@prastle Please tell what exactly you disagree with and what it does for the game experience. I think it is important as others might think the same. We might as well take any criticism up front, and we must not be carried away by ourselves.
Also, I would say that the next stable release would be a kind of BETA in regards to reactions towards the resource icons. We will see what people think.
@all This made me think! (about something specific 😉). Maybe there should be a safeguard against maps using the icons if the maps icon set was not complete. Meaning if all the resources could not be displayed as icons, then the resource display would only be in text. No mixing of text and icons. It might look weird and unprofessional if mixed, and also give a bad impression about the use of icons.
I don't like the territory effects being displayed as icons. First of all it would really challenge the mapmakers with figuring out how to symbolize them. Also, I think it would be best to challenge and inform players ONLY about the condition of resources being displayed as icons, something that player are probably used to from other games. Then when players see icons, they know it is something valuable that can be used to purchase and not anything else. Edit: If used, should the engine support a fixed set of territory effects with engine icons? What would the standard mountain terrain effect be, for example? (It would be weird to have an icon from the engine used for one terrain effect on one map and another effect on another map.)
I like the 28x28. It safeguards against a mapmaker doing a 32x32 resource picture that has the icon picture's top and bottom touching the top and bottom of the bar. But I think it is also important to both allow, and in instructions state, that sizes up to 32x32 is possible. I could imagine a mapmaker using 32x32 or smaller maybe squared icons, with Maybe coloured backgrounds, as alternative to small symbols and transparency. Something that might not look bad if they fill out the bar leaving no space around the icons.
In regards to sizes. I can see your concerns about font sizes not being consistent. It kind of looks strange to see the unit names in smaller font size than the count/numbers, both in the bars and by the units. Especially it might not look good if we had large numbers and large resource texts in place of icons if no icons were available. And even worse if we had large numbers and small text mixed with icons.
Maybe you should try to post a preview with 16x16 purchase icons and 28x28 bar icons, with non-enlarged text? It will take up the least space, compress the windows the most, not look weird if icons are missing, and leave any text enlargement of UI (if needed) to future development projects. The reason I ask for 16x16 here, is because large icons alongside standard size text makes this unwanted looking mismatch. Also, if both the main window bottom bar and the purchase window bottom bar displays distinctively and large 28x28 icons, then the player's recognition of small 16x16 images might not be that hard. (It is here that colors of icons mean a lot 😉) PS: I dont think that it is that problematic to have larger text in the bottom bars as long as all text there was the same size.