily roll several hundred unique dice in a full game (especially after big battles), and if you play enough games, you are simply going to have outcomes like this. I emphasize that the Marti dice server is indeed fair and absolutely separate and mutually exclusive from both players, which is why we use it. If you want, you can easily test the statistical accuracy by sampling the full set of dice over multiple RL games and tracking each and every dice result. A reasonable sample size of a few thousand dice should give you clear comfort that it is a fair dice server. We have done this before, and have not found any issues. Again, for emphasis, an individual event does not mean that the dice server is not fair.

      Second, I encourage you NOT to quit. As everyone knows, this is a double-elimination tournament, and even if you lose a particular game, the benefit of the double-elimination is that you have a second chance, and don't forget -- the winner of the Loser's bracket plays the winner of the Winner's bracket in the FINALS !! If the winner of the Loser's bracket wins two games in a row, he/she is the Champion ! This definitely is a serious possibility so do not discount your chances to continue in the tournament simply due to one loss.

      Please understand that losing from time to time is a fact of the game, and you can divide your losses into two categories, namely, (1) strategic losses, and (2) losses due to dice. HOWEVER, you should divide your wins into the same two categories, as we have all won games due to dice as well. Therefore, I recommend a portfolio approach to your set of games that you play. Over a long period, you will begin to see that MOST of your games that you lose are due to specific strategic or tactical errors, which your opponent took advantage of, and the number of games won or lost due to dice reduce considerably, but they do remain. Since we cannot control the dice, we must simply accept the fact that SOME of our losses will be due to the dice, and SOME of our wins will be due to dice. The REST (and majority therein) are within our control due to STRATEGY, which is why we play this wonderful game.

      Lastly, for everyone's benefit, LL should be utilized in this tournament specifically to reduce the statistical noise of extreme outcomes. You can further activate LL for both the AA hits AND the territory damage. I encourage you all to do this in your next game, if this is a sensitive point for you.

      Cheers, Deltium

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Tournament of Champions (Season 4) for AA 50 Anniversary '41 version

      Hello Raville and General_Zod,

      OK, your particular case has been reviewed deeply by 3 expert players, and discussed quite a bit. We have read your various comments, chat logs, and reviewed the map.

      This is a VERY DIFFICULT one to assess, as the decision impacts the entire outcome of the game, and not just one particular battle. As such, we will outline the facts and discuss key information that we considered:

      1. On one hand, it is clear that both players agreed that "no edits" would be allowed during the game. This is an established fact, and edits are indeed a sensitive matter throughout the game, as we have all likely forgotten to move an AA, or to place a naval unit to block an attacking fleet, etc., etc. It's a common problem, but in tournaments, players need to be as detailed oriented as possible with the combat, and non-combat moves.

      2. However, for avoidance of doubt, this does not meet the pure definition of an edit, but rather, it is a very unique and specific problem which arose because of the OOL selection in an incredibly important battle in Japan. In fact, this one OOL decision is, in itself, the key determinant in who wins the game. It is incredibly important to highlight that this exact contingency has already been fully anticipated in the rules for the tournaments, and the rules are posted at the following link:

      https://forums.triplea-game.org/topic/394/triplea-rules-for-anniversary-edition-tournaments

      For convenience, I quote the relevant section, with emphasis on the key portion:

      Order Of Loss in battles (OOL)
      In general first the inexpensive (IPC value) and weaker defending units are removed, and only after that the more expensive units. The software automatically removes both attacking and defending units according to the standard-OOL. The attacker has the possibility to manually correct the OOL for his units. He may do this by manually correcting the appropriate fields. However, if he deviates from the standard-OOL he has to notify his opponent before moving on with rolling the dice. The most efficient way to do so is by sending an email to your opponent BEFORE continuing.Example: Attack on GER, 4th battle round: 1arm 4ftr 1bmb (attacking) vs 1inf 2ftr (defending). Say the defense scores two hits, then the software will automatically remove the tank and one of the fighters as losses. If the attacker prefers to conquer the territory instead of just clearing it, he will rather want to keep the tank and sacrifice a second fighter. He changes this manually,and then he continues rolling. Of course, the attacker is not allowed to change the order of loss for the defender, except the defender specifically told him to do so before. Under certain circumstances a "OOL-stop" is mandatory. In this case the attacker rolls the dice for his attacking units and then must ask his opponent for the OOL. Only after the OOL has been communicated the battle continues. This principle holds for every round of combat unless the defender states an OOL for the entire fight.

