Well, I have contacted and followed up without any response. Scratch that idea.
Posts made by JPW062
RE: Stream Hosting Games
I have played TripleA for more than a decade on and off. TripleA offers a good chance to play the game in person with considerable gains in speed due to eliminating set-up and considerable amounts of resolving combat due to dice rolls. I played my first game in game lobby last night. It was so much better than PBEM. The work being done IS APPRECIATED. I view TripleA as one of the most successful open source projects out there. I know there is continued work, but this is one of few projects that has actually resulted in a quality product that ifunctions. The project has also survived several change in homes and I am sure few if any of the people working on it today are the same as those when I first downloaded the game.
I read through most of the Ajax Swing page to see what that was about. What is stopping this method from being used? I considered sending them an e-mail inquiring if their product would be a good choice for TripleA, inquiring about costs, etc., but I fear my ignorance on the details of the subject would result in my inquiry not being taken seriously or yield actionable information.
I considered developing a game a decade ago and investigated outsourcing programming to India. The quotes returned were startlingly low. If there are boring, repetitive low level tasks that need to be handled to move the project forward, would it be worth considering farming those aspects of the project out in order to make the "fun" programming more accessible?
RE: Stream Hosting Games
I never considered using teamviewer, but I guess that is a simple solution. The use of bandwidth would be significant. It would also require individuals to set-up a custom solution preventing widespread adoption. I was thinking an app simply to cut down on data volumes and allow anyone to easily play. The last discussion of this idea I saw was around 2017 and one of the major issues seemed to be a "monolithic" program instead of server and client split. I just wondered if it was now possible to simplify those issues by running all the processing remotely and only using a simple app for input.
Also, Teamviewer is $50 a month for a personal account.
Stream Hosting Games
Please bear with me ignorance as I attempt to describe the feature I would like to discuss.
The world is all about cell phones now.
The younger students in my graduate program put together power point presentations on their cell pones.
TripleA is a long game with long gaps in between turns.
The game uses extremely limited resources.
I know android and Ios versions were requested before and were turned down because of technical issues. I am wondering if it might now be possible to creat an app with a GUI that could connect to a remote game and allow it to be played by streaming the game or something similar. Could this be done through the game lobby now available? Given the monthly costs to host a FPS shooter it seems like a TripleA server should be cheap. I know I have only PBEM.
Does this make sense? It seems to me this should be relatively easy to accomplish, but maybe not. I obviously do not understand the technical aspects of this idea.