u would have solutions for t
There you go Bud.
Readable very good. Regards.
I am not a good player but still enjoy the mechanics of the game and I play to become a better tactician and strategist. I find Triple-A a beautiful fluid and entertaining platform.
@Panther nothing wrong but as a designer buttons could be implemented. The platform is good. The game is good. If you ask me about unity of design and UI i Say It could be implemented. If you look at the image I have linked I haven't done anything. Just put evenly buttons.
My bad, but I always want the best for everyone and I am no picking up a fight here.
So my apologies. But If something is not good by a design point of view one must be able to say why it is or why it is not. Last but not least "tone" here on chats is never transmitted and in no case I wanted to be unfriendly.
Possibilities are endless. One should develop: a black and white logo, interchangeable for black backgrounds and white backgrounds and then a coloured logo.
The big question is between a logo mark and a logo type or a combination of the two. Roughly I will explain it in the creativity I have attached here and tests I have made.
Does anyone has the image of the infantry man in a resolution big enough or do we have only the one @ubernaut posted here a coople of days ago?
I am noting that the content of the zip files is not always the same.
Some map zip files have (for instance) units and vc.png files, other zip files of maps don't have those files.
In the case where those files aren't present... where are they stored?