I love your maps. Really good job!
Any updates for this map? I'm eager to try it and help with beta testing.
@Cernel I will try to make sure the unit art clashes as little as possible. I think I may have a solution for the naval unit art. My main problem is with the siege unit art, which I might have to keep unless I find a solution.
My main problem with the original unit art is that it was so drab. I feel that good unit art is important to make a map popular.
I just wanted to note that from what I have seen the moderators and admins of the TripleA forum are very tolerant. I have been in communities where poking fun at a staff member's username once is grounds for a temporary ban.
So congrats to the entire TripleA Forum staff for being patient.
Now I think it is time to get the conversation back on topic. I really like the halos Hepps created and I think they would be very useful in-game. I had major problems with the Total World War map because I was playing a game with twice the normal units and I was getting lost with movements.
@Cernel I already submitted for bug reports today, including this one. I was just commenting to give some feedback and mention a notable bug.
I'll keep beta testing.
Okay, so I am pretty much done with the infantry/cavalry unit art. However, only the Greyjoy units have been properly scaled, and I will scale the others later.
Here are the units for each power. I am listing based on the pictures I just showed.
NOTE: Each power (except neutral) has three unique units.
@Frostion Your map is looking very good. I'm eager to try it.
Once it is released, I'll probably try controlling all 8 factions before trying the AI. I tried playing all factions in Dragon War and it was fun to see which faction had the best positioning.
I'd be interested in participating in a tournament.
The base unit art is from units in Battle of Wesnoth, but I have modified them to fit the chosen powers.
Here are the planned infantry/cavalry units for House Greyjoy. I will probably keep the siege and naval unit art the same.
@Zaroph I don't remember the exact unit names that had mistakes, but there were around a dozen of them. The only problem was that some unit names had their first letter capitalized, which caused an error.
Anyway, it isn't a big deal. I'm looking forward to playing the entire Eastern Kingdoms.
@Zaroph Great map!
The game was initially unplayable due to unit name mistakes, though they can easily be corrected. I also modified certain units from each main faction to give each of them a more unique feel.
Here are the unit changes I made for each faction. Most factions have two units with major (two) modifications and two units with minor (one) modifications.
Caster (2/10 AA Att) (-1 Power to 3)
Battleship (+1 Att) (+1 Def)
(Production) +1 Air Unit (Each Turn)
Tower (2x5 Def)
Cavalry (+1 Def) (4/10 Charge Att)
Siege (5/10 AA Att) (+1 Att)
Light Infantry (-1 PU)
Battleship (+1 Transport)
Heavy Infantry (+1 Att) (+1 Leadership to 2)
(Production) +2 Light Infantry Units (Each Turn)
Frigate (+1 Def)
Caster (+1 Att)
Light Infantry (2/10 AA Def) (+1 Def)
Tower (3x4 Def) (Produce 2 Units)
Ranged (3/10 AA Def)
Cavalry (+1 Att)
Air (+1 Att) (+1 Def)
Transport (+1 Def) (+1 Transport)
Heavy Infantry (+1 Def)
Siege (-1 PU)
Ranged (+1 Def) (-1 PU)
Frigate (+1 Att) (-1 PU)
Air (4/10 AA Att)
Transport (+1 Att)
I’m looking forward to playing the map some more.
@Frostion But, I do really like your map. I think it is the best tripleA map so far, both graphically and in terms of units. You did a really great job!
The only thing that could be improved is reducing the filesize like LaFayette mentioned, which would avoid game engine crashes and improve running.