@Cernel That would be a very short and lopsided affair.
True north strong and free
Posts made by Hepps
RE: Resource System Assessment and Improvements
@Frostion So that I understand what you are trying to say...
Let's say your current Inf. units had a maintenance cost of 1 PU per unit per turn.... then if you had more Inf. than PU you'd be dragged down below 0 PU at the end (presumably) of your turn. So then you'd be restricted from purchasing anything else until you had some surplus PU.
But by comparison... if you also had say... tanks that consumed 1 Fuel per move... you'd still be restricted from moving them once you hit 0 Fuel.
I am understanding your line of thinking correctly?
RE: Map editing software
Hey guys, so out of curiosity what software do you use to draw out your maps?
Lots of different things you can use...
Paint.net is probably the easiest to use if you are accustom to working with paint. Its a free shareware piece of software and is very easy to learn.
GIMP is another free shareware software app. It is extremely versatile however, it is much more challenging to learn (at least from my perspective).
I've been using Paint but I don't know if there is a better program to do the job. One problem I've noticed with paint is that when I draw a straight black line (Color number #000000) the edges of the line turn out to be an off black color.
Paint all round sucks... but you probably have the antialiasing enabled which is distorting the edges of your lines.
Do the lines on my map need to be perfectly black?
Also, another quick question, how thick should my lines be?
They can be whatever you want them to be. 1-3 Pixels is probably the most common settings I've seen.
RE: Will there ever be an “Unmoved units finder”? (Previous, Next and Sleep buttons)
@LaFayette I am utterly useless at working on the coding... but if you need something made graphically... feel free to reach out to me.
RE: can set isDestroyer to affect less than all subs
@redrum Yes this is a very old idea. One who's time in the sun is long over due.
That being said.... I'm not a fan of how the "is destroyer" behavior works at all anyways... but this would surely provide for a system that at least make some sense.
RE: Land Transport Improvements
@Cernel You seem to have a real issue with a simple 2 step process. The Air transport system actually works far better (IMHO) than any other transporting in the game. I personally don't find it "unfriendly" at all, and truth be told, much prefer it to the way sea transports currently work since you frequently have to do the loading and unloading separately for each transport anyways when you have multiples in a SZ since the engine does a piss poor job of validating where the units have been placed in the first place. It actually takes just as long as having a simple validation process would.
Personally I think giving land transports more flexibility/versatility in terms of capacity would totally supersede the functional efficiency if it was a difference of 2 clicks. Especially when you consider the effort it takes to move (building on the example you used) a train back and fourth... back and fourth... back and fourth.
What would be nice to retain would be the land transports ability to pick up and unload multiple times within the same turn.
Lastly, I think it is silly to restrict the potential of an improved system on account of a single map that could only be considered a "finished" product if we were being generous to the EXTREME.