Feels weird to have a key strategic component be a move that would be non-obvious to people picking up the game without knowing existing plays (e.g. offline).
You think it's bad now? Consider the way things were before Redrum began making his changes.
There was the opportunity for Germany to take Mexico City on its third turn, with the non-obvious method being discussed.
Britain could block the above by doing the following. On its first turn Britain could use its Caribbean transport to ship an infantry to Florida. Also on its first turn, it could use another transport to ship a field gun and a Colonial from Canada to Florida. On its second turn, it uses the Caribbean transport to ship the field gun and Colonial from Florida to Guadalahara, thus (with reasonable dice) killing the Germans before they can get to Mexico City.
Germany could block the British move in 2, either by sinking the British transport in the Caribbean, or else by sinking all four British transports off the coast of Canada.
If Germany did the stuff in 3), the Entente had some other tricks up their sleeve. I'm a little hazy on the details, but I remember a factory in San Francisco on U.S. 1, along with a need for zeppelins or gass or something on U.S. 2.
At least this way you only have to learn one thing (that Germany can capture Mexico City with soldiers from the Pacific), instead of having to learn all that!