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    Hepps

    @Hepps

    Moderators

    True north strong and free

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    Best posts made by Hepps

    • Unbelievable Week for TripleA

      Somebody break out the bubbly... four quality experimental maps all being upgraded and released in roughly the same week.

      Can't remember the last time I logged on to 3 map makers launching new and exciting games!

      To those about to roll... we salute you! 0_1531180010756_Roman emoji.png

      posted in Map Making
      Hepps
      Hepps
    • New unit for the Season

      In the spirit of the season I have created a new unit for ze germans...

      This unit is only good for today!

      0_1545752330543_der Weihnachtsmann.png

      Unit name: der Weihnachtsmann

      Att/Def/Mov : 0/0/400,000,000

      Special Abilities :

      -20 Att. & Def. to all units on map

      Can SBR with "present drop" does 1-100 joy damage

      Merry Christmas to all, and to all a good fight!

      posted in Announcements
      Hepps
      Hepps
    • Power of Politics 1914 : A WWI scenario

      TS coming soon.png

      So a long time ago I had begun work on a variation to Domination as it seemed like a game with great potential.

      I had used the original map and heavily modified it to work with some new ideas and mechanics that would solve some of the things I felt made the map hokey.

      One of the map concepts involved creating a political system that made the game feel more like WWI and eliminate all the "farming" as well as making the Bolshevik uprising far more sensible to game-play.

      Here is an example of the political landscape...

      PS NEW.png

      Now the original design also incorporated sweeping changes to how units functioned as well, but that can wait.

      What I am offering here is for someone to partner with to make the game. Between work and life I do not have the time to commit to making this map by myself.

      So if anyone who is proficient at map making wants to partner up... drop me a personal message and we can discuss the finer details of the design.

      Otherwise if you have any questions... shoot away.

      The first ever production of...
      Free Masonry Designs.png

      The game shall feature...

      4 Major Entente Powers with 6 associated Minor Powers
      3 Major Central Powers with 3 associated Minor Powers
      2 Major Neutral Nations with 2 associated Minor Powers
      18 Minor Neutral Nations
      2 separate types of Production Facilities
      Full arrangement of Tech Development for all Major Nations
      3 or 4 Terrain types
      6 Seasonal Weather Patterns
      Limited Combat Rounds
      Russian Revolution
      Naval Mines
      Global Shipping Lanes
      and much much more...

      posted in Maps & Mods
      Hepps
      Hepps
    • Map Maker Resources

      Core resources for creating or updating a map

      • Guide on how to create a new map: https://github.com/triplea-game/triplea/wiki/Map-and-Map-Skin-Making
      • Reference and example game XML: https://raw.githubusercontent.com/triplea-maps/the_pact_of_steel/master/map/games/pact_of_steel_2.xml
      • XML options browser: http://www.starlords3k.com/XOB.html
      • Example map repo: https://github.com/triplea-maps/the_pact_of_steel
      • How to add a map to TripleA in-game downloads: https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4

      Assets/Images for Maps

      • Territory Effect icons:
        21_1530377027113_Urban.png 20_1530377027113_Swamp.png 19_1530377027113_Settlement.png 18_1530377027113_Sea.png 17_1530377027112_Savanna.png 16_1530377027112_Savanna 2.png 15_1530377027112_River.png 14_1530377027112_Plains.png 13_1530377027112_Pass.png 12_1530377027112_Mountain.png 11_1530377027112_Major River.png 10_1530377027112_Jungle.png 9_1530377027112_Island.png 8_1530377027112_Hills.png 7_1530377027112_Forest.png 6_1530377027112_Forest 2.png 5_1530377027112_Desert.png 4_1530377027112_Coastal Shallows.png 3_1530377027112_Coast.png 2_1530377027112_Coast (coloured to match shallows).png 1_1530377027112_Caves.png 0_1530377027112_Arctic.png
      • Unit icons: https://forums.triplea-game.org/topic/918/map-maker-resources/6
      • Resource icons: https://forums.triplea-game.org/topic/918/map-maker-resources/10
      • Assets included in engine: https://github.com/triplea-game/assets/tree/master/game_headed_assets
      • Additional assets repository: https://github.com/triplea-game/map-maker-assets (please add any new assets here to share with other map makers)

      If you want to use these for your map feel free. If there is something you need and want them kept in the same look, post a request and I will try to make one for you.

      Cheers.

      posted in Map Making
      Hepps
      Hepps
    • RE: Taking your suggestions for a new UI

      So here is my attempt at the main login page.

      0_1515876600443_UI design 2A.jpg

      posted in Development
      Hepps
      Hepps
    • RE: Global Dominance

      Even the vaunted German Wehrmacht are getting in the spirit...

      0_1514041929679_Christmas offensive..png

      Merry Christmas to all the Triple A warmongers. May all your offensives be merry and bright.

      posted in Maps & Mods
      Hepps
      Hepps
    • RE: Map Maker Resources

      @cernel Perhaps we could just add everything to the POS 2 map.

      I have been thinking for sometime now that we should rename POS2 and create a separate map folder for it to make it a purely fictitious instructional map. If we name it something like "A Map Makers Guide to the Triple A Universe".

      Thus we would not need to front load the code with these kinds of things and that everything a map maker could need would be contained in one map that cannot be mistaken as a legit competitive playable game. Then only people whom have an interest in map making will need to down load it.

