@alkexr As for landing in recently conquered territories, look at Dragon War. Here dragons may land. Take special notice of the player steps.
Posts made by Frostion
RE: Crazy Europe: House of Habsburg
@CrazyG I did my best to manually match the colors of the units you use (I don’t know if the colors have been altered compared to AoT). I think I am within 95% of a color match but I am not sure. Maybe @Hepps can at some point take all your units and re-color them so that players colors are 100% in alignment with the player color. But you have to ask him REALLY nicely
Btw, some units face left and others right. Do you have any system in regards to what way they face? In AoT all “western alliance” units face one way and the “Eastern Alliance” face the other way. But I don’t know about your map?
Maybe you could use the unit names “Battleships” or ”Warships” and then “Transports” for the small ship?
@Cernel I am not sure what “class” the ships are. Maybe the small one is a sloop? In AoT it is just called “Sail-Ship”. And in HoH I get the impression that it is also more about the dedicated role of the sea units. So the real class is not that important.
RE: The Map Maker Project
Good initiativ! It is always a nobel cause to help make the super complex process of creating a TripleA map more understandable. I dont really excel at anything mentioned, and I haven't got as much free time as a would like to have. But I would like to contribute.
What about me working on guidance in regards to a new category, representing something that has been greatly underestimated and historically given very low priority (maybe even forgotten): The sound side of TripleA and its maps. I got the impression that many folks don't care about sounds and even play with speakers turned off, but some of us actually like sounds Good sound schemes can really make a difference.
If I was to work on a map makers sound guide, I would probably also combine it with a lot of inquiries and requests about expanding (more like completing) TripleAs sound support.
RE: Mini (Me) Map options
Seeing the mini map with a darkened "highlighted" area just seems wrong. People would expect highlighted stuff to light/bright, just as the units in the game are highlighted when mouse-over or selected.
I think players will more easily spot where the big screen is on the mini map if light/bright than if dark.
Generally since the mini map feature is a universal one for all maps, a part of the UI and a part of how TripleA is controlled, I would think it best if individual maps did not customize the appearance when it comes to light/dark, frame, transparency etc. I can see the point in setting the unit dot size since the mini maps are not all the same size, but otherwise the appearance should be uniform from map to map if we want players to easily jump into another map and be acquainted with the controls. By not allowing all sorts of mini map settings, there would also be some sort of quality control that ensured a practical mini map and not just "fancy" and unreadable mini map.
I can see the appeal of mapmakers setting up their own version of nice looking minimaps, but I still would prefer a good and practical standard mini map that did not change from map to map.
RE: AI Development Discussion and Feedback
@redrum You can test the AI’s ability to place given sea units with the latest v0.2.5 release of Iron War downloadable from GitHub. Germany gets a submarine:
<attachment name="triggerAttachment_German_Submarine-Pens_produce_submarines" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachment_German_Submarine-Pens_produce_submarines"/> <option name="purchase" value="Submarine" count="1"/> </attachment>
So the Submarine is by default delivered in the beginning of the purchase phase, and this can also be seen in history, but it is never placed. Not even after a few rounds.
I hope you are able to figure out what is wrong?