      1. We next reviewed the communication between players, as this was a live game. Fortunately, we could review the exact chat BEFORE the battle, which included the following communication, for reference:

      (6:13:17 AM) General_Zod: do u know if that 1 british inf hit in japann, it was gg
      (6:13:38 AM) General_Zod: even now it comes down to 1 aashot
      (6:14:01 AM) General_Zod: if u miss it tokyo falls
      (6:14:04 AM) Raville: Not really, dont forget AA

      (6:14:14 AM) General_Zod: im not forgetting
      (6:14:28 AM) General_Zod: it comes down to 1 aashot
      (6:14:41 AM) General_Zod: if u kill 2 i have 33%
      (6:14:50 AM) General_Zod: if u kill one i have 100%
      (6:15:02 AM) General_Zod: or like 995
      (6:15:06 AM) General_Zod: 99%

      (6:16:14 AM) General_Zod: any ways the whole game sits on one aashot
      (6:16:18 AM) General_Zod: phew
      (6:16:20 AM) General_Zod: lol
      (6:16:40 AM) General_Zod: i hope my luck was building for this on eshot
      (6:20:17 AM) Raville: no much to think just act
      (6:20:31 AM) General_Zod: im planning for failure
      (6:20:38 AM) General_Zod: i need back up plan
      (6:21:22 AM) General_Zod: im gonna try, just its all on if u hit 4
      (6:21:39 AM) General_Zod: 10air
      (6:22:13 AM) General_Zod: so its 33%
      (6:22:16 AM) General_Zod: for me
      (6:22:28 AM) General_Zod: worth it though
      (6:22:43 AM) General_Zod: i will never get the shot this good again
      (6:25:00 AM) Raville: go then pls
      (6:26:13 AM) General_Zod: almost ready
      (6:35:06 AM) General_Zod: 100%
      (6:35:09 AM) General_Zod: gg
      (6:37:00 AM) Raville: no
      (6:37:03 AM) General_Zod: i click too fast

      We highlight a few parts of the discussion to establish a fact pattern of what the players were thinking and mutually understanding before the battle began, with the parts in bold illuminating the understanding between the players.

      For example, it is clear that General_Zod had run the calculations that the # of AA hits had a material impact on whether or not the battle would have succeeded, and that Raville had done so as well. It is clear that the AA gun hit ONE plane, which ensured that General_Zod would win the battle.

      HOWEVER, it is VERY important to highlight that General_Zod was ASSUMING a non-standard OOL for the ENTIRE battle, as the the attack started with 3 bombers + 7 fighters + 3 infantry + 1 tank. Given the high number of attacking aircraft, the battle could not have succeeded with just air surviving and the ground units not surviving.

      Both Raville and General_Zod's statements appear to vindicate the fact that this was mutually understood, by Raville's staement, "not really, don't forget AA" and General's Zods statement, "99%, any ways the whole game sits on one AA shot"

      This chain of communication implies that BOTH players understood the specific serious of events that would, or would not, lead to a binary outcome in this most important battle.

      In conclusion:

      First and foremost, this is a very unfortunate incident for both of you, and probably NOT something that will ever happen again in your remaining A&A games in your entire life! As such, the judges have to determine what is the least unfair outcome to each respective person.

      Therefore, the following has been determined:

      • this particular dispute is NOT an edit request, as technically is it is purely a OOL issue at the very last stage of a highly critical battle in the game.

      • The pre-established rule on OOL is crystal clear that, per the rules, "the attacker has the possibility to manually correct the OOL for his units. He may do this by manually correcting the appropriate fields. However, if he deviates from the standard-OOL he has to notify his opponent before moving on with rolling the dice." The judges have determined that the extensive and detailed discussion on OOL BEFORE the battle meets the "spirit" of the rule regarding an amended OOL, given that BOTH players mutually understood the sensitivity of 1 or 2 AA hits in Round 1 of the battle, and the expected result of the battle itself It is VERY important to highlight that, if this communication had NOT occurred, then the actual battle results would stay as-is. However, in THIS case, given that BOTH players mutually understood the outcome of the battle given the various AA contingencies, that the "understood OOL" will hold firm, and that Japan is successfully captured by Geneeral_Zod.

