I tried out a lot of different ways to do the annexation of the Balkans: Techs, special annexation stating units, different conditions and triggers, but I ended up with the current much more simple way. I would think that the need for this annexation option is mostly because of some players wanting to get rid of the micro management of these small states, and I understand this. I hope this option will please some players, and that it can be balanced to not be a plus or minus for Germany to use it.
I have taken you comment about the front line starting factory worth 25 TUV in Romania into account and removed this factory. Also, germany now gets less PUs after the annexation. Germany seems to still be very able to handle the situation.
Concerning the Sea Lion possibilities that you have found, I hope that a human could defend against this by just building his units in England. This would just lead to a unit buildup race, that Germany would hopefully loose as USSR gets time to build itself stronger and the US would be sailing towards Europe/Africa, while Germany did not expand its PU income. Right now the AI seems to want to build its UK units far way in Canada and sail them to Europe, instead of just building the Transports in Canada and as many infantry in Europe as possible. Maybe the AI will always be vulnerable to this kind of outsmarting.
One of the reasons that I did not make the sea any brighter was because the units would start to stick out less. The ships are grey and would become less outstanding. Also, making the sea a bit more bright would make it look like the French land color.
Concerning the AI, the Hard AI can really begin to slow the game after some rounds. This map has both air-transports, land transports, submarines, interception and escort, so of course it is a shame that the AI does not fully support these things. Especially as this is as much a SP and Coop map as it is a MP map. Please work on these things
Also, it seems to me that the AI does not value a territory’s canalAttachment, even though this makes a territory pretty important. Would it be possible to make the AI value canalAttachment territories? In this map, Gibraltar is essential, but the AI never ever attacks it.
I have made a new v0.1.4. These are the changes. Hopefully it is downloadable soon:
• Western New Guinea no longer has a KNIL factory.
• Western New Guinea and Papua New Guinea is now 2 PU territories, not 5 and 3.
• Darwin is now a 3 PU territory, not 2.
• Colonial-Infantry cost lowered from 7 to 6 PUs.
• Jet-Fighter cost raised from 19 to 20 PUs.
• All start of round videos are now followed by famous WW2 quotes underneath.
• Removed the free German factory in Romania that is placed if Germany plays with the Balkans as German. Also lowered the Balkan territories PU value if they become German.
• Some other minor changes, including a more guarded Italy from start.