Hello to everybody. It's my first post here. Hopefully my input is welcome.
First I have to say, that I do love this map. Very good job done by the creators. Especially the goodies like the manual and the ingame notes help immersing into the fight a lot.
Usually I play all the nations on my own and surprise myself. Left half of the brain is for allies, right one is for axies.
While playing I noticed some things. Hopefully, I don't get on Hepp's nerves with this list. The list is not in a prioritized order, I just took notes the last couple of months as soon as something hit my eye. Here we go:
a) Opening battle calculator as China the opponent is Germany, Japan would be better.
b) Moving Materials and AAs without trucks or trains when a dock is present. I think it was meant to make loading easier. At the moment one can move mat and AA via land, e.g. from Northern Italy to Vichy to Western France without any trucks or trains. Is it intended that way?
c) It would be nice, if in the manual the attack and defense values for dogfights in air combat would be given.
d) If a major power liberates a minor power, e.g. Germany liberating Romania, and a material is present in Romania, Germany cannot move the material with a truck from outside Romania in the moving phase. Whereas when e.g. Germany liberates Western Germany with a present material it is possible to move a Western Germany's material with a truck from outside W. Germany. This is an inconsistency. Same is applicable for Britain and it's minors.
e) Terrain effects / attack and defense values for fighters / advanced fighters and tactical bombers / advanced tactical bombers: For each and every terrain the modifications for the advanced fighter / adv. tactical bomber is one point worse than for the normal fighter / tactical bomber. The unmodified attack / defense value for the advanced airplanes could each be reduced by one point and the modifications could be the same like for the normal fighter / tactical bomber. This would be no change in the game mechanics but would make the comparison between the normal and advanced types much easier to comprehend. Example: fighter has got 5/6, advanced fighter 8/9. But for every terrain the advanced fighter is -1/-1 worse than the fighter. So the adv. fighter could have 7/8 and the same terrain modifications as the normal fighter. Same is applicable for naval fighters and tactical bombers.
f) Manual: description of tactical bomber: "can bomb mat and trucks." Should be "can bomb mat, trucks, air transport and trains.
g) The strategic bomber ist capable of bombing railways, the advanced strategic bomber isn't. Why? Is there a reason for it?
h) Manual : modification according to g).
i) Manual: trains and railways are not explained.
j) Manual page 5: the damage values for bombing by adv. and normal strategic bombers are incorrect.
k) Haven't tried yet, but are trains meant to be lend-and-leasable?
l) Why are the advanced airplane types not lend-and-leasable?
m) If one bombs and destroys the factory of the neutral nations, there is no way for a neutral nation to ever build materials or a new factory again. It is kind of an issue, when you liberate the capital of an allied neutral nation ("allied neutral nation" makes no sense, I know ) and your opponent has bombers in the vicinity, he just bombs the factory that arrives for free after liberating. Then the neutral nation is for ever stuck. Earns PUs every round, but cannot spend them. Might be an idea to have a lend and lease zone for materials in the neutral nations capital.
n) Players tab: would be nice to have aggregated values for the axies and the allies. A sum of Axis-Germany + Italy + Axies Japan and a sum of Allies Britain + USA + Russia + China.
o) Technology tab: Would be nice to have a matrix instead of a long list.
p) When transporting via train, it is impossible when carring on item to pick up a second item on the way. But it is possible to drop stuff, move forward and then pick up and transport somethinǵ else. Feels like an inconsistency.
q) The tec tree for China is different to the other nations. Might be an idea to mention that in the manual.
Again, thanks a lot for creating such a beautiful map, that gave me hours and hours of pleasure. Looking forward to Global dominance. I'm a big fan of huge maps.