It’s a fantasy map, set in a fantasy ”world” rather than on a ”planet”. For the people who live there, the world is more like never-ending terrain and it is probably not viewed upon as round globe. I agree that a map does become more dynamic and adds options and opportunities for the players if the map wraps, but after testing it out in Dragon War with X-wrapping, it just feels wrong.
I actually wrote some back-story for some of the nations as part of development, but it did not make it into the notes. So I guess it is up to the players what the history of this world is. But I wanted the Undead to be historically close to the red humans, and the evil blue Crowton humans are meant to be a long distance away from the good red Lionia humans that they fled from a long time ago because of a power struggle within their royal house.
The Dragon War prolog talks about a “first age” where there were more dragons, and hints that this map starts out in a later age. If someone wants to make a new map based on another age, like with another geography or based on another map, with wrapping, new nation setup, new dice and rules, or whatever, I will be happy to join in the development and assist in the construction of the map. That could actually be a lot of fun.
@Cernel – I guess you mean the thin island lines that show up during battle? They are drawn by the outlining of the polygon borders as I never got the “island mode” to work. During polygon grabbing the sea zone always seemed to overlap all islands in the sea zone, making the islands not selectable. Are you saying that if the sea zones are called “1 Sea Zone”, instead of “Sea Zone 1”, this problem in the map maker tools would not occur? That would be a big unnecessary limitation build into the tools. It should be enough that the phrase “sea zone” was in the territory name.