      For clarity, and for future reference, the judges will NOT consider such excuses as "I was tired and clicked incorrectly" due to the software, and the ONLY reason that this is considered in General Zod's favor is specifically due to the mutual understanding of the OOL which would, or would not result in the capture of Tokyo As this was the agreed understanding of the OOL at the start of the battle the outcome of the OOL will remain, as previously understood, BEFORE the battle began.

      As a final point, we want to emphasize again, that this is a difficult decision for the judges, and the ruling was 2 in favor, and 1 against, so it was indeed a split decision. We hope that both players will continue and move past this difficult decision, as this is a double-elimination tournament, and both players have a 2nd chance to carry-on and win future games.

      posted in V341 - 42 (AA 50 Anniversary)
      Deltium
      Deltium
    • RE: A&A Anniversary online help

      The map for Anniversary is:

      World War II v3 1941 - for the 1941 map setup
      World War II v3 1942 - for the 1942 map setup

      Cheers, Deltium

      posted in Player Help
      Deltium
      Deltium
    • RE: Revised Tournament of Champions Season 13 (ToC 13)

      Hi - first, thanks to LouisXIVXIV to outline this rule in such great detail. It is somewhat a sensitive issue indeed, as the software itself is coded differently, and all of us (including me) have been playing without this rule in effect on TripleA for years. Hence, I want to propose a solution that is least cumbersome and controversial.

      So, may I suggest the following for the upcoming Tournament of Champions?

      • The rule change will be in effect if EITHER player wants to abide by this rule, but it MUST be communicated at the START of their respective game.
      • In order to avoid unnecessary delays and/or confusion, if BOTH players do not discuss this rule change at the start of their game, OR if BOTH do not want to abide by this rule, then the game play shall continue under the coded version as is, and the players may not subsequently opt-in thereafter.
      • For avoidance of doubt, if one player does not want the rule, and the other does want it, AND if this is discussed at the start of the game, then this new rule change WILL come into play.

      Using this methodology, we respect the sanctity of the rules, but give the players the option to opt-out, if they choose to do so, and/or carry-on if they have not thought about it too deeply and discussed it accordingly.

      Unfortunately, the proposed rule itself has been discussed and extensively researched, so it will not be possible to argue against the rule itself at this stage. Please comment if you believe the proposed approach makes sense.

      Thanks, Deltium

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Tournament of Champions (Season 4) for AA 50 Anniversary '41 version

      Hi All - Prastle and I are going to really try and make this as big as possible. In addition to offering prizes, we are going to post this Tournament on the A&A.org website, and post this in the Daak and AAMC forums as well.

      What is the goal you may ask? We want to attract as many long-term and dedicated A&A players to the TripleA platform as possible, with a special focus on those who have not played online before.

      What can you do to help?

      • Encourage people that you play with live to try PBEM or PBF, and to get setup (e.g. register on Marti, play a practice game with you, etc.)

      • Encourage NEW people to join TripleA. We have one really nice feature -- an AI that allows people to explore many of our games and understand the software a bit better. Let's take advantage of that! With the recent re-launch of the Anniversary Edition, we expect that there are more AA50 players out there -- let's find them and convert them to TripleA members !!

      In terms of timing, I expect this tournament to start early January, as we really want to promote this as widely as possible. The goal is to get 32 players to join, and we need your help to get this done.

      Thank you, Deltium

      posted in V341 - 42 (AA 50 Anniversary)
      Deltium
      Deltium
    • RE: Player Ranking/Rating System

      Hi, and thanks for this very good discussion. As I was a very active member at GTO, timers were indeed a big part of the rating module there, as many live players preferred to play ranked games, and a timer kept everybody on track.

      In terms of mechanics, if a person ran out of time (and notably, there were several default options for the amount of time per move, e.g. 2 minutes, 5 minute, etc.), the turn simply had a hard stop. This was an extreme time penalty, but the time clock did start flashing red, when you were down to your last 30 seconds, so everyone understood the consequences therein.

