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    djensen47

    @djensen47

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    Best posts made by djensen47

    • RE: Changing How PBF Posts Are Displayed

      @RoiEX said in Changing How PBF Posts Are Displayed:

      Never tried this feature, mainly because I find it useful in general.
      I agree that this will probably disable the code blocks for the posts, however you should keep in mind that changing this feature will probably break the whole post turn summary formatting, especially with leading whitespaces that get trimmed down using markdown.

      Turning off this feature actually doesn't do anything except remove the colors. The code block is still there with the scroll bars.

      Although I personally like it when such generic statements are in distinct code blocks, so the whole post isn't cluttered with them (seeing this a lot with stacktraces in github), I can see that the horizontal scrollbars can be really annoying without a touchpad on a laptop or a modern mouse that supports this feature natively.

      Developers like us like this sort of thing, logs, code, it keeps everything where it should be. Most people using TripleA are not developers. So we should take their feedback and do something different.

      The only alternative I can come up with right now is to maybe modify the ForumPosters to insert markdown formatting symbols before relevant positions

      I think this is the way to go. The great thing about Markdown is that the raw text is just as readable as the formatted text. The one thing that I ask is not to use level 1 headers because they get translated into H1 tags and multiple H1 tags on a page is generally bad for SEO.

      This is the example I posted on a&a .org:

      Round: 1
      ---------
      
      ### Purchase Units - Chinese
      - Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
      - Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
      ### Combat Move - Chinese
      
      ### Non Combat Move - Chinese
      
      - 4 infantry moved from Yunnan to Szechwan
      - 2 infantry moved from Hunan to Yunnan
      - 1 infantry moved from Shensi to Szechwan
      - 2 infantry moved from Suiyuyan to Shensi
      - 1 fighter moved from Szechwan to Burma
      
      ### Place Units - Chinese
      - 3 artilleries placed in Szechwan
      
      ### Turn Complete - Chinese
      - Chinese collect 10 PUs; end with 10 PUs
      - Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      renders in to this, which is super nice

      Round: 1

      Purchase Units - Chinese

      • Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
      • Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      • 4 infantry moved from Yunnan to Szechwan
      • 2 infantry moved from Hunan to Yunnan
      • 1 infantry moved from Shensi to Szechwan
      • 2 infantry moved from Suiyuyan to Shensi
      • 1 fighter moved from Szechwan to Burma

      Place Units - Chinese

      • 3 artilleries placed in Szechwan

      Turn Complete - Chinese

      • Chinese collect 10 PUs; end with 10 PUs
      • Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      posted in Player Help
      djensen47
      djensen47
    • RE: OMG this forum is a nightmare, everything is backwards or confusing... lol, I'm too old for this...

      I hope that everybody can eventually get used to it. Axis and Allies .org will also be moving to NodeBB (the software for this forum).

      A few big advantages:

      • Mobile ready (try visiting this site on your phone, it works great!)
      • Email replies (when turned on, you can reply to updates to a thread via email and it just works)
      • Maintainability, the source code is clean which makes plugins and managing the site much easier
      posted in The War Club
      djensen47
      djensen47

    Latest posts made by djensen47

    • RE: The Point of Play by Forum

      @LaFayette

      4 out of the 8 subforums here are all TripleA games:
      https://www.axisandallies.org/forums/category/65/play-online-axis-allies

      Just look at the latest post dates. Some days are more or less active than others.

      posted in Development
      djensen47
      djensen47
    • RE: The Point of Play by Forum

      @LaFayette

      PBF is more that just the storage of the save file. In fact, if we could do PBF without the save file, people would still use it. PBF accomplishes a few things:

      • Gives people a long-standing place to gather to find opponents. Chat is ephemeral but it doesn't give a sense of the scope of a community like a forum.
      • Allows people to "watch" a game in progress. And, again, have a centralized location to find these games.
      • Let's people play a game for as long as they want. You can even download a game that somebody abandoned and pick up where they left off.

      I count at least 50 games that posted turns in the past 24 hours on the forums. Some of those games post multiple turns in a day.

      I'm all for streamlining PBF. "Cloud saves" would be a great idea. It would be great to have a NodeBB plugin that would link to the latest file and maybe even refresh an image of the current map. I think people still get a kick out of reading the turn-by-turn action though; especially if we can fix the formatting.

      posted in Development
      djensen47
      djensen47
    • What Plugins Are Installed Here?

      I've noticed a few differences here, like the username card is completely different.

      What version of NodeBB are you running?

      What plugins are you using?

      Thanks!

      posted in Player Help
      djensen47
      djensen47
    • RE: Changing How PBF Posts Are Displayed

      @RoiEX said in Changing How PBF Posts Are Displayed:

      Never tried this feature, mainly because I find it useful in general.
      I agree that this will probably disable the code blocks for the posts, however you should keep in mind that changing this feature will probably break the whole post turn summary formatting, especially with leading whitespaces that get trimmed down using markdown.

      Turning off this feature actually doesn't do anything except remove the colors. The code block is still there with the scroll bars.

      Although I personally like it when such generic statements are in distinct code blocks, so the whole post isn't cluttered with them (seeing this a lot with stacktraces in github), I can see that the horizontal scrollbars can be really annoying without a touchpad on a laptop or a modern mouse that supports this feature natively.

      Developers like us like this sort of thing, logs, code, it keeps everything where it should be. Most people using TripleA are not developers. So we should take their feedback and do something different.

      The only alternative I can come up with right now is to maybe modify the ForumPosters to insert markdown formatting symbols before relevant positions

      I think this is the way to go. The great thing about Markdown is that the raw text is just as readable as the formatted text. The one thing that I ask is not to use level 1 headers because they get translated into H1 tags and multiple H1 tags on a page is generally bad for SEO.

      This is the example I posted on a&a .org:

      Round: 1
      ---------
      
      ### Purchase Units - Chinese
      - Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
      - Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
      ### Combat Move - Chinese
      
      ### Non Combat Move - Chinese
      
      - 4 infantry moved from Yunnan to Szechwan
      - 2 infantry moved from Hunan to Yunnan
      - 1 infantry moved from Shensi to Szechwan
      - 2 infantry moved from Suiyuyan to Shensi
      - 1 fighter moved from Szechwan to Burma
      
      ### Place Units - Chinese
      - 3 artilleries placed in Szechwan
      
      ### Turn Complete - Chinese
      - Chinese collect 10 PUs; end with 10 PUs
      - Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      renders in to this, which is super nice

      Round: 1

      Purchase Units - Chinese

      • Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
      • Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      • 4 infantry moved from Yunnan to Szechwan
      • 2 infantry moved from Hunan to Yunnan
      • 1 infantry moved from Shensi to Szechwan
      • 2 infantry moved from Suiyuyan to Shensi
      • 1 fighter moved from Szechwan to Burma

      Place Units - Chinese

      • 3 artilleries placed in Szechwan

      Turn Complete - Chinese

      • Chinese collect 10 PUs; end with 10 PUs
      • Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      posted in Player Help
      djensen47
      djensen47
    • RE: OMG this forum is a nightmare, everything is backwards or confusing... lol, I'm too old for this...

      I hope that everybody can eventually get used to it. Axis and Allies .org will also be moving to NodeBB (the software for this forum).

      A few big advantages:

      • Mobile ready (try visiting this site on your phone, it works great!)
      • Email replies (when turned on, you can reply to updates to a thread via email and it just works)
      • Maintainability, the source code is clean which makes plugins and managing the site much easier
      posted in The War Club
      djensen47
      djensen47