There seems to be much interest in further reducing the luck of low luck. Most of these attempts may not alleviate the "bad dice frustration issue" all that much, as in a reduced luck system, individual battles will be even more frustrating to lose than before. Maybe we need a no luck system.
The "no luck" system
It starts off similar to Low luck in that every six power results in a hit which kills a single enemy unit. However, instead of rolling a die for the remainder, the remaining power will do "fractional hits."
A single fractional hit will leave 5/6 of a unit standing. That 5/6 of a unit no longer fires, because it has been "routed," but it can still absorb fractional hits until the battle is over.
There you go-- completely deterministic battles.
But what happens to surviving "fractional units" after the battle? Here you have some options.
Possibility #1. The fractional unit simply dies at the end of combat. This may be the fairest way to do things, but it would mean that every attack against a single infantry would result in the loss of a unit, which is probably not desirable.
Possibility #2. The surviving fractional unit remains a fractional unit. It can move and participate in combat, and absorb fractional hits, but cannot fire or capture territory on its own. The main issue here is that attackers are favored. 2 infantry against 1 will lead to 1 infantry and 4/6 remaining on the offense-- overkill.
Possibility #3-- Same as above, but when one side is left with nothing but fractional units, the battle is over. So the above battle would instead resolve as 1 and 4/6 infantry remaining on the offense, vs. 4/6 remaining on the defense, and attacker takes the territory. This seems to me the best result so far, the main weirdness of this is that it involves two hostile powers both with units on the same territory.
And at the end of the turn, if two fractional units of the same power occupy the same territory, they consolidate. Two 3/6 fractional units of the same type would become 1 full unit. A 3/6 fractional unit and a 4/6 fractional unit would become a full unit and a 1/6 fractional unit.
One interesting side benefit of a deterministic system might be stronger AI, since there are now fewer possibilities to calculate. (Or maybe not, since there are still an awful lot of possibilities.)
What do you think?