True north strong and free
Posts made by Hepps
RE: Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla/Spy/Diplomat/Munition)
@prastle Evil grin spreads over my face... all is coming into focus... dance puppets dance!
RE: Total World War: December 1941 22.214.171.124
@Shonn Yes the turn one implications of the subs changes have not gone unnoticed... but I think more testing is required before any decisions are made. I am, as I have always been, open to suggestions to balance... provided they are with overall balance in mind.
Yes notes are slim right now... since I am using what available free time I have to push a new venture forward as quickly as possible since it is also a testing platform for more ambitious plans and goals for game design. I promise I will formalize the TWW note better as I have time.
In the interum I will clarify that when one of the protectorate territories in North Africa is liberated... Germany only gains the North African territories... the remaining Vichy Territories remain under Vichy control. It just means Vichy has much fewer resources at their disposal.
RE: Operation Sea Lion & a successful Battle of Britain
@Götterdämmerung I only saw the bird.
RE: A new option for factories
@Schulz I think for your purposes each nation would simply need a Factory and a Suppressed_Factory. I don't think you need to create the extra details since nothing in V3 is that complex.
The other thing is you should only need...
<option name="whenCapturedChangesInto" value="any:any:false:suppressed_factory:1"/>
and for the other...
<option name="whenCapturedChangesInto" value="any:any:false:factory :1"/>
The second qualifying component (which you have defined as different units) is not a unit type that is capturing the territory, but rather a faction or nation... so unless you want a factory which is captured by say... Russia to have some other result other than creating a
suppressed_factory... then the above will work perfectly.