Here is a small progress report for this map
All the unit art work is done (almost), so I have begun working on the “Hero Bar” information. The Hero Bar is what I call the top right part of the map, dedicated to displaying hero information like stats, level progression and backpack items. The idea is that when hero unit levels up or captures an item on map, triggers remove it and places a corresponding item in the hero's backpack ... this again triggers a change/upgrade of hero unit’s stats.
Like on this map screen shot of a randomly seeded map, just left of the Troll starting area, you find the “Leatherneck” collar item. Picking this up should give “isMarine” to the troll hero unit called "Sian-tsu". The purple item to the north is the “Pendant of Mana” that gives the hero unit +4 Mana resource generation:
Here is a picture of how a hero’s information is displayed at the hero bar:
However, I have also run into an unexpected problem that seems to set a full stop to any testing out this map
The map runs fine when under human control, but when the nations are set under AI control, the pace slows down after 4-6 players have had their turn. After round 1 is over, it practically takes 30-60 minutes for an AI player to take its turn.
The map has 8 main players starting out with 1 territory each + 24 AI small players with 1 territory each (the players are neutral to each other).
In round 1 the 24 small players have no walking/fighting units, just a factory unit placed randomly on the map during territory picking.
In round 1 every small AI players’ only option is to build and place a unit at its factory, but even this is apparently demanding for the AI’s calculations.
In round 2 the AI players only have 1 unit under control and can walk 1 territory out, but this is also apparently demanding for the AI’s calculations.
Maybe it is not the 24 AI players that causes the lag. I have tested out an 8 human player + 1 big AI player, but this version also slows down the game to the same degree, making it unplayable. So I suspect that it is maybe the 400 land territories that is the problem. (???)
Have any of you guys and gals had experience with huge maps and AI?
Is there a developer here willing to download a working alpha version of “World of War Heroes” and maybe figure out what is slowing the map down?
I can provide a dropbox link for you to download from.
Help will be much appreciated … as this extreme slow AI playing / memory problem makes the map unplayable