@Cernel or anybody else who has some time to help me get this updated I would really appreciate it. I would be happy to change Chaos to black as you suggested Cernal, I think it is a great idea! I can find some time to do that and repackage the .zip tonight.
Posts made by NinjaWolfHybrid
RE: Forty Thousand - Official
RE: Middle Earth: Battle For Arda - Official Thread
Hi, Flanagan here, creator of the original Middle Earth map and units. I just wanted to say this looks great and give my approval and support.
Oil Wars (WW3) - Official
Greetings beloved Triple-A community, creator of the original Middle Earth map here with another map to share, including a new set of original units.
Oil Wars is a 3-faction modern day war between the East (Russia, China), the West (United States, European Union, India) and ISIS. It represents a conventional war, where nukes are not used, and the primary resource being fought over is oil. Territories with farmland are worth 1 or 2 production, but oil producing territories are worth much more. The top oil producing territories are Saudi Arabia, Iraq, Iran, Yukon and Venezuela, capture them to win.
Forty Thousand - Official
Hello friends. Creator of the Middle Earth map here. I made this 40k game for myself to enjoy, and I have decided to share.
The pink zone around the edge of the board is "the warp track." Each warp territory is numbered, and connects to realspace territories of the same number. For example, from Warp Zone 1 you can move back and forth to any realspace zone numbered "1." By moving through Warp Zone 1, it only takes 2 moves for a ship to move between any two realspace territories marked "1." You can also move along the the "warp track" in a linear fashion. It may sound complicated, but it soon becomes intuitive, all space is connected through the warp, sometimes the way is short (2 moves), sometimes long (up to 9 moves). By using the warp, no territories are more than about 9 moves apart.
All Imperium factions are allied: Imperial Navy, Imperial Guard (no ships), Mechanicus, and the 4 Space Marine Chapters (Dark Angels, Space Wolves, Blood Angels, Ultramarines).
All Xenos factions are un-allied: Chaos, Orks, Eldar, Tau, Tyranids
Imperial Navy and Imperial Guard are meant to work together, since Guard lack transports they need another player's transports to get from planet to planet.