enjoying the HardAI. The only downside compared with FastAI is that my laptop gets kinda fried if I let it go for too long. Like I'll get a map flickering and delay on actions if I go much longer than a full round.
Yes, this is my experience also. I hope that the hard AI can be developed in a direction that speeds up the calculations, so that also large maps can make use of the better Hard AI and not mostly rely on the Fast AI. And I am sure redrum is working hard on this :-)
I think that this map has a lot of appeal for the single player vs the AI, its more interesting I think than Global or the smaller scale A&A maps, just because it has more going on to keep the single player engaged with it. I've probably played close to a hundred games against the machine, so clearly there is something here that keeps drawing me in.
Thx. It is also the idea that Iron War should be single player and AI friendly. I also like to play single player and coop TripleA, so this also has an effect on my map designs. But surely Iron War would not be developed to what it is now without your intense interest and testing!
the AI attacks neutrals like crazy! This is because it sees them as another enemy player rather than neutrals.
The ”neutrals” in Iron War, as you see, are all passive and have no CM step. They are also not using their PUs. It is intentional that neutrals can be attacked, and the map would not really work if it was not possible for humans and AI to attack the neutral powers. Territories like Greenland, Iceland, Denmark, Congo, Tibet, Morocco etc. are practically meant to be invaded during play. Some of the territories are 5 PU territories, which means that a factory can be placed there.
I have also noticed that the AI does attack the neutrals even when there is no logical reason to do so, probably because of the TUV destruction that the AI prioritizes. It seems that the AI really likes to attack Ireland, Spain, Turkey etc., even though there are few PUs gained compared to the potential PU cost. The worst example in Iron War is Brazil who, instead of sending forces to Africa/Europe, uses most units in an effort to win all of south America.
In some places, like Ireland and Spain, I have placed un-proportionally large forces just to discourage the AI from attacking, but the AI seems to attacks anyway when it has enough forces. I would like to remove some of those units if the AI got smarter in this aspect.
It would be good for Iron War if the AI would only attack passive neutral territories very lightly defended, very PU productive/valuable, controlling a canal or stuff, even though the territories and units were not a threat. It should not attack just to kill if the enemy did not represent a threat, but it should also not NEVER attack as this would be a little dull. Redrum, maybe you could implement a very small probability of the AI doing unexpected stuff / going for low value territories. It would be nice if the AI could occasionally surprise players, of course only when the AI has the strength and does not compromise itself ;-)
PS: I think the AA gun cost will be increased from an 8 PU to a 9 PU cost. Also I will probably add a few barrels more to a few nations and territories.
PPS: I am currently mostly working on converting and balancing Iron War Europe to the new fuel system, so this takes some of my time.