oping that a developer takes interest, which may be influenced by the map's popularity.
An example is World At War, that had an unsupported way of handling canal movement (even requiring the use of edit mode in all multiple canal cases!), documented in notes, then @redrum supported it at the engine level. Going further back, New World Order had edit based rules for adding bunkers to the map, that were changed to be supported (even, though, in this case, not in the same way).
Ok, thanks you very much for the answers and the information. I will think about it.