The Grand War
Now downloadable via the "Experimental" section on TripleA.
This is an alternate history World War 2 scenario based on a roleplaying game I wrote early in 2018. It may be somewhat unbalanced as is, and not all features may function properly with AI. Virtually everything unique about this game is explained in the game notes, so be sure to read them. Many base units from TripleA are changed slightly as well, so be sure to read up on those too. If you have any questions, comments, or suggestions, please share them with me!
11 playable factions
15 researchable technologies
6 unlockable tech units
1 unique unit per faction
5 terrain types
unit upkeep and fuel costs
a free-for-all scenario
modified map aesthetic for clarity on terrain and canals
modified relief tiles to make territory names blend in better
updated naval unit graphics to be larger and better looking
reduced fighter from 4def to 3def