      However, I will agree with GZ that a timer is a "nice to have"and not absolutely needed initially.

      The key rationale for the ranking system is that it creates a very nice complement to the ecosystem, whereby people can play friendly games, or work hard to increase one's ranking, etc.

      It's been proven on other gaming websites that a ranking system materially improves player RETENTION and FREQUENCY of gameplay, so I do believe that this is a worthy investment in time and effort.

      Many thanks, Deltium

      posted in Feature Requests & Ideas
      Deltium
      Deltium
    • RE: Revised TECH ONLY Tournament, Season 1

      Pannpall - congratulations on your win to be the FIRST winner of the Revised Tech Only Tournament, Season 1 !!

      Thanks to all participants to make this a fun, tech-heavy series and add some good spice and volatility into an already fun game.

      Pannpall, thank you as well for your willingness to donate the $50 prize money. I will donate the $50 to TripleA on behalf of you today.

      Warm Regards, Deltium

      posted in Revised TECH ONLY Tournament
      Deltium
      Deltium
    • Revised Tournament of Champions (ToC 15) "Arctic Convoy"

      Hello !

      Many of you have asked for a new Tournament, and I am pleased to launch the new Revised Tournament of Champions (ToC 15). However, as I need a short break from the duties of running these tournaments, as well as being incredibly busy right now, I have asked two of the veteran members, namely Bayder and Prastle, to run this particular tournament. They shall follow-up shortly with all of the wonderful details. I hope that you enjoy it ! Warm Regards, Deltium

      (Following edited by Prastle - Updated April 7/2020)
      As always, there is NO ENTRY FEE, so please register ASAP in order to secure a spot.
      HOW TO PLAY: download the latest updated TripleA software (for free) here: http://www.triplea-game.org/
      FORMAT: Play by Email or Play by Forum, or live online (if jointly agreed). Instructions here: https://forums.triplea-game.org/topic/43/how-to-play-online-and-pbem-videos
      Please note the detailed set of rules located at this link:
      https://forums.triplea-game.org/topic/542/triple-a-rules-for-revised-tournaments
      Please do note the newly updated rules on the subs.
      Please share this link with all of your friends. The goal is to attract as many players as possible to the healthy TripleA community.

      The ToC15 bracket can be found at: https://challonge.com/ToC15_Arctic_Convoy

      Current Rules (Subject to change as they are still being discussed due to the length of time the last TOC took.)
      NEW RULES WILL BE ADDED FOR FIGHTERS AS CARGO!
      With the release of 2.0 coming we will not be adding an engine change for the tocs. Simply stated which I am sure @panther can elaborate here. Allied fighters will be considered cargo on another allies Carrier. THEY DO NOT HAVE TO ATTACK! When for example a placement has allowed a magical fleet to suddenly appear. They can remain as cargo. Of course the allied fleet in question will have to do something on their turn. Sadly the engine does not allow this and forces them to attack. Thus a player can move them in combat anywhere and return them in non combat to land on the same ac. EVEN though this is against the rulebook about having to have combat etc. Yes they can be edited off and returned but it would be better if people just use common sense and avoid having to use the editor and the questions that might arise.... this link has some more info
      https://forums.triplea-game.org/post/35488

