@Cernel said in Power of Politics 1914 : A WWI scenario:
@Hepps Just looking at the map at the first post, I feel like putting forward the following corrections (I'm not an expert of WW1, so I may be easily overlooking something):
- That territory north-east of Austria-Hungary looks very much like Galicia (officially the "Kingdom of Galicia and Lodomeria"), and especially where its capital Lemberg/Leopolis (now Lviv) is. If so, that should be Austro-Hungarian, not Russian (I know I already said this). In particular:
You had already mentioned this earlier and we established that the initial drawing was done for marketing purposes only. The territory of Galicia starts as Austrian.
- The Sinai should be English, not Ottoman. However, that territory was mostly out of control, and I guess it can be considered factually pro-Ottoman.<
This as well has already been addressed earlier in this thread. Since the British defenses were set up roughly right at the edge of the Suez canal... and since the Territory of Cairo Controls the canal... I chose to make the initial set up with the Ottamans already controlling the territory for game-play purposes.
- Kufra and most of that south eastern territory of Tripolitania-Cyrenaica (meaning future Libya) should be English, not Italian (but I'm really not sure here). However, that territory, as well as most of italian Tripolitania-Cyrenaica, was actually out of control, since before WW1 (Senussi).<
While the Territory of the Western Desert was on paper in the hands of the British, in all actuality it was not controlled by them. If anything it should really be part of the Darfur tribes. Which probably makes more sense for the game.
- I get it is for placement, but maybe French Somaliland can be made a tad smaller (I guess nothing really going on there).<
Many territory sizes have been done to make room for placements. I tried to make the map with the greatest possible space for placements as opposed to total geographic accuracy. I highly dislike maps with territories with 1 placement it is problematic from a game-play stand-point.
- The sandy/marshy deserts representation of the Sahara is not bad, and better than most available TripleA games (not hard), but I can see it is missing the Grand Sand Sea and nearby Quattara depression (together cutting the easily transitable land to a relatively small cockepoint nearby El-Alamein) as well as the Grand Eastern Erg and nearby Chott el Djerid depression (together cutting the easily transitable land to a relatively small cockepoint north of Gabes: the Wadi Akarit). I realize that with the Entente controlling all North Africa, this should be a much smaller deal than in a World War 2 game. Here it is a very good map, at least for the dunes:
More detailed for central north Africa:
I did not add a lot of details to this map that I might otherwise have. Since there is likely to be much less action in North Africa than in a WWII scenario, I felt these additions were not really worth while.