I see, I don't know if I would call it a bad habit. It is a mode of play where players basically agree:
- we are not going to argue the 'official' rules, we both know what the game engine does and does not do, what it allows is allowed, those are the rules.
- very narrow, specific and obvious bugs are allowed for edit, typically carrier unload/load and transport unload.
- strictly no edits are otherwise allowed.
I would call this "strict" play. I'm not always a fan of this, but for some players it's how they play. It's important to establish these rules before starting play.