@redrum said in Global Dominance:
@Hepps Thanks for the insight. I guess that means I should give TWW a real go as I've downloaded it a number of times over the years but never had time to power through more than a few turns. Do you still see a decent following around TWW?
You should have long since tried it. Just come on the lobby anytime and gimme a slap. People still play regularly... but since all the big swinging *icks in the lobby never took to it... it is a cult following for live play. Just remember it cannot be played by the AI. So a human opponent is 100% required. Also, if you are going to play it.... do yourself a favour and read the game manual.... it is a PDF inside the map folder.
Good suggestions on things to improve/add:
1/2/4. Makes sense and are pretty straightforward.
I figure if I just keep saying the same suggestions in every thread I can find where it is applicable... sooner or later you'll be forced to code them. I am adopting the Shawshank Redemption tactic... I shall make a suggestion each week until you cave.... then I shall start making two a week.
- Can you provide an example of how you are looking to use this?
So the idea is to have the ability to design a unit ( the rail in this example) that would allow a unit (train in this example) to move in and out of the territory. If there is no (functional) rail then the unit would not be capable of moving into or out of the territory.
The xml might look something like this...
<attatchment name="unitAttatchment" attatchTo="germanrail" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
<option name="isInfrastructure" value="true"/>
<option name="movement" value="0"/>
<option name="attack" value="0"/>
<option name="defense" value="0"/>
<option name="canBeDamaged" value="true"/>
<option name="maxDamage" value="4"/>
<option name="maxOperationalDamage" value="2"/>
<option name="canDieFromReachingMaxDamage" value="false"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="rail"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="99"/>
<option name="requiresUnits" value="germanCombatEngineer"/>
<option name="consumesUnits" value="1:Material"/>
<option name="allowsmovement" value="99:germantrain"/>
- I know very little on how the map images actually work so no clue on how difficult this would be.
Thought I'd ask.... since this would allow a map-maker to create more visual interest while also allowing players to achieve a minimalist style should they desire it.