@Frostion Why not a more accurate depiction?
This was just quick....
True north strong and free
@redrum Either naming convention sounds good. As long as it is generic it gives map makers the ability to be flexible with turn sequences.
As far as the rest of the functionality with the engine as it pertains to multiple resources I'm not 100% sure atm.
The key at a superficial glance would be identifying anywhere in the code where PU is specified as the only path to usage.
ie. repairing something costs X PU.
However, since I can't seem to wrap my head around the code I have no idea what the obstacles are from a coding standpoint.
@Frostion I can't speak for anyone else... and this is purely a cartographers bias... but if you are going to make a detailed European game and certainly if you are going to implement SZ income striving to create interest for the battle of the Atlantic. I would recommend reconsidering the; size, significance and placement of North America. Just my personal feeling.
@Frostion Yah as CG pointed out above... a territory can produce any number of resources... those can also be augmented by using a unit which produces them as well.
As well you wouldn't necessarily have to have a unit producing steel in Sweden... the same result could be achieved using a National Objective.