I like the changes. This really adds some zesty zing to the Pacific.
True north strong and free
Posts made by Hepps
RE: TripleA Players and Map-Makers: Please help contribute to the website with your input
@redrum It's all subjective anyways... so as long as the response mechanism is reasonably simple.... then there is not really a concern. After all it is really just a general overview of how you feel about the game in question.
RE: Global Dominance
Those officers are a nice idea. I don’t know what your plan is with them, but I can already imagine some sort of “command” point that can be used to purchase officers.
There is another resource... but it is designed to be far more generalized. Intended to be used in multiple facets of national pursuits.
RE: Global Dominance
I like the overall look and feel. I like the colors. I don’t know if it is intentional, but the map graphics makes it look kind of cartoonish, and that might be an interesting way to go. It seems to fit the way the units already look.
**This was purely intended as a teaser. I have been using very simplified graphics to plan out unit placements, terrain effects and what not. The final product will more refined then this. **
Will you use terrain attachments and effects? Is that why there are mountains and hills drawn on the map?
**Yes there will be a full range of terrain effects similar to TWW. I have added a few new terrains and removed a few that proved problematic from a gameplay standpoint. **
I think these terrain symbols are sticking out too much and making the map a bit difficult to overview. The units blended with the terrain symbols seem to make the units stick out less then they should. Maybe you should try dimming the terrain symbols down a bit.
**Yes the final version of the terrain and map graphics will be last thing I will work on. The only thing I intend to retain is a mono-chromatic colouration for the bulk of the territorial space, but there will be some subtle texturing to both land territories and Sea zones. **
Are you planning to add some anti-aliasing / blur effects to the map graphics to smooth out jagged lines?
Yes. Again, I have just been trying to get the plan for the map done with a very simplified visualization. Details will be added after the entire game is completed.
Even if you are going for cartoonish map graphics or something very similar to what you show here, maybe you should try to do some subtle “noise” effects to the now very clean and monotone colored map. Maybe it would look good. Or maybe you should think about adding some texture to the ocean and the land. Here is a link with free textures. http://spiralgraphics.biz/packs/terrain_desert_barren/index.htm
I used two of them to make some samples of how the map textures could maybe look like:
Thanks for the helpful suggestions.
RE: Global Dominance
That train is as sweet as it can get, but 3 suggestions:
- I suggest going for all images being 64x48 or more (I see that one is 52x48)
I am trying to use the exsisting repository of images I already have... so I am only creating those which I don't already have. Only those that require a space larger than 48 x 48 shall be done larger.
- Don't cut any transparency: I see that left and right the transparency is cut, and that is a bit visible and unpolished (I know it is very frequent, and sometimes I do it too, and I don't like it).
If cutting any transparency, I suggest to keep an uncut version in the folder, just in case.
Yes the train image still needs more work. I just created it yesterday.
- I suggest providing an alternative "units" folder, with the units images without the flags, especially (but not only) if the flags are not the only way to tell them apart.
I am not about to do this for 2 reasons. The first is explained below... the second is that I don't have the time to be doing back-up folders with 200 some odd unit images.
Ideally, the unit flag should not be part of the same image, but should be a different image, and the engine being able to associate them, so that you don't need to paste the flag into each single image; it would be cool if a developer can do that (the current Flag Display Mode is not good enough for that; so, I agree with having it in the image, as you did, with the current engine).
I am using the original units from TWW with the flags imbedded in the image as that option didn't exist when I first did this. Since all of the layered images with the roundels on their own layer are on my old broken computer, I will not be recreating all of them at this time.