Sounds like a pretty fun idea to let all players move their own units and then see what everyone else did. But how would the game engine determine who is to use attack stats and who is defending? Like if two enemy players move into an empty or neutral territory? Or would such a new system require a new single-strength unit stat?
Posts made by Frostion
RE: Simultaneous moves
RE: Website Improvements
@all Am I the only one not recieving email notifications any more from this forum's threads that are being "watched"??? Even threads that I once got notifications from do not send anymore.
And does this issue have something to do with the introduction of something that looks like thread tags??? (Like NEW MAPS 1 PROJECTS 1 IDEAS 1) I can't see what tags should be good for here at the forum. But tags would be very welcome for the ingame download.
RE: New Maps for Testing and Feedback
Looks interesting! I can see that this map is in early development, and so some of my feedback is stuff that can still be changed early on. I see a lot of potential in a map like this. It could be fun and special, if it made use of some elements that could make the map unique and different.
• You should defiantly change the PU pictures to something else than dice. How about gold? And then call it gold and not PUs? Pictures could be a golden number like: https://gallery.yopriceville.com/Free-Clipart-Pictures/Decorative-Numbers/Gold_Number_One_PNG_Clipart_Image#.WfY0IWjWyUk
• Boats can’t sail out from the Danish isles (sea zone 80). Maybe make it possible to sail east of Zealand.
• Make the graphical outer map, that is not a part of the board-map, a lot thinner, so it does not take up that much of the view. Maybe you can do this with another “old paper map” picture. Maybe something like this: http://www.wallpapername.com/Moods/old/paper_1280x800_wallpaper_42174/download_2560x1600
• Here is my focus point: How about making this map be about a war of religion? Like Norse Gods vs. new Christianity? Maybe the game could be about collecting or destroying runes and crosses or something? Maybe the map could spawn runes and crosses (holy items) randomly (at start or during the game) and the Vikings should destroy crosses while the Christians should defend them? (And vice versa of course) Maybe these special items could generate resources like “faith” that, when accumulated enough, could buy or open up a win trigger, item/unit or maybe buy a heavenly being to come and help in the war? LOL :-D … I have not thought this through, but I would think that this could spice up the map. I would think that it would benefit a lot from having other goals than just killing the enemy. It would also add a story to the whole map.
RE: Possible Game Interface suggestions
I like the dice under units thing. It would really give a good overview of what is going on.
But I do think full screen is maybe a bit too much. What about 75% windows in height and width? Then players can still, by looking at the background, see where in the world they are. I think players would really like to be able to move the window around a bit and maybe look at what threats are in the territory surroundings. Maybe they casualty-select on this basis.
Player would also still be able to see the right side of the map screen/the tabs with the list of battles to come. I think this is also important.
RE: Greyhawk Wars Bugs
You could try to ask Panguitch, the map maker, if he is still working on the map. I hope he does. Hes original map thread is here:
RE: Website Improvements
So, someone finally centered the donation button 👍 I have been thinking about doing that for a long time. Never got it done. But, it is a nice improvement! 😁
Question: Is the donation category meant to be a visible category on a permanent basis? Or is it meant to be hidden some of the time of the year?
RE: Remaining Requests from Hepster
"Unit turns into when damaged"
It would be cool if it also could transform after a determined number of hits and also maybe after battle, if it survives.
But I guess the "easy" and most simple to implement "Unit turns into when damaged" is immediately when hit one time. Such an addition would also be great 🤗