I have played TripleA for more than a decade on and off. TripleA offers a good chance to play the game in person with considerable gains in speed due to eliminating set-up and considerable amounts of resolving combat due to dice rolls. I played my first game in game lobby last night. It was so much better than PBEM. The work being done IS APPRECIATED. I view TripleA as one of the most successful open source projects out there. I know there is continued work, but this is one of few projects that has actually resulted in a quality product that ifunctions. The project has also survived several change in homes and I am sure few if any of the people working on it today are the same as those when I first downloaded the game.
I read through most of the Ajax Swing page to see what that was about. What is stopping this method from being used? I considered sending them an e-mail inquiring if their product would be a good choice for TripleA, inquiring about costs, etc., but I fear my ignorance on the details of the subject would result in my inquiry not being taken seriously or yield actionable information.
I considered developing a game a decade ago and investigated outsourcing programming to India. The quotes returned were startlingly low. If there are boring, repetitive low level tasks that need to be handled to move the project forward, would it be worth considering farming those aspects of the project out in order to make the "fun" programming more accessible?