      Additionally the map folder would be an ideal place to show-case ALL the different things that can be done in a map... all the folders, Txt files, etc etc. Then we could also place instructional files PDF, pics, links and instructions for the repository etc etc that guide a person through the map making process.

      posted in Map Making
      Hepps
      Hepps
    • RE: Crazy Europe: House of Habsburg

      Ok so a bit more work than I had hoped for.

      France is now done with a couple other isolated areas...

      0_1520115294080_France done.png

      France before...

      0_1520115327380_France Before.png

      Taking a break and will get back to it later.

      posted in Maps & Mods
      Hepps
      Hepps
    • RE: Map Maker Resources

      @beelee No problem... figure if the code developers can improve the engine... there might as well be a map developer who helps the map makers improve the maps.

      Especially since I can't do what they do. 😃 Otherwise I'm just a "cone de l'orange" 0_1531329447670_cone de lorange.png

      posted in Map Making
      Hepps
      Hepps
    • RE: Domination 1914 - Meat Grinder

      0_1535913736312_Meaty goodness.png

      posted in Maps & Mods
      Hepps
      Hepps

    Latest posts made by Hepps

    • RE: Kamikaze land scrambler with 1 movement theorie

      @TorpedoA You'd have to test this... but I fear you may run into issues as there is no way trigger a unit change in the midst of the combat phase. Not sure how the scramble and Kamikaze attachments will interact when the unit remains in the territory it scrambled to.

      posted in Map Making
      Hepps
      Hepps
    • RE: TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

      @ebbe And I made this for you...

      armourLight.png

      posted in Map Making
      Hepps
      Hepps
    • RE: TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

      @ebbe I found this in an older folder...

      Frenchlegionare.png

      posted in Map Making
      Hepps
      Hepps
    • RE: How to properly scale unit images with high and different resolutions?

      @TorpedoA Also be aware that several of your images have their feet cut off... so it is important to account for that when you do the initial rescaling...otherwise those units will look very different from the rest. You can easily draw in feet after the images are shrunk.

      posted in Map Making
      Hepps
      Hepps
    • RE: How to properly scale unit images with high and different resolutions?

      @TorpedoA From there I separate all the unit images into their own canvas and then add a layer behind and fill with a uniform colour. This simply lets me see the details of the shrunken unit clearly as I continue work... refining details, balancing out brightness or contrast... etc. That coloured layer will be deleted before you save your final version of the unit. (It is also nice because if you are working on a bunch and have to save because you are tired... have to go to work... eat.. make love... it is easy to identify which images are drafts with a coloured background and which are completed)

      86dcaa04-b52b-4119-a46b-d97eafcead6a-image.png

      posted in Map Making
      Hepps
      Hepps
    • RE: How to properly scale unit images with high and different resolutions?

      @TorpedoA Now you can resize everything to the finished unit size...

      For your unit images I chose to do it by width since several of the unit images were very tall when you look at spears and bows...

      Unit help.png

      You can modify the individual images by shortening spears... shrinking the bow... so that all units become 52 x 52. Right now you will notice that they are 52 wide by 74 high because of the Agathoergoi and the Archer.

      posted in Map Making
      Hepps
      Hepps
    • RE: How to properly scale unit images with high and different resolutions?

      @TorpedoA said in How to properly handle unit images with high and different resolutions?:

      @Hepps And after the rescale of the unit image itself by the layer thechnique you then go image -> change size, to downscale resolution right? If yes, which values you would aim for? 1600x1753 -> 52x52 (as example)? Because thats the only method that i was using till now, and would have used untill you told me a better solution.
      Or i am wrong here? Because those resolution numbers are so much larger then common ones throughout most games.
      I am quite noobish when it comes to unit images and resolutions.

      Yes after all your units are scaled to each other and layered... crop the canvas to capture the tallest unit. (Which in your images will likely be the Agathoergoi)

      ea23558a-e985-4076-9ff1-003d7440fc7a-image.png

      posted in Map Making
      Hepps
      Hepps
    • RE: How to properly scale unit images with high and different resolutions?

      @TorpedoA Doesn't matter. With the resolution you have it really isn't all that important.

      posted in Map Making
      Hepps
      Hepps
    • RE: How to properly scale unit images with high and different resolutions?

      @TorpedoA No problem

      posted in Map Making
      Hepps
      Hepps
    • RE: How to properly scale unit images with high and different resolutions?

      @TorpedoA If you want to get your units consistently sized... just put them into different layers of the same canvas...

      3726bcfd-487d-4cb6-a8b3-64d157bde304-image.png

      Then shrink the larger one down (by holding the Cap button while you shrink it {this will ensure the image keeps its proportions while you shrink it})... sometimes you will have to expand the canvas so that you can move the different images around to line up with each other.

      5be65318-0640-4a6d-9878-6a5904cf6602-image.png

      Once you have the images scaled to each other... simply cut the layer and paste it into a new canvas.

      So in this example... even though the archer and legionnaire are the same height... the archer image will be taller (as a unit image) unless you do some modifications to the bow to make it the same height as his head.

      You could layer all your images into different layers to size them with one another... then separate them into individual canvases once they are all resized.

      posted in Map Making
      Hepps
      Hepps