Okej: anyone more suggestions for special units?
I like to flavour the game with each player having some exclusive special units:
right now I have: ( AA meaning: a pre strike before actual battle round )
-Heavy Houwitzer ( Karl GerÄt/Morser) : strong AA versus Entrenchment & fortifications
-Jet Fighter: ME-262 Schwalbe: advanced fighter : good AA versus Bombers
-Type XXI Submarine: advanced Submarine.... harder to beat by destroyers
( Flaktower: I am considering a Flaktower: fortified 3 hits AA gun: allthough only 3 were build , they seem fun for me to have )
Working on V1-V2 rockets....
-Forgive me , but I cannot come up with something
except the notorious human-manned torpedoes and diving teams ...
-Heavy battleship: Yamamoto: extra powerful.....
-Kamikaze planes.... AA attack on ships.... cannot be bought: limited & given
when Japan is under pressure
-Infantry +1 defense in jungle and mountains to resemble their persistence....
-Armoured train: like artillery but then with huge 5 movement, may transport 1 infantry too
-Katyusha rocket launchers: strong AA barrage against infantry
-T34: cheaper massproduced / no movement penalty & better battle performance in Winter setting....
-Heavy Bomber: Flying fortess/B-17 : extra powerful bomber
-TLS/Landing ships: transporter witch 1 extra loading capacity & a 2 bombard ability at amphibious landing.
-P-38 Lightning: Fighter with +1 range....
- Jetfighter: late arriving (after Germans and British ) but still: Lockheed P-80 Shooting Star
-Advanced destroyer: stronger AA-antisub depthbombs roll
-Jet Fighter: Gloster Meteor
ANZAC: I was thinking of some sturdy Jungle/desert unit
-All Players have the ability to develop Heavy Armour
-I am working on partisans to incidentelly pop up in empty behind-the -front areas....
Any more ideas of essential special units?
I like to keep the total number of units limited to keep placement in order...
but some players could have an extra option...