      THE RULE! AS PER @Panther and @Cernel
      Since all fighters on any carriers are considered cargo, at the start of the turn and until they launch, cannot launch after the carrier moves and you are never obliged to launch any fighters from any carriers (unless you want them to engage in combat):
      Any fighters owned by the turn power that are cargo on allied carriers in hostile sea zones can stay in the same zones without attacking anything for the whole Combat Move and Conduct Combat phases. If they do so, they can still launch, move and land, if wanted, during the subsequent Non Combat Move phase.
      Any fighters owned by the turn power that are cargo on carriers owned by the turn power, as well, can remain cargo to their carriers for the whole Combat Move and Conduct Combat phases (thus not attacking anything, no matter what the carrier does, and being removed if the carrier is taken as casualty). Then, if the carrier didn't move, during the Combat Move phase, nor retreated, during the Conduct Combat phase, they can still launch, move and land, if wanted, during the subsequent Non Combat Move phase. In any case, fighters must remain cargo for the whole turn, if not launched before the carrier, they are cargo of, moves.
      As the current TripleA program (incorrectly, for this game) always forces you to launch all your fighters, please be sure to enable edit mode and remove any fighters you want to keep as cargo (especially any fighters on allied carriers inside hostile sea zones you want to keep inside the same zones without attacking anything). Any such fighters you remove will be considered being cargo, during both the Combat Move and the Conduct Combat phases. Then, as long as the carriers, they are cargo of, have not been removed, still with edit mode, add them back, into the same sea zones as the carriers they are cargo of, during the subsequent Non Combat Move phase (if the carrier already moved or retreated, be sure not to move the fighters on it, that you just added back) (edit mode doesn't allow adding fighters back as cargo, so you will have to wait them landing, to be assigned to any carriers).
      In case any doubts might arise about what is cargo of what, upon removing or adding any fighters, be sure to make it clear (by immediately notifying your opponent and at least one tournament organizer of your choice).

      The Rules that will be changing Are

      For SINGLE-ELIMINATION TOURNAMENTS:
      Hard Deadline for every game: 21 days
      Hard Deadline for each turn for every opponent: 24 hours
      For DOUBLE-ELIMINATION TOURNAMENTS:
      Hard Deadline for the game who are in the WINNERS bracket: 21 days
      Hard Deadline for the game who are in the LOSERS bracket: 21 days
      Hard Deadline for each turn who are in the WINNERS bracket: 24 hours
      Hard Deadline for each turn who are in the LOSERS bracket: 24 hours

      The sign up has started. Our sponsor, @valter has requested that this tournament be known as the "Artic Convoy!" tourney.
      Please watch this video for inspiration 🙂 https://www.dailymotion.com/video/x2mey2l
      The following prizes have been graciously donated by @valter
      US $250 1st place,
      US $150 2nd place.
      US $100 3rd place.

      Current Signups =
      @Agency10
      @Barca
      @Baxter
      @bayder
      @Blasherke
      @Brennan
      @brxxx
      @calbears72
      @chewbaluba
      @Dirty_Tirpitz
      @Eboy82
      @Emil-Rose-Tophøj
      @epinikion
      @frank-the-tank
      @Greg-Anderson
      @hammond
      @Handsome
      @ingcameroni
      @jbwood53
      @jeffschultz32
      @King-Kelly
      @Mogulrunnin
      @nardwagg
      @NastyNate52
      @Ondis 
      @oppositeof
      @pannpall
      @Patton1977
      @Shmod
      @sol958735
      @ubernaut
      @Wasp

      Alternate list:

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Tournament of Champions (Season 4) for AA 50 Anniversary '41 version

      **** FINAL RESULT ****

      Just received notification that Icelander defeated Wasp in the Finals.
      Congratulations to Icelander for his victory.
      It is worth noting that BOTH Wasp and Icelander kindly donated their prize money to TripleA development.
      Thanks to both of you for your generosity and good sportsmanship.

      Warm Regards, Deltium

      posted in V341 - 42 (AA 50 Anniversary)
      Deltium
      Deltium
    • RE: How to Play Online and Pbem Videos

      Hi All - I thought that it might be helpful to explain how PBEM works, because in my personal experience, a lot of people like to play live, but they may have a perception that PBEM is too difficult, or don't know how to do it. So, here's an easy to follow guide !!

      The process to play PBEM is very simple. First, you just need to register on the Marti dice server. This will allow you to get the dice rolls for each and every round of battle. The link is here:

      https://dice.tripleawarclub.org/

      To START playing PBEM and to initiate a NEW PBEM game, start here.

      If you your game has already started, then skip to the section below.

      INITIAL PBEM SETUP

      1. First, ensure that you have the correct map selected by clicking on "Select Map"
      2. Next, click on "Map Options" and input all of the various options, including the IPCs for the bid, victory conditions, Regular Luck vs. Low Luck, etc.
      3. Next, click on "Start PBEM" (note - do NOT click on on "Start Local Game")
      4. In the Dice Server section, ensure that "dice.tripleawarclub.org" is selected.
      5. Enter YOUR email address in the "To:" section and your OPPONENT's email address in the "Cc" section
      6. For the Game ID, you can input any description that you prefer, e.g. "Player X versus Player Y" You do not need a specific Game ID # or anything like that. This is just a description.
      7. When you finish completing this section, click on "Test Server". IF you receive an error message, either YOU or your YOUR OPPONENT is NOT registered on Marti. Once you are both registered on Marti, you will automatically receive a test Marti die ranging from 1-6. Both players should receive this email from Marti indicating that you are now ready to start receiving dice results from battles, etc.
      8. Next, click on the drop-down menu item for Play by Email -- select Gmail. Note: we suggest that you use gmail, as other email address like yahoo, hotmail, and international domains tend to cause problems with the server. Many players use a gmail account just for playing TripleA games and keep their regular email address for non-TripleA items, which is recommended.
      9. In the subject field, type the same or similar description to what you typed in the Game ID section for the Dice Server, e.g. "Player X vs. Player Y"
      10. In the the "To" field, enter your email address SEPARATED BY ONE SPACE (and not commas or semicolons) followed by your opponent's email address
      11. In the Login filed, enter YOUR email address
      12. In the Password field, type YOUR gmail password
      13. Click on the "Remember Me" field
      14. Click on "Test Email" -- BUT, it is VERY COMMON to receive an ERROR message. Don't worry -- gmail has a normal security protocol to require the user to manually accept 3rd party applications to access its gmail server with your password. You should receive an error message with a link for instructions to activate this, or just follow the instructions below to"Enable Less Secure Apps" as outlined on the google support link below:

      https://support.google.com/accounts/answer/6010255?hl=en

      NOTE -- if you prefer not to follow these steps, then simply skip this, as there is a back-up solution (see steps below).

      1. Next, click on "Play" at the bottom of the page.
      2. You are now able to make your builds, your combat & non-combat moves, etc.
      3. At the END of your turn -- you have 2 options:
        (a) if you successfully sent a test email in Step #14, then click on "Post Turn Summary" and the entire game file and a nice summary will be sent automatically to your opponent.
        (b) however, if you received an error message in step #14 above, then simply click on "File" and then on "Save" to save the game file to your desktop, or a specific file folder, for example. Then, write an email to your opponent, and attach the game file as you would attach any other attachment, and simply send it to your opponent.
      4. You and your opponent can then continue to send the game file back and forth using the instructions below.

      ONGOING PBEM INSTRUCTIONS

      ** Note -- this assumes that you have the initial game file setup and have already started your game **

      1. Download the game file that your opponent sends to you in an easy to find folder or desktop.
      2. Start TripleA software
      3. click "open saved game"
      4. click on the file and then click "open"
      5. Try following steps #10-15 above, and whether or not that works, go to step #6 below
      6. click on "play"
      7. After that, you just play as normal, make your moves, etc.
      8. At the END of your turn, click on "File" and the "save" to save the file to a specific folder or desktop
      9. Compose an email message to your opponent and attach the same game file and send it back to your opponent in an email !

      If you have any questions, please feel free to let me know, and I am happy to play a few sample moves with you by PBEM if you need assistance. My email = 5683deltium@gmail.com

      Cheers, Deltium

      posted in Play By Email
      Deltium
      Deltium

    Latest posts made by Deltium

    • Revised Tournament of Champions (ToC 15) "Arctic Convoy"

      Hello !

      Many of you have asked for a new Tournament, and I am pleased to launch the new Revised Tournament of Champions (ToC 15). However, as I need a short break from the duties of running these tournaments, as well as being incredibly busy right now, I have asked two of the veteran members, namely Bayder and Prastle, to run this particular tournament. They shall follow-up shortly with all of the wonderful details. I hope that you enjoy it ! Warm Regards, Deltium

      (Following edited by Prastle - Updated April 7/2020)
      As always, there is NO ENTRY FEE, so please register ASAP in order to secure a spot.
      HOW TO PLAY: download the latest updated TripleA software (for free) here: http://www.triplea-game.org/
      FORMAT: Play by Email or Play by Forum, or live online (if jointly agreed). Instructions here: https://forums.triplea-game.org/topic/43/how-to-play-online-and-pbem-videos
      Please note the detailed set of rules located at this link:
      https://forums.triplea-game.org/topic/542/triple-a-rules-for-revised-tournaments
      Please do note the newly updated rules on the subs.
      Please share this link with all of your friends. The goal is to attract as many players as possible to the healthy TripleA community.

      The ToC15 bracket can be found at: https://challonge.com/ToC15_Arctic_Convoy

      Current Rules (Subject to change as they are still being discussed due to the length of time the last TOC took.)
      NEW RULES WILL BE ADDED FOR FIGHTERS AS CARGO!
      With the release of 2.0 coming we will not be adding an engine change for the tocs. Simply stated which I am sure @panther can elaborate here. Allied fighters will be considered cargo on another allies Carrier. THEY DO NOT HAVE TO ATTACK! When for example a placement has allowed a magical fleet to suddenly appear. They can remain as cargo. Of course the allied fleet in question will have to do something on their turn. Sadly the engine does not allow this and forces them to attack. Thus a player can move them in combat anywhere and return them in non combat to land on the same ac. EVEN though this is against the rulebook about having to have combat etc. Yes they can be edited off and returned but it would be better if people just use common sense and avoid having to use the editor and the questions that might arise.... this link has some more info
      https://forums.triplea-game.org/post/35488

      THE RULE! AS PER @Panther and @Cernel
      Since all fighters on any carriers are considered cargo, at the start of the turn and until they launch, cannot launch after the carrier moves and you are never obliged to launch any fighters from any carriers (unless you want them to engage in combat):
      Any fighters owned by the turn power that are cargo on allied carriers in hostile sea zones can stay in the same zones without attacking anything for the whole Combat Move and Conduct Combat phases. If they do so, they can still launch, move and land, if wanted, during the subsequent Non Combat Move phase.
      Any fighters owned by the turn power that are cargo on carriers owned by the turn power, as well, can remain cargo to their carriers for the whole Combat Move and Conduct Combat phases (thus not attacking anything, no matter what the carrier does, and being removed if the carrier is taken as casualty). Then, if the carrier didn't move, during the Combat Move phase, nor retreated, during the Conduct Combat phase, they can still launch, move and land, if wanted, during the subsequent Non Combat Move phase. In any case, fighters must remain cargo for the whole turn, if not launched before the carrier, they are cargo of, moves.
      As the current TripleA program (incorrectly, for this game) always forces you to launch all your fighters, please be sure to enable edit mode and remove any fighters you want to keep as cargo (especially any fighters on allied carriers inside hostile sea zones you want to keep inside the same zones without attacking anything). Any such fighters you remove will be considered being cargo, during both the Combat Move and the Conduct Combat phases. Then, as long as the carriers, they are cargo of, have not been removed, still with edit mode, add them back, into the same sea zones as the carriers they are cargo of, during the subsequent Non Combat Move phase (if the carrier already moved or retreated, be sure not to move the fighters on it, that you just added back) (edit mode doesn't allow adding fighters back as cargo, so you will have to wait them landing, to be assigned to any carriers).
      In case any doubts might arise about what is cargo of what, upon removing or adding any fighters, be sure to make it clear (by immediately notifying your opponent and at least one tournament organizer of your choice).

      The Rules that will be changing Are

      For SINGLE-ELIMINATION TOURNAMENTS:
      Hard Deadline for every game: 21 days
      Hard Deadline for each turn for every opponent: 24 hours
      For DOUBLE-ELIMINATION TOURNAMENTS:
      Hard Deadline for the game who are in the WINNERS bracket: 21 days
      Hard Deadline for the game who are in the LOSERS bracket: 21 days
      Hard Deadline for each turn who are in the WINNERS bracket: 24 hours
      Hard Deadline for each turn who are in the LOSERS bracket: 24 hours

      The sign up has started. Our sponsor, @valter has requested that this tournament be known as the "Artic Convoy!" tourney.
      Please watch this video for inspiration 🙂 https://www.dailymotion.com/video/x2mey2l
      The following prizes have been graciously donated by @valter
      US $250 1st place,
      US $150 2nd place.
      US $100 3rd place.

      Current Signups =
      @Agency10
      @Barca
      @Baxter
      @bayder
      @Blasherke
      @Brennan
      @brxxx
      @calbears72
      @chewbaluba
      @Dirty_Tirpitz
      @Eboy82
      @Emil-Rose-Tophøj
      @epinikion
      @frank-the-tank
      @Greg-Anderson
      @hammond
      @Handsome
      @ingcameroni
      @jbwood53
      @jeffschultz32
      @King-Kelly
      @Mogulrunnin
      @nardwagg
      @NastyNate52
      @Ondis 
      @oppositeof
      @pannpall
      @Patton1977
      @Shmod
      @sol958735
      @ubernaut
      @Wasp

      Alternate list:

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Tournament of Champions (Season 5) for AA 50 Anniversary '41 version

      I've received notification that Wasp has won the last and final game of the AA50 Season 5 tournament. Congratulations Wasp, and a further congratulations to the runner-up Blasherke and the third place winner, Icelander. I would like to personally thank all participants who played in ToC 5, and for extra emphasis, we do not run these tournaments solely to determine who is the winner. We believe this is a good forum to connect with other A&A players around the world, some of which that you might enjoy playing with for years to come.

      OK, I believe Wasp plans to submit a final note on the game itself shortly, and it would be great if we could see the game file for everyone to learn from!

      Cheers, Deltium

      P.S. I hope to launch ToC 6 in about a month or so, so please be patient ! Cheers.

      posted in V341 - 42 (AA 50 Anniversary)
      Deltium
      Deltium
    • RE: Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

      Deltium (Allies) defeats Ubernaut (Axis +8) after 14 solid rounds.

      First, I'd like to compliment Ubernaut for a very friendly game, and very professional interaction.
      The Axis started the game with quick pressure on the Allies, and they quickly stacked Ukraine and Persia, with strong pressure on Russia quite early, will multiple ICs on the mainland producing tanks rushing to Moscow. Axis also invested in some bombers, which struck the Allies hard early-on with great success, prompting the Axis to send all of the their AA personnel back to basic training in total disarray. However, the Allies managed to recapture Africa swiftly and secure the Med, which allowed the Allies to sacrifice some Allied ground units to the Japanese, to reduce some pressure on Russia, as a temporary measure, in order to allow the economic engine of the Allies to hopefully contain the Axis thereafter. Axis pressure continued to intensify, as Germany managed to capture Caucasus, but a key inflection point occurred in the counter-attack, when the Allies were only hoping for a simple strafe, but it resulted in a top 25% outcome, and a large IPC exchange for the Allies. Coupled with the US Med fleet entering the South Indian Ocean and a new naval front in the Pacific for Japan, it became incredibly challenging for the Axis to advance further. Axis resigned after UK 14 (attached).

      Again, Ubernaut is a very friendly and good player, and thanks for the game. Cheers.

      triplea_Bri14.tsvg

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

      Thanks to everyone that expressed interest in this tournament.

      We did reach our cap of 32 players, and it has begun. I will certainly email everyone for the next one.

      For the confirmed participants, please check your inbox for your Round 1 pairing. Please initiate the bidding process ASAP.

      Cheers, Deltium

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

      All - we are almost ready to begin, and just waiting on four participants to confirm their registration.

      Once everyone confirms, I shall send each pair of matched opponents a personalized email advising you to begin your game. I will also provide the Tournament Bracket with all of the seedings, etc.

      If you have any questions, just let me know here, or send me an email to 5683deltium@gmail.com

      In the interim, prepare your battle strategy!

      Cheers, Deltium

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

      All - just FYI we have reached capacity for ToC 14, and we currently have a wait-list of 5 players. Thanks for everyone that signed up.

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Triple A Rules for Revised Tournaments

      Just a point of clarification, this sub rule above will be the standard default rule for Revised Tournaments, unless BOTH players opt-out, and they may only do so at the BEGINNING of the game.

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

      @straha - you are registered; thanks for joining !

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

      @ingcameroni you are registered, thanks for joining !

      posted in Revised Tournament Of Champions
      Deltium
      Deltium
    • RE: Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!

      @oppositeof
      @Patton1977

      You are both registered !

      posted in Revised Tournament Of Champions
      Deltium
      Deltium