@Captain-Crunch Sorry for the confusion; not trolling this time.
Is "strafe" the commonly used term for attacking a territory with no intention of winning the territory but rather retreating at some point ?
@redrum Thanks guys; yes was mildly addicted to the board game in college. Great work here; I'll go through phases where I'll binge play it and then have to pull myself away since it interferes with life. Hence, a prior phase with the Dynamix AI recollections. The Dynamix AI seemed to be real good at getting TUV victories via raid/strafe/hit-run, without exposing itself to counterattack, ultimately leading to TUV superiority and eventual victory on land. Very challenging to defeat in a fair fight unless you could out-maneuver it via naval transport.
One of the tactics that Dynamix AI used was to "raid" a territory: Attack a territory with sufficient strength to get an economic victory in terms of units destroyed, but then retreat before winning the battle outright to avoid being counterattacked, and thus preserving its forces. Does the current Hard AI do this, and if so, are there some